First off, can you change a class's default attack animation? For example, an archer's default attack is "Attack 3" which is a single arrow shot. I would like to change his default attack to "Attack 1" which is a bow swipe. Am I stuck with "Attack 3" being my animation when I chose the "attack" command in the command list for the character in game? I'd rather not have a skill with the bow swipe but actually have that as the default attack with the single arrow shot being the skill..
Secondly, and very off topic, but what kind of data would you imagine takes the most space? I've created 9 classes and consequently 9 characters so far with one good sized field with a few simple events. I am allready @ 11% completion. Do you think that the graphics involved with say, field and dungeon creation play the biggest role in eating up memory? I'm afraid my idea won't even be close to being "one" game. I might have to think of a trilogy or something. :P
Secondly, and very off topic, but what kind of data would you imagine takes the most space? I've created 9 classes and consequently 9 characters so far with one good sized field with a few simple events. I am allready @ 11% completion. Do you think that the graphics involved with say, field and dungeon creation play the biggest role in eating up memory? I'm afraid my idea won't even be close to being "one" game. I might have to think of a trilogy or something. :P

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