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Intro Events

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    Intro Events

    How come the invisible event has that stupid question mark? No to mention the exclaimation mark when you get close to it. How the heck are we supposed to
    make intro events with that stupid problem? The only way I know to make intro events is by using standard events and making them invisible and auto run. Is there a way around this besides trying to hide the stupid event when there's no place to hide it?

    Another thing that bugs me; how come there are no event conditions for character modes? I know how to get around it, but its so much easier to just use one switch to automatically set up all of the next modes then have to specifically modify the individual modes you need in the trigger event.
    My RPGM project: Fantasia Saga
    Coming Soon!

    #2
    Re: Intro Events

    The ? mark ONLY appears in playtesting. When you actually play the game, none of that will be there. A nifty debug feature so you know when you'll trigger an event.

    I never bothered to think about the lack of the event page conditions for characters and I just change the modes. My npc's have multiple comments so when I talk to them, their mode shifts forwards until it reaches the end in which it sets it back to mode 1 to repeat the conversation string over again.

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      #3
      Re: Intro Events

      Okay the ? thing is cool i guess. I get it now lol.
      My RPGM project: Fantasia Saga
      Coming Soon!

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