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okay. is something like this even possible?

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    okay. is something like this even possible?

    for some reason i got the idea to do a possibly too ambitious game.

    i want the player to be able to pick which party members do what(Gonna have ten of them.) all throughout the game, and depending on who you pick to do what it could be a breeze or a total disaster. if it's even possible i doubt it'd be easy, but aside from picking the characters i don't know how i'd pull this off.

    any input would be GREATLY appreciated.
    the legends have returned...whenever i can finish these, lol.

    #2
    Re: okay. is something like this even possible?

    okay i should probably clarify i'm looking for a simple yes/no answer. i'll be figuring this out on my own but if it's not possible i'd like to fix the story to not require it...and save possibly the ten months it'd take to put it all together.

    not looking for a step by step guide or anything. that'd be asking WAY too much.
    the legends have returned...whenever i can finish these, lol.

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      #3
      Re: okay. is something like this even possible?

      It depends what you mean by "pick which party members do what". Are you talking about picking how the fight, or how the interact with NPCs, or what?
      I want that Mulan McNugget sauce, Morty!

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        #4
        Re: okay. is something like this even possible?

        more like which ones to fight, which to stay behind and look after things and such, with a different scenario depending on who you choose to fight and who you choose to stay. you wouldn't just play this game, it'd take some careful thought on how to play it to win. but not too much so that it sucks the fun out of it.
        Last edited by snake storm; 09-29-2005, 01:01 AM.
        the legends have returned...whenever i can finish these, lol.

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          #5
          Re: okay. is something like this even possible?

          Yes.


          Simple as you wanted.

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            #6
            Re: okay. is something like this even possible?

            No (I think, but I'm not sure entirely what I'm saying "no" to, guessing about whether or not it's too ambitious).

            The best place to start is to think about how each character's actions will influence the scenario. Then set aside 10 variables to record what they're doing. When the time comes for their influence, set a val-conditional branch for each possibility.

            If you're planning on using a separate storyteller or event for each instance (10 characters, each with 2 possible actions, can lead to quite a few possibilities), you may, however, be WAY in over your head.

            It's all about good planning, so really think this through, sketch it out if you can. You may need to sacrifice drastically in a couple other areas to conserve memory, too.

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              #7
              Re: okay. is something like this even possible?

              It'll be alot a work but instead of using conditon branches just have diffrent event mode for all of the next stroy event to come.

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                #8
                Re: okay. is something like this even possible?

                Yes

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                  #9
                  Re: okay. is something like this even possible?

                  when i get back to work on it i'm gonna just have two storytellers for each major event. one for doing it right, another for doing it wrong. so all in all maybe 12 decision specific storytellers. i dunno. and you're right. if i just do this most likely it'd contain four events. that's why i'm taking some time off to figure it out. almost feels like i'm trying to make a strategy game instead of an actual RPG. wanna figure out how to make it a hybrid, leaning more towards an RPG.
                  Last edited by snake storm; 09-29-2005, 04:10 PM.
                  the legends have returned...whenever i can finish these, lol.

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                    #10
                    Re: okay. is something like this even possible?

                    From what I understood one of the aspects of your game make it so some enemy/bosses are a breeze to fight against certain characters, and really hard against the others? This actually wouldnt be too bad, when u make your characters u get to pick thier bright spots and what they suck at, Like if its a Undead boss you could make him with a posion attack, and the characters which have a hard time killing him could be weak against undead and weak against posion. and the monster strong against humans (assuming thats what the chars are) and strong against physical attacks (so melee characters would do basically no damage to him) Again havent tried it but this should be pretty easy to pull off

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                      #11
                      Re: okay. is something like this even possible?

                      Originally posted by makaveli88
                      From what I understood one of the aspects of your game make it so some enemy/bosses are a breeze to fight against certain characters, and really hard against the others? This actually wouldnt be too bad, when u make your characters u get to pick thier bright spots and what they suck at, Like if its a Undead boss you could make him with a posion attack, and the characters which have a hard time killing him could be weak against undead and weak against posion. and the monster strong against humans (assuming thats what the chars are) and strong against physical attacks (so melee characters would do basically no damage to him) Again havent tried it but this should be pretty easy to pull off
                      Indeed it would be. Even without "Elements", it is very easy to implement many weakness' and strengths to make some awsome strategic battles. Anyway, your idea does sound interesting...
                      Current Project: Writing the story for my next game. That is all.

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                        #12
                        Re: okay. is something like this even possible?

                        Sounds like fun... will you also be including the event in which the player choosing to kick a rock at the beginning of the game, and if they don't kick it then the bad guy doesn't trip over it at the end of the game, so you lose?
                        sssSSSpppPPPoooOOOoooOOOmmmMMM!!!

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                          #13
                          Re: okay. is something like this even possible?

                          Sounds like fun... will you also be including the event in which the player choosing to kick a rock at the beginning of the game, and if they don't kick it then the bad guy doesn't trip over it at the end of the game, so you lose?
                          Genius!
                          Last edited by DYRE; 09-29-2005, 08:56 PM.
                          .

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                            #14
                            Re: okay. is something like this even possible?

                            Just remember, its smart to have 1-2 characters that the player can't change. That way, you only need one storyteller. The variable characters can just be shy.

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