I've been curious about this lately, and since I have no way to play the RPGM1 games yet and I sold my copy of RPGM2 I really can't play to find out. How unique are you worlds? Do you try to explain everything in your games? Do you use a lot of "real world" references?
I have a really drawn out world for my game, the people have their own religions, governments, and social customs. At one point the different regions spoke differently but I abandoned this, it was too hard for me to do right. Problem is I'm having a hard time explaining this to the player without "breaking the third wall" and I'm starting to think it'd be better to leave some of the explaination out (After all, it'd be very odd for some random person on the street to come up to you and explain how our governments work...).
Then again it's really important to explain this, since it's causing a great war between two of the nations and I don't think the player will "get it" either way. Either I kill the emersion or I leave the player clueless...
I have a really drawn out world for my game, the people have their own religions, governments, and social customs. At one point the different regions spoke differently but I abandoned this, it was too hard for me to do right. Problem is I'm having a hard time explaining this to the player without "breaking the third wall" and I'm starting to think it'd be better to leave some of the explaination out (After all, it'd be very odd for some random person on the street to come up to you and explain how our governments work...).
Then again it's really important to explain this, since it's causing a great war between two of the nations and I don't think the player will "get it" either way. Either I kill the emersion or I leave the player clueless...








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