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    Final games not password-protected?

    I noticed that it seems there's no option to password-protect your games like there was in RPG Maker 1. Personally, this doesn't bother me, but I wondered what other people's thoughts on this were.

    Basically, once someone downloads your game, they could, if they so desired, just load up your game then go through it with the playtest to cheat. Granted, some of it may not be clear since you can't name the variables, but the option is still there.

    I know in a lot of game-making communities, people aren't willing to give up their secrets, but I figured since people making stuff with RPG Maker 3 all have the same limitations with resources and commands, that it doesn't really matter in the end.

    Thoughts?

    #2
    Re: Final games not password-protected?

    I never thought twice about protecting any of my work for the following reasons:

    1: I'm too lazy to bother entering more buttons than I hate to
    2: I suck at memorization and things get lost so I'll end up forgetting it
    3: I honestly don't care if you wish to ruin the game experience by cheating
    4: We're all amateurs and I believe we can profit off of each other's knowledge
    6: The console rpgm community isn't exactly WORLDWIDE INTERNET SPANNING so anything stolen or copied will immediately be spotted
    7: I can't count

    Seriously, the first two reasons apply the most. That's how lazy I am when it comes to some things. I don't think there's a way to encrypt your games in rpgm3 and I never once thought about it. It's just not priority #1.
    Last edited by marcus; 09-27-2005, 05:58 PM.

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      #3
      Re: Final games not password-protected?

      I noticed it too. I thought maybe I was missing something. I never ended up using the password system in RM1 and 2 since there was no need to protect it until you were ready to distribute and i never released anything. It doesn't matter too much but it would've been kinda nice to have it.
      I want that Mulan McNugget sauce, Morty!

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        #4
        Re: Final games not password-protected?

        I only password sealed my first demo (The Clean Underwear Quest) because there is so much half finished and embarrisingly awful stuff in there I was too lazy to delete.

        It kept me from having to waste loads of time deleting it from the demo.

        My second game Videogamedrome is intended to be an RPGM2 tutorial in the end because it has many custom features (Battle System, Menus, VFX Characters, mini games, cut scenes, etc) and no password.

        I was going to start a "Howdeedoodat" topic after it's finished (RPGM3 is holding it up at the moment... New Toy Syndrome or something).

        But I do not mind the lack of a password.

        In fact if somebody likes my scripts enough to steal 'em, I'll take it as the compliment that it is and be glad of it.

        Peace.

        MOO!




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          #5
          Re: Final games not password-protected?

          Yup I noticied that. Kinda lame, cause someon could just go in an edit your game and claim it's theirs.

          The one thing you could do is hide a bit of code in the game that copyrights it.

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            #6
            Re: Final games not password-protected?

            Burn the game to a disk and mail it to yourself. That's considered a legal government-approved copywright.
            Last edited by Mystic; 09-27-2005, 07:33 PM.
            Spell Name: Summon Atomic Monkeys Special Forces Squad

            Description: Calls the Atomic Monkeys Special Forces Squad to fight for you

            Prerequisites: A DM who doens't mind if you're INSANE

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              #7
              Re: Final games not password-protected?

              Originally posted by Mystic
              Burn the game to a disk and mail it to yourself. That's considered a legal government-approved copywright.
              Appearently that doesn't really fly in court as well as it use to, at least from when I was looking up info on copywriting music.

              I was also wondering this with RPGM3, but if it doesn't have it, I guess it's not a big deal, if people really want to cheat in the game they could with or without the game being password protected.

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                #8
                Re: Final games not password-protected?

                That, and who cares if they ruin the experience by changing the charcters to be butch? That's their decision.
                Spell Name: Summon Atomic Monkeys Special Forces Squad

                Description: Calls the Atomic Monkeys Special Forces Squad to fight for you

                Prerequisites: A DM who doens't mind if you're INSANE

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                  #9
                  Re: Final games not password-protected?

                  I am not really worried about people stealing my game, but rather, I do not like the fact that someone can just go in, and edit the game to their liking. Making super powerful weapons, armor, characters. Starting with max gold. And so on. Kinda makes you feel that all your hard work has gone to waste if they do that...
                  Current Project: Writing the story for my next game. That is all.

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                    #10
                    Re: Final games not password-protected?

                    Originally posted by Dyne
                    I am not really worried about people stealing my game, but rather, I do not like the fact that someone can just go in, and edit the game to their liking. Making super powerful weapons, armor, characters. Starting with max gold. And so on. Kinda makes you feel that all your hard work has gone to waste if they do that...
                    i have no strong feelings one way or the other. never used 'em before 'cause i always forget stuff like that. it'd be the same story with three. i set it, then i work for a few minutes on the story and i'll have totally forgotten the password. and yes, it does. big time. but passwords just mess things up for me 'cause my memory just sucks. i also try and go for unique stories so if anyone did do that and tried to pass it off as theirs, they'd be found out almost instantly. what better copyright method than the whole story itself?
                    if they changed one aspect they'd have to rewrite everything because nothing would fit anymore.
                    the legends have returned...whenever i can finish these, lol.

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                      #11
                      Re: Final games not password-protected?

                      Originally posted by Dyne
                      I do not like the fact that someone can just go in, and edit the game to their liking.
                      Now you know how game developers might feel about things like Game Shark and Action Replay codes.

                      I still think passwords are a bad thing. We are supposed to be here to help each other. Reviewing other peoples scripts and such can be very educational.

                      If someone wants a super character or massive wealth, it's OK with me. They may spoil some things, but only for themselves. Not for me.

                      Peace.

                      MOO!




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                        #12
                        Re: Final games not password-protected?

                        Originally posted by Rodak
                        Now you know how game developers might feel about things like Game Shark and Action Replay codes.
                        I was just going to post the same exact thing.

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                          #13
                          Re: Final games not password-protected?

                          Great Minds work alike.

                          MOO!




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                            #14
                            Re: Final games not password-protected?

                            If game developers hate gamesharks then they wouldn't leave their debug codes in the game. Ever wonder why Rockstar purposefully leaves their "fun codes" in like pedestrian aggression and god mode? It's because they know that some people get a kick out of being able to screw with the world as they please. And I'll be honest, after I go through a 50 hour play through beating all the missions, side missions, and getting 100% I want to squeeze every ounce out of the game by running around the city and blowing up pedestrians armed with m16's and rocket launchers.

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                              #15
                              Re: Final games not password-protected?

                              For people that kept forgetting their passwords: Why did you put one in when you were still working on the game?
                              I want that Mulan McNugget sauce, Morty!

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