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Event Code with Weather and seasons

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    Event Code with Weather and seasons

    Ok, i found out last night that you can make a invisable event that will refreash the town that your in when it go's from day to night alowing you to be out side and still have the NPC's disapear if you have them set to off at night and so on. Witch made me wonder if you could make a invisable event that would randomly or not so randomly change wather and seasons i played with it for a good hour or so last night and got it to sort of work, although it would rain every evening of every day and stop at night and so on, would some one help me out on this? pls? to make a event code that would alow close to random weather changes thru difrent times.

    `ty
    "An imperfection can not create perfection."




    Pardon the spelling pls. haha

    #2
    Re: Event Code with Weather and seasons

    Originally posted by The White JackeL
    Ok, i found out last night that you can make a invisable event that will refreash the town that your in when it go's from day to night alowing you to be out side and still have the NPC's disapear if you have them set to off at night and so on. Witch made me wonder if you could make a invisable event that would randomly or not so randomly change wather and seasons i played with it for a good hour or so last night and got it to sort of work, although it would rain every evening of every day and stop at night and so on, would some one help me out on this? pls? to make a event code that would alow close to random weather changes thru difrent times.

    `ty
    yes its under contorl

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      #3
      Re: Event Code with Weather and seasons

      Thank you, i will be looking forward to seeing what we come up with.
      "An imperfection can not create perfection."




      Pardon the spelling pls. haha

      Comment


        #4
        Re: Event Code with Weather and seasons

        i have one word- use of variables.
        RPG Maker 3 has no random variable effects, but if your good enough, you can
        make a sudo random effect.
        The best way would be too keep track of what the player does, and at a
        given time, check what it equals to, do some special formula, and if it equals
        whatever, then it makes a weather effect.

        Example:
        Each time the player goes in any place, add 1 to variable 01; and after the
        next time setting (dawn, noon, evening, night), check if it equals 8, if so, make
        it rain, if it equals 9, make it foggy, if its 10, thunder storm.

        This is only an example, but it's the closest thing there is that I can think of.
        I love lamp.

        Comment


          #5
          Re: Event Code with Weather and seasons

          Hahaha sounds logical and all and that it would work, but i have no clue how to use the dang variables *sigh* there a pain in the butt.
          "An imperfection can not create perfection."




          Pardon the spelling pls. haha

          Comment


            #6
            Re: Event Code with Weather and seasons

            Well, I'll summarize.
            Variables in RPGM3 can be any number between 0 and 999,999 (i believe). You can Set their value, add onto their value, or subtract their value. Just make it so
            an Auto event or something adds one or so to a variable used for the weather system, and force ends that event until you re enter.
            I love lamp.

            Comment


              #7
              Re: Event Code with Weather and seasons

              *sigh* i will try but i really dont think i will get it haha cuz i dont even know how to get into the veriable settings unless im test playing the game and it wont save em and such.
              "An imperfection can not create perfection."




              Pardon the spelling pls. haha

              Comment


                #8
                Re: Event Code with Weather and seasons

                in the event code, in the menu while editing the code, select Control. From there you can 'Modify', 'Add', and 'Subtract' shared variables or internal variables. use the Shared Variables for now, as I dont know what internal is all about, but it deals with the characters, maps, and other data in the game.
                I love lamp.

                Comment


                  #9
                  Re: Event Code with Weather and seasons

                  thanks man, i will give this all a shot later on today or tomarrow.
                  "An imperfection can not create perfection."




                  Pardon the spelling pls. haha

                  Comment


                    #10
                    Re: Event Code with Weather and seasons

                    no problem, if you need some more tips on what I'm talking about, I come here frequently, so ask and I'm sure others or myself will help.
                    I love lamp.

                    Comment


                      #11
                      Re: Event Code with Weather and seasons

                      yeah i come here a lot too and thank you i look forward to it and if some how haha i ever become smart enof i can help you out or others.
                      "An imperfection can not create perfection."




                      Pardon the spelling pls. haha

                      Comment


                        #12
                        Re: Event Code with Weather and seasons

                        After using RPGM2 for quite some time, and switching to 3, i'm sure you'd be as good, as this is a major step down on the hardness level. I dont doubt that you could end up helping me some time though, as just awhile back, a person 'glitched' RPGM3's system to letting any character have any weapon graphic (not including animals i believe)
                        I love lamp.

                        Comment


                          #13
                          Re: Event Code with Weather and seasons

                          Actually, I was wondering if you can trigger an event, like the poster stated (having NPC disappear at night) without the character interacting with the person? How is this done?

                          Comment


                            #14
                            Re: Event Code with Weather and seasons

                            That's explained in the FAQ page of your instruction manual... in event code, Display> Refresh Screen
                            That'll check all the stuff that needs to be... checked. and do the appropriate settings.
                            I love lamp.

                            Comment


                              #15
                              Re: Event Code with Weather and seasons

                              Yeah, having variables in this game instead of just switches gives you more "switches" than you would probably ever need. The only inconvenient thing is you can't name the variables in game, but that's what pencil and paper are for.

                              Chalk me up though as being disappointed that the game doesn't let you check variables such as "is someone dead or not," variables for random creatures, etc. It seems a shame to put so many variables to use in the game and then restrict them to basic event type stuff.
                              Last edited by Brutemein; 09-26-2005, 07:15 PM.

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