How come the invisible event has that stupid question mark? No to mention the exclaimation mark when you get close to it. How the heck are we supposed to
make intro events with that stupid problem? The only way I know to make intro events is by using standard events and making them invisible and auto run. Is there a way around this besides trying to hide the stupid event when there's no place to hide it?
Another thing that bugs me; how come there are no event conditions for character modes? I know how to get around it, but its so much easier to just use one switch to automatically set up all of the next modes then have to specifically modify the individual modes you need in the trigger event.
make intro events with that stupid problem? The only way I know to make intro events is by using standard events and making them invisible and auto run. Is there a way around this besides trying to hide the stupid event when there's no place to hide it?
Another thing that bugs me; how come there are no event conditions for character modes? I know how to get around it, but its so much easier to just use one switch to automatically set up all of the next modes then have to specifically modify the individual modes you need in the trigger event.


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