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Season/Weather Changing (semi) tutorial

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    Season/Weather Changing (semi) tutorial

    Anyway: random weather
    Dedicate one variable to be a psuedo random one. After doing somethings like going in/out of buildings, in a field during a certain time of day, etc, add a certain number to the variable. then in that same event, after each new time phrase kicks in (morning, noon, evening, night) run a check if it equals ##, then apply the new weather, and refresh display.


    Seasons
    Similar process, after each time phrase (morning, noon, evening, night) add a variable. so each day is 4 more to w/e variable. After it equals ## (I prefer 3 days, or 12), make it change the Season Aspects of all towns/fields (you'll have to create this event in every town/house/dungeon/field....) and make the current event switch to the Season check, run it, and refresh display. Once it hits the last day of winter, almost at the first day of spring, make that variable reset to 0.

    Viola... My tricks that are in my game :P

    Some things to help that random weather would be:
    make it add/subract after doing certain odd thigns players wouldn't consider thinking that it ran the randomness. Like perhaps walking over the event, or talking to certain people. Also, to give it a kinda better weather look, try and make it so that the weather goes like 'Sunny'>'Clear'>'Cloudy'>'Rain' and repeat. it'll help the look of weather progressing. I can't sit there and tell you EXACTLY how to do it, but I gave ya the basic general idea; do with it as you will :P
    I love lamp.

    #2
    Re: Season/Weather Changing (semi) tutorial

    Those are some great ideas. I plan on doing something like that in my dating sim. I am going to have a variable tracking the days. And on certain days, there will be certain types of weather and with a 3 or 4 month scedule, Starting either Sept. or Oct., I will have the weather change realistic.

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      #3
      Re: Season/Weather Changing (semi) tutorial

      Yeah well if your going to do that a few things:

      Make an event called weather Settings.

      Make sure you have one mode that's auto and one mode that has nothing in it.

      In the auto mode, make sure that the event switched to the mode that has nothing going on.

      Now, everywhere you have to go (inside building, world map) make the same type of event. Now make sure that those events switch the weather settings back to Auto mode and switches to the mode that has nothing. Then make sure that weather settings, also sets all those other events to auto mode.

      What happens? Well the auto events will always go off but stop when you enter an area. They'll be set to go off again when you want to enter them again.

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