Proops, to DK for hosting this and having me ask him every thirty seconds if he'd got it uploaded yet.
http://www.redpaperstudios.com/RPGMX...omOutside1.png
Instructions:
1. Open up the Database and go to the Tilesets tab.
2. Click on Change Maximum and make room for the tileset.
3. Go to the Material Base and the Graphics/Tilesets folder.
4. Click on Import to import the tileset.
5. Go back to the Database and the Tilesets tab.
6. Click on an empty tileset slot and then set up the name, autotiles, passages and stuff.
I haven't really tested it in RMXP to debug it so let me know if you notice anything wrong with it. Also if there's something you'ld like to see on it let me know and I'll see what I can do. If it's something more than a different color then chances are it's going to be too complicated for me. But it's worth a shot. Also if you use this tileset for your game I don't really care about being in your credits or anything seeing as how 99% of it is just default tilesets moved around. After I have some fun with this tileset I'll most likely do one for interior tilesets and then maybe start working on charsets.
Tilesets Included:
Grassland
Woods
Forest
Mountain
Beach
Desert
Swamp
Snowfield
Castle Town 1
Port Town 1
Post Town 1
Forest Town 1
Desert Town 1
Snow Town 1
Farm Town 1
Castle 1
Church 1
Ship 1
Heaven 1
Bridge 1
Ruins 1
Fort 1
Tower 1
Evil Castle 1
Sewer
Dark Space
Objects added or edited:
Three different colored jars. A set of regular jars, a set of broken jars, a set of jars with lids, and a set of stacked jars.
Four different colored wells each with a bucket tile

Two different styles of crates. Single crates, and stacked crates

Five different rugs. One style with four colors(purple, orange, red, blue) and one tattered rug.
I changed the color of the canopy tiles that are in Castle Town 1 to a light blue instead of orange. The orange one is also included.
Pulled a bunch of crap from Shop 1.
http://www.redpaperstudios.com/RPGMX...omOutside1.png
Instructions:
1. Open up the Database and go to the Tilesets tab.
2. Click on Change Maximum and make room for the tileset.
3. Go to the Material Base and the Graphics/Tilesets folder.
4. Click on Import to import the tileset.
5. Go back to the Database and the Tilesets tab.
6. Click on an empty tileset slot and then set up the name, autotiles, passages and stuff.
I haven't really tested it in RMXP to debug it so let me know if you notice anything wrong with it. Also if there's something you'ld like to see on it let me know and I'll see what I can do. If it's something more than a different color then chances are it's going to be too complicated for me. But it's worth a shot. Also if you use this tileset for your game I don't really care about being in your credits or anything seeing as how 99% of it is just default tilesets moved around. After I have some fun with this tileset I'll most likely do one for interior tilesets and then maybe start working on charsets.
Tilesets Included:
Grassland
Woods
Forest
Mountain
Beach
Desert
Swamp
Snowfield
Castle Town 1
Port Town 1
Post Town 1
Forest Town 1
Desert Town 1
Snow Town 1
Farm Town 1
Castle 1
Church 1
Ship 1
Heaven 1
Bridge 1
Ruins 1
Fort 1
Tower 1
Evil Castle 1
Sewer
Dark Space
Objects added or edited:
Three different colored jars. A set of regular jars, a set of broken jars, a set of jars with lids, and a set of stacked jars.
Four different colored wells each with a bucket tile

Two different styles of crates. Single crates, and stacked crates

Five different rugs. One style with four colors(purple, orange, red, blue) and one tattered rug.
I changed the color of the canopy tiles that are in Castle Town 1 to a light blue instead of orange. The orange one is also included.
Pulled a bunch of crap from Shop 1.







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