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    An observation and a suggestion

    I've been lurking this place since RPG Maker 3 was announced, and I've noticed something: A lot of people had their games "set in stone" before they had the game. And they knew they couldn't make the said games based on what we knew about limitations. And they complain about it.

    I see this as their faults, you should never come up with your concept before you know what you're working with, it's just a bad idea. Now you're all probably disappointed about RPG Maker 3, you think it's not nearly as good as it is.

    Try making a game from scratch, just using what you know you have now, I bet you'll have a lot more fun.

    #2
    Re: An observation and a suggestion

    It doesn't always work that way. I planned my game when I got RPG Maker 3, and once I found out what the limtations were, I had to make a separate upgrade system for the game, because the game had such stiupid limitations.

    The truth is, RPG Maker 3 is very restricting, and in some ways it shouldn't be. If you had the game you would know.
    Quote of the moment - "When you cut down a tree, don't stand near it."

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      #3
      Re: An observation and a suggestion

      Meh, I just make stuff up as I go. Whenever I have something planned I always end up changing it.

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        #4
        Re: An observation and a suggestion

        I actually had my story planned out before knowing anything about RPGM3. In fact the main game I'm making on it is something I thought of before RPGM1 came out, lol! But when I saw 3 I decided it would be great for this game. And now that I have it I am not the least bit disappointed. Why? Because all I had pre-planned was the story. Not the specific scenes, or which characters would have which weapons, or anything like that. Just like Dragonsbrethren said thinking up the mechanics of game without knowing the limits of the engine you're working with is always going ot leave you disappointed. You have to remember that RPG Maker is most of all about brining your story to life, not your battle system or other gameplay element.

        I'm not trying to scold those people who did overplan and are disappointed. I think it's mostly people who played and liked RM2. Some people even seem to think that it's more limiting than RM1, but I don't see that as being true other than the lack of customizable graphics (I.E. making your own sprites and building dungeons/houses from tiles). And it has so many things RM1 doesn't: 3D field map, character portraits, animations, time of day/weather/season, variables, the list goes on.
        I want that Mulan McNugget sauce, Morty!

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          #5
          Re: An observation and a suggestion

          Actually in a lot of ways, RPG Maker 3 IS more limiting than the original RPG Maker. RPG Maker 3 focuses on gving the player the ability to make a more imaginitive story, but considering certain elements, it doesn't even do that to the best of its ability. And the story>gameplay comment I think is pretty silly, because I play RPGs for the gameplay, most people do. If the game isn't done well, then I don't play the RPG. If I wanted a phenomonal story alone, I'd read a good book.
          Quote of the moment - "When you cut down a tree, don't stand near it."

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            #6
            Re: An observation and a suggestion

            Yeah, most of us want to create a game to show off some cool gameplay elements as well as a story we'd like to share. You know, maybe have a cool battle system where you're encouraged to use status attacks, have a few interesting mini-games, etc. But we can't even have cutscenes outside the static storyteller screens.

            And that's why a lot of us have a problem with it. Yes, we knew it was going to be limited, but we didn't expect it to be THIS limited. Can't create cinematic cutscenes, we can't design the insides of our buildings, we can't have a character skilled with a dagger unless the model permits, we can't have a big crowd in our town, we can't have boats or horses or airships aside from the balloons we can't really ride, and so forth. When we planned our games, we were expecting this stuff to be possible, as it was possible in some way in RPGM1 and 2.
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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              #7
              Re: An observation and a suggestion

              A couple weeks ago I had the entire script to my game written out. I did not have the weapons or other things planned because I was going to wait to see what I can do so I have not had to change anything.
              Current Project: Land of Zarconia I 8.7%

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                #8
                Re: An observation and a suggestion

                Originally posted by Draygone
                And that's why a lot of us have a problem with it. Yes, we knew it was going to be limited, but we didn't expect it to be THIS limited.
                That was the problem. We never knew how limited the software truly was beforehand.

