View Full Version : Placing multiple People
Working on my game, and I was wondering if I could reuse "People" once I have placed them. I like to make my towns lifelike, and by the time I got to my third town, I had already used about 40 people, and I am still at the beggening of my game. I thought I could work around it, but I can't find a way. Well, my question is, is there a way to reuse people once they have been placed as an event.
Thanks!
Aminveloscasin
09-25-2005, 02:32 PM
I think you can "reuse people" although it's a long a lengthy process.
I haven't tried it yet but I have looked at the options to see if it's possible and I believe it is but I need to make many more items and towns before I began "reuse"
What you first have to do is set the internal variables to change the mode of the individual then you modify name and warp point the character to the other town essentially giving you re-useables
Figured I would have to do something like that. I had something like that in mind, was just seeing if there was another way. Thanks.
Omnislash024
09-25-2005, 06:15 PM
Looks like Leon is gonna be in my game I guess.
NikisKnight
09-25-2005, 07:39 PM
Aminveloscasin, I didn't really understand that explanation. What I have found is that there is no way to put a character event in more than one place... although I'd love to be wrong!
Oh, are you saying just change the mode and name of every character used in populating a town and say the town is different? I guess that is possible... although way much work and memory used.
Thinking more about this, if I move People from Town A and bring them to Town B somehow, then going back to Town A later would cause it to be empty. Also, I really don't have to worry about names since they are all generic names, like Citizen or Man... but right now I am only on the third town in my game and already have 40 People, with citizens and main characters and main NPC's.
Aminveloscasin
09-25-2005, 09:20 PM
Let me clarify
First you must create the initial characters with their different modes for the different dialogue needed for the different towns. You can make three towns of a relatively good side without reuse. When my character enters the town he always begins at the same spot when the character touches that spot the variable is changed and the NPC's are warped into the town with the different mode.
Wash repeat
Wash Repeat
Brutemein
09-25-2005, 10:53 PM
Can you have the same character appear in multiple towns, though? My example...there's a character that "travels" with the hero in my game, and I want him to appear at a certain location in each town encountered. The hero can then talk to this character in each town. However, in the beginning of the game, when I try to set a new mode for the traveling non-party character and give him a warp event, HE doesn't warp...the player does, when I go back to the other guy's original location and try to talk to him.
Am I missing an option here to set so that the character itself can warp to a new location, not just the hero?
Chuck
09-25-2005, 11:20 PM
I was wondering that same thing Brute. The movement and warp command only work for the player not the npc, as far as I could tell. I hope we're just missing something.
Brutemein
09-25-2005, 11:23 PM
I was just looking through the manual again and in the events listings, it explicitly states for both the movement and warp events that it moves "the party."
I have to go to work in five minutes so I can't test this out, but it looks like you can't move non-party NPCs from where you originally put them without making a duplicate NPC character.
Rodak
09-26-2005, 06:28 AM
The Move command works for NPCs, but will only move them around the town in which they are placed.
The "Location" can not be selected for modifying, only the position within the location.
There may be a sneaky way around this... but nobody has found one... YET!
Peace.
tjoris9
09-26-2005, 08:24 AM
I've been wondering if you can set the character mode you encounter when you enter a new area, or if characters default to mode 1 every time.
I know you can probably set up an event to change the mode of every character in the area that automatically executes upon entry.
Something to experiment with...
Brutemein
09-26-2005, 09:43 AM
Heh, I can't find any way around this. Well, there goes my first game idea :(
I may have been a bit crazy for wanting 11 or so characters show up in each town because they were traveling with you, but it looks like I'll work on something a bit simpler for a while.
EDIT: Is there any way for the game to check and see if a certain someone in your party is dead? I'm not seeing anything that could determine it, and I'm hoping one of you is seeing something I'm not :( :(
Echo Nomad
09-27-2005, 02:25 PM
I just figured that I could create a generic person and then have them saying something useless like "hi", then place that character at various points in the story to be used as filler. But are you guys saying that's impossible, in effect one person, one event?
makaveli88
09-27-2005, 10:12 PM
Exactly how did u get the NPC to move in the same town? i put the move npc when u check him but it moves me
Rodak
09-28-2005, 05:08 AM
Exactly how did u get the NPC to move in the same town? i put the move npc when u check him but it moves me
Umm... Which command did you use?
There is no move NPC command.
Use the "Movement" command under "Control," not the one under "Party Control" which would move the party.
I hope that helps.
Peace.
makaveli88
09-28-2005, 03:31 PM
ya my bad i meant i used the movement command in the npcs events. Tried it again it still just seems to move me and not the npc. I used the movement command in the controls. Also I didnt see a movement command in the party controls when I looked.
There's only one movement command and its under control. Its for your party only. Sucks...
Everyone knows this, but it seems the only way to move NPCs is to create a duplicate of them. With the whole modify mode and display off maneuvers, you can have one character "move" to different towns and such.
snake storm
09-29-2005, 01:19 AM
this topic has given me an odd idea...go figure. just started the dungeons and everything for my current project so i'm not experimenting with them yet, but yes, duplicates seems to be the only way to do it. me i'm just gonna use all four color variations of the townspeople and just use different portraits to set them apart.
abner
09-29-2005, 02:13 AM
I can think of a way to do this. just have not tested it. String an event to a character(npc) event where the npc joins the party warps, and then you make you the active party member again and rewarp back? should work
I can think of a way to do this. just have not tested it. String an event to a character(npc) event where the npc joins the party warps, and then you make you the active party member again and rewarp back? should work
Sounds interesting. It may work. There is the problem of having 4 characters in your party already, tho. I know a fith member, or even more, can "join your party", but they never show up. However, they may still be considered part. Hmm...
Aminveloscasin
09-29-2005, 01:07 PM
I've actually already attempted that and there r multiple problems.
Aminveloscasin
09-29-2005, 09:08 PM
Well first of all have u ever chose someone to leave your party? They go back to their original position you start them at in the map. Even if that weren't the case (which it is) loading all the different characters would be a good 40 second load time which would make it quite annoying. There is also the length of time it would take if it did work...(which again it doesn't)
Personally I'm just making my game into five different chapters. I don't think it will hurt the role playing experience, & it sure helps on weapons & people.
Personally I'm just making my game into five different chapters. I don't think it will hurt the role playing experience, & it sure helps on weapons & people.
As will I. But that was my plan in the first place, since my story is comprised of four chapters. But it seems my first chapter may end up being in parts. I do not want that...
But for the whole people aspect...yes it is quite a pain. As far as Leons intitial problem, the only advice I can give you is see who is more important as an NPC. If someone just says something stupid, take them out and put them in another town. You will have to plan it out right...use only a few people per town, see how it plays out, and add more accordingly. Good luck!
hitogoroshi
09-29-2005, 10:14 PM
I just learned to live with it. For example, in the Samurai temple, there is one guy there who says "I'm the only samurai left. Sensei works us like dogs!"
Also, remember that dungeons only need one character to explain the plot for a good 45 minutes+ of gameplay. More dungeons=more content with less characters.
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