Anyway: random weather
Dedicate one variable to be a psuedo random one. After doing somethings like going in/out of buildings, in a field during a certain time of day, etc, add a certain number to the variable. then in that same event, after each new time phrase kicks in (morning, noon, evening, night) run a check if it equals ##, then apply the new weather, and refresh display.
Seasons
Similar process, after each time phrase (morning, noon, evening, night) add a variable. so each day is 4 more to w/e variable. After it equals ## (I prefer 3 days, or 12), make it change the Season Aspects of all towns/fields (you'll have to create this event in every town/house/dungeon/field....) and make the current event switch to the Season check, run it, and refresh display. Once it hits the last day of winter, almost at the first day of spring, make that variable reset to 0.
Viola... My tricks that are in my game :P
Some things to help that random weather would be:
make it add/subract after doing certain odd thigns players wouldn't consider thinking that it ran the randomness. Like perhaps walking over the event, or talking to certain people. Also, to give it a kinda better weather look, try and make it so that the weather goes like 'Sunny'>'Clear'>'Cloudy'>'Rain' and repeat. it'll help the look of weather progressing. I can't sit there and tell you EXACTLY how to do it, but I gave ya the basic general idea; do with it as you will :P
Dedicate one variable to be a psuedo random one. After doing somethings like going in/out of buildings, in a field during a certain time of day, etc, add a certain number to the variable. then in that same event, after each new time phrase kicks in (morning, noon, evening, night) run a check if it equals ##, then apply the new weather, and refresh display.
Seasons
Similar process, after each time phrase (morning, noon, evening, night) add a variable. so each day is 4 more to w/e variable. After it equals ## (I prefer 3 days, or 12), make it change the Season Aspects of all towns/fields (you'll have to create this event in every town/house/dungeon/field....) and make the current event switch to the Season check, run it, and refresh display. Once it hits the last day of winter, almost at the first day of spring, make that variable reset to 0.
Viola... My tricks that are in my game :P
Some things to help that random weather would be:
make it add/subract after doing certain odd thigns players wouldn't consider thinking that it ran the randomness. Like perhaps walking over the event, or talking to certain people. Also, to give it a kinda better weather look, try and make it so that the weather goes like 'Sunny'>'Clear'>'Cloudy'>'Rain' and repeat. it'll help the look of weather progressing. I can't sit there and tell you EXACTLY how to do it, but I gave ya the basic general idea; do with it as you will :P



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