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Event Transitions and their mothers

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    Event Transitions and their mothers

    Hi,

    I'm trying to transition a duplicate event to the "Master" even which houses all the action but its just blinking as if to register that something happend. Yet the event doesn't take place. Is there something I need to know about linking events with the "CONTROL/EVENT TRANSITION" Command?

    #2
    Re: Event Transitions and their mothers

    Yeah, you need to make sure that the event your transferring it to is an auto event. Then you have to make sure you somehow switch that event off so it doesn't loop.

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      #3
      Re: Event Transitions and their mothers

      weird, i had used this successfully before without making it an auto, I Swear! but now it doesnt work. I'll try the auto thing. Sounds like that would have some challenges as well...

      ok edit:this doesn't work. It just makes the event happen no matter where I am standing the moment the conditions of the autoevent become true. How do you get around that?
      Last edited by abner; 10-03-2005, 06:50 PM.

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        #4
        Re: Event Transitions and their mothers

        does it need to be set to the right mode as well?

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          #5
          Re: Event Transitions and their mothers

          this event only has one mode. If you have the required item, it asks you if you want to turn it in and gives you something in return. It does so everytime you go up to it and have the item. but i cant seem to link the other events to that original event. any ideas?

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            #6
            Re: Event Transitions and their mothers

            Are you trying to have the event happen when you talk to someone? Well if that's the case, here is what you can do:

            Make the character event where you want all that stuff to take place. Then make an invisible event that has two modes, one auto and one touch. Leave the touch mode blank but have the auto event switch the character's mode to the one that has the stuff you want to happen. Also make the auto event switch it's own mode to the Touch. Viola, the character changes the mode and when you talk to it, the stuff happens. You don't even need a take/over command, just make sure the event before it switches to the event's auto mode.

            Hope this answers your question.
            Last edited by Omnislash024; 10-04-2005, 12:44 AM.

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              #7
              Re: Event Transitions and their mothers

              sorry, that went a little over my head. not all the way. Let me explain what im trying to do.

              I have one "Shrine" if you will, where you can turn certain treasure items in for other items.

              I want to be able to make these shrines all over the place without having to retype the codes, so I just want these "Extra" shrines to use the "See if you have treasure/take treasure/give item/show text" commands of the original. Does that make more sense?

              What you are saying is to make an invisible event that changes the mode of my original shrine to touch..I guess i'm confused. lol thanks for trying to help. let me know if you understand my confusion.

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                #8
                Re: Event Transitions and their mothers

                OK I see. The problem with Event Transitions is that they don't work unless they are on the same map. You are probably trying to make them all go to one event, which would make life easier, it's just the game won't allow you to do it.

                You're probably going to have to retype the code then. (I had to to do it, so I feel for you.)

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