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Could I Make a First-Person with RPGM2?

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    Could I Make a First-Person with RPGM2?

    ^Topic

    #2
    Re: Could I Make a First-Person with RPGM2?

    A Doom clone would be a pain, but you could make one otherwise.
    Quote of the moment - "When you cut down a tree, don't stand near it."

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      #3
      Re: Could I Make a First-Person with RPGM2?

      a first person RPG, like king's field, yeah.view range would only be 16 blocks at best though...



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        #4
        Re: Could I Make a First-Person with RPGM2?

        With clever camera, VFX and event manipulation, an FPS can be done.

        The basic idea regarding weapon usage would be to have two party members, one of which is the main character and the other the "weapon manipulator". You should also remember to map two scripts to two buttons; one for changing the weapon and one for firing.

        You should make your weapons with the VFX editor and have them always appear on the main character. Use a variable to assign a number to each weapon (i.e: 0 for starting weapon, 1 for shotgun, 2 for potato cannon, etc. Can also work with weapon upgrades, if any). In the weapon-changing script, clear the current weapon's VFX, pop in the VFX of the next one and increase the variable. This variable will be used in the firing script as well. Remember to use another variable as a counter to tally how many weapons you have at the mo, so once the weapon-swap variable = or > counter, return the weapon-swap to 0. This can also be used to keep the aformentioned VFX-changing in order a bit more easily.

        Now for the firing button script, what the weapon manipulator member does depends on the weapon-swap variable, so be sure to assign weapon range (how far the WM member moves), speed (how fast the WM member moves) and effectiveness (how much damage the weapon causes) accordingly (just remember not to display the WM member's graphic). Also, depending on the weapon variable, assing certain "bullet projectile" VFX to perform upon excecution of the script (i.e: a small bullet for a handgun or a potato for a potato cannon). By putting all of these together, you should be able to have a cool-looking projectile firing depending on the weapon you're using, like a swift handgun, a long-range sniper rifle or even a big, hard-hitting bazooka. Remember to make the WM member return immediately after it reaches max distance!

        Also note that hitting the target may usually require party member contact, so the 1st member is best for the WM member. Once the WM member comes in contact with the target, do the damage (Re: decrease it's HP variable according to how effective your current weapon is).

        That's just the basic idea. Try it yourself once you become more proficient with RPGM2.

        EDIT: Oh, pardon me, I misread. This can be implemented in a first-person RPG, though. For first-person view, just make the member transparent and set the camera 'round a comfortable position.
        Last edited by RPGD; 02-19-2005, 02:22 PM.

        ~Updates weekly on Sundays~

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          #5
          Re: Could I Make a First-Person with RPGM2?

          This is probably long gone by now so I'll repeat it here:

          First-Person View Mode
          By Liquid Snake Simulation
          (with some modification by Dungeon Warden)

          Camera : Vertical Angle = -85 degrees, 0 F
          Camera : Height = +16, 0 F
          Camera : Viewpoint height = +16, 0 F

          This will allow the party to walk around in First-Person View.

          Optional:
          Party : Display : Hide leader

          The FPV script places the camera inside (!) the leader. Sometimes you can see the character when you turn (using L1 and R1). (Note that pushing left and right lets you shaft left and right.) If there is more than one party member, you can see the other members when you turn around (this would be okay in a squad based game) so use Hide party in this case.




          The Crown of Order demo is here.

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            #6
            Re: Could I Make a First-Person with RPGM2?

            Yep, that's your textbook FPV.

            ~Updates weekly on Sundays~

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