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synbios1978
09-25-2005, 11:42 PM
I'm ashamed to admit this as I'm a computer programmer by profession, but I can't quite figure out how to make use of modes. One thing I have been trying out is using variables and branch commands to change what a character says to the player. However, I read in the manual how you can have someone say something different each time you talk to them by using modes. When I tried that, I came across some issues. One, I can't figure out how to change the modes using the character option instead of the event option. (I'm trying to get a character to say something different depending on how many of a certain type of shared variable the user has. I can somewhat do it with branching, but if I can use modes I think it would be infinately easier just to call the same character 10 times and do the behind the scenes work once.

I know this is kind of a broad question to ask in a post, but if someone could help me out, I would appreciate it.

Thanks,

-Synbios1978

Omnislash024
09-26-2005, 12:09 AM
I haven't gotten into variables yet, though they look pretty simple.

Ok so you can control how many modes an event has. YOu can Add a mode in the Event Code settings and you can also switch between them.

Now what you want to do is specify what mode that even is set at. Originally the event will just run on Mode1 if you don't do anything. But if you use an event command called "Property Control Type/Modify Mode" you can set the event's mode with it. Then the event will use whatever Event codes you used for that mode untul you specify in the game that it will change again.

Hope that helps you out.

synbios1978
09-27-2005, 12:48 AM
Thanks for the answer!!! That finally makes some sense.

Thanks again!!

-Synbios1978