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My Game "Royal Crown"

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    My Game "Royal Crown"

    So far I'm about 30% done database wise and I've left out a lot of normal townspeople that I'll put in later. The story is about a young Master named Jenna or at least she thinks she's a Master at first (the term Master in my game is loosely used as a recognized rank of achievement in fighting signified by an accessory passed onto the Disciple from their Master, in Jenna's case the Master Medallion which remains her best accessory for the majority of the game.) but soon finds out that she's not really a Master.

    The story begins with Master Elgar (Jenna's Master and adopted father) assigning her final training to her. He tells her that her final training is to discover who her real parents are (this is very significant in the overall story). After a quick errand Jenna returns to Master Elgar to find out her training is complete (when she really didn't do anything) and he hands her his Master Medallion. Soon thereafter Master Elgar is mysteriously murdered. In an attempt to unveil the mystery surrounding Master Elgar's murder you discover many things about him and yourself that you never knew. Perhaps his murder is connected to his request for you to discover your real parents. Play the game when it comes out to find out.

    So far I've been focused much more on the story than anything else and that will hopefully be one of the strong points of this game but I'm trying to balance out the gameplay so that the player never feels like they are obligated to do a quest and rather that the player would keep coming back for more because each "quest" leaves the player with more questions that need to be answered and of course interesting character play and skills to keep the battles from becoming dull. The game will be fairly linear however.
    My RPGM project: Fantasia Saga
    Coming Soon!

    #2
    Re: My Game "Royal Crown"

    This sounds great and well thought-out. Perhaps I should get rpgm3...

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      #3
      Re: My Game "Royal Crown"

      That sounds pretty cool dude! I like the idea of building up questions to keep the player coming back. That's what I tried doing with my game that was just put up, Portal of Doom. I don't know how well I did with the concept, still waiting for some feedback.


      Ayase: "I was sort of expecting you to be a little bigger. You look kind of weak."
      Kazuma: "And in spite of the way you look, you seem to be a real b****."

      Comment


        #4
        Re: My Game "Royal Crown"

        Originally posted by WilliamKirk
        This sounds great and well thought-out. Perhaps I should get rpgm3...
        Oh ya and its on RPGM3 by the way...

        One thing I love about RPGM3 is the battle system. Since battles make up the majority of most RPGs this is obvious a huge thing. The only complaint as mentioned 100 times before is that its kinda slow but the game mechanics are very good. By nature the battle system alone will make RPGM3 games fun.
        My RPGM project: Fantasia Saga
        Coming Soon!

        Comment


          #5
          Re: My Game "Royal Crown"

          Sorry I haven't been able to visit the site much lately I've been very busy with school and thus I don't have much free time to work on my RPG. I'm still working on this one quite a bit though (40% done now). Here are some more of the concepts I'm using to create my game.

          -Avoiding Cliches at all costs (there are a few but not many). I achieve this (or at least try to) by balancing real elements with fantasy elements in a non-traditional manner to the best of my ability (the object of being original is to thwart one's expectations by the way any typical RPG situation is treated).
          -Strong character development and relations between characters.
          -Concealing the main problem (in the story) until late in the game by leading the player to believe that something else is the main problem.

          On the gameplay side some of the features that could be considered unique or at least non-cliche:
          -Hardly any dungeons (yay)
          -The first dungeon is very short and doesn't even have monsters (yay again)
          -More realistic character growth type (very little stat boost per lvl)
          -Magic Shop (I dont know if this is really original but its a cool little feature in my game. Theres will be others like it.)
          -Healing spells are a rarity (but healing potions aren't)

          These are some of the concepts and ideas I'm working with. I hope someone gets something out of this.
          My RPGM project: Fantasia Saga
          Coming Soon!

          Comment


            #6
            Re: My Game "Royal Crown"

            Ooh, now I know not to believe that something else is not the problem.
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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              #7
              Re: My Game "Royal Crown"

              You'll forget by the time you get to play it.
              My RPGM project: Fantasia Saga
              Coming Soon!

              Comment


                #8
                Re: My Game "Royal Crown"

                I use some of those techniques for story too, and they do work quite well. (so, good job!)

                The gameplay plans sound good too.

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