Ok for my game i needed to compare varibale like wich is bigger and by how much but thats not included as far as I know. So i made this event. I may be doing it all wrong so just tell me if I am (in the niceiest way posible)
Val-Condition Branch -> (Sahred Variable 1) = 0 or = 99999
___<Option 1 / Start> = 0
___Increase Internal Var. (Internal variable 1) + 1
___<Option 1 / End>
___<Option 1 / Start> = 99999
___<Option 1 / End>
End Branch
Val-Condition Branch -> (Sahred Variable 2) = 0 or = 99999
___<Option 1 / Start> = 0
___Increase Internal Var. (Internal variable 1) + 2
___<Option 1 / End>
___<Option 1 / Start> = 99999
___<Option 1 / End>
End Branch
Val-Condition Branch -> (Internal Variable 1) = 1 or = 2 or = 3
___<Option 1 / Start> = 1
This is the part were you that you second variable is bigger
___Event End
___<Option 1 / End>
___<Option 1 / Start> = 2
This is the part were you that you first variable is bigger
___Event End
___<Option 1 / End>
___<Option 1 / Start> = 3
This were you know that there equal
___Event End
___<Option 1 / End>
End Branch
Decrease Shared Var. -> (Shared Variable 1) - 1
Decrease Shared Var. -> (Shared Variable 2) - 1
Increase Shared Var. -> (Shared Variable 3) + 1
Event Transtion -> New event (an Invs. Event set to touch that you cant touch the only thing in it is an Event Transtion Back to this event)
Ok this compares Shared Var. 1 with shared Var. 2 you can tell wich one is bigger and wich one is smaller or if there equal. Shared var. 3 will tell you by how much there diffrent(a little usefull for setting your var. back to normal). make sure you set you internal var. 1 back to 0 our you wont be able to the trigger event correctly agian.
This will only work with number under 9 rpg maker 3 dosen't like when theres a loop for then 10 times sorry I know thats a pain but i'm sure this is a dumb way to do it but it seems to work for me.
Any questions just post oh and my spelling i'm... *wonders of...*
Val-Condition Branch -> (Sahred Variable 1) = 0 or = 99999
___<Option 1 / Start> = 0
___Increase Internal Var. (Internal variable 1) + 1
___<Option 1 / End>
___<Option 1 / Start> = 99999
___<Option 1 / End>
End Branch
Val-Condition Branch -> (Sahred Variable 2) = 0 or = 99999
___<Option 1 / Start> = 0
___Increase Internal Var. (Internal variable 1) + 2
___<Option 1 / End>
___<Option 1 / Start> = 99999
___<Option 1 / End>
End Branch
Val-Condition Branch -> (Internal Variable 1) = 1 or = 2 or = 3
___<Option 1 / Start> = 1
This is the part were you that you second variable is bigger
___Event End
___<Option 1 / End>
___<Option 1 / Start> = 2
This is the part were you that you first variable is bigger
___Event End
___<Option 1 / End>
___<Option 1 / Start> = 3
This were you know that there equal
___Event End
___<Option 1 / End>
End Branch
Decrease Shared Var. -> (Shared Variable 1) - 1
Decrease Shared Var. -> (Shared Variable 2) - 1
Increase Shared Var. -> (Shared Variable 3) + 1
Event Transtion -> New event (an Invs. Event set to touch that you cant touch the only thing in it is an Event Transtion Back to this event)
Ok this compares Shared Var. 1 with shared Var. 2 you can tell wich one is bigger and wich one is smaller or if there equal. Shared var. 3 will tell you by how much there diffrent(a little usefull for setting your var. back to normal). make sure you set you internal var. 1 back to 0 our you wont be able to the trigger event correctly agian.
This will only work with number under 9 rpg maker 3 dosen't like when theres a loop for then 10 times sorry I know thats a pain but i'm sure this is a dumb way to do it but it seems to work for me.
Any questions just post oh and my spelling i'm... *wonders of...*