                We were like "ok, RPG Maker calibur, fine with us, we're used to it." When we found out how limited the game was, it was like "Um...Why isn't there a base MP value?" or "We're stuck with these classes?" and even "Um...what's the point of variables in this game?"(I don't know if everyone asked themselves those questions, but I sure as heck did).

                I'm sure people will find tricks to getting around some common complaints, but like RPG Maker, they'll either be not worth doing in the first place, or so crappy/limited only a person desperate enough to get around the limitation would use it.
                Last edited by Crimson Knight; 09-25-2005, 04:24 PM.
                Quote of the moment - "When you cut down a tree, don't stand near it."

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                  #9
                  Re: An observation and a suggestion

                  It is a bit more limited than RPGM1, not just in that it doesn't allow you to customize graphics to nearly the degree you could in 1, it also lacks a couple of features that would be nice, and that I thought were fairly standard for ANY RPGMaker.

                  Off the top of my head, there's no random number generation, as well as no way to force the PC or NPC's to move in an event. Being able to make the PC dissappear would have also been nice (I've got an idea about how to make an animated conversation w/ 3, using the PC's view as a camera). Still, we have the storyteller mode, which pwns hardcore!

                  I think they also overlooked some of the ways that most programming mediums manipulate variables. You can't add two variables together and store them in a third variable (We'll, you can, but it would be a memory-hogger, because you would need to do a ton of value-specific branches).

                  Overall, I've made a major change of plans, not because of RPGM3's limitations, but rather its capabilities, and my perspective of the type of game it's best suited for. I'm still going to make Omegablede Saga: Reforged, which I've been announcing since I came back and saw the news of RPGM3's impending release.

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                    #10
                    Re: An observation and a suggestion

                    I think they also overlooked some of the ways that most programming mediums manipulate variables. You can't add two variables together and store them in a third variable (We'll, you can, but it would be a memory-hogger, because you would need to do a ton of value-specific branches).
                    Yeah, variables don't have much use in the game. I could substitute modes for switches, and since there are no system variables to take advantage of, or any way to dissect them like in RPG Maker 2(so we could have like 6 switches/variables in one variable), we can't really put the empty ones to good use.
                    Last edited by Crimson Knight; 09-26-2005, 10:46 AM.
                    Quote of the moment - "When you cut down a tree, don't stand near it."

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                      #11
                      Re: An observation and a suggestion

                      Then there is the fact that you can't change a Person's class midway throughout the game. I have no idea why they don't have an option like that.

                      It is extremely limiting, I could see that as soon as I looked at it the first day. With most RPGMakers though, there is always some way to get around certain aspects of the game, though it might be too troublesome to even bother.

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                        #12
                        Re: An observation and a suggestion

                        Yes.

                        I can't believe there isn't a way to change a characters class during the game.

                        I'm trying to work aroudn it... I thought of setting a level cap to certain characters (the ones that changed class as the game progressed) and just creat seperate characters/classes and add them in later... But you can't set a level cap. =(

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                          #13
                          Re: An observation and a suggestion

                          I wouldn't mind changing classes by switching people, but that means every time we switch, we lose the items/equipment we gained. I found a good way around that by using variables, but I can't always keep track of what a player does to their items.
                          Last edited by Crimson Knight; 09-26-2005, 02:31 PM.
                          Quote of the moment - "When you cut down a tree, don't stand near it."

                          Comment


                            #14
                            Re: An observation and a suggestion

                            Everyone is missing the point... if you can't do it don't do it! You're trying to make something happen that can't... I realized this as soon as I started working on my game, that I couldn't have a few features, so I cut them. As it is now my game is getting pretty good, I worked around the limits and it is shaping up pretty good. It's still far from done, I have the beginning and end worked out, it's the middle that's giving me a problem (The game is very linear, I like linear games, but I want to stretch it out more, I think I have a good plot twist to do that now though).

                            My biggest complaint: The alternate colors of the models, if you do get a good color scheme (Blue armor on the soldier, for example) his skin is purple...

                            Crimson Knight: Download RPG Maker XP, I think that'll be perfect for you. It gets everything RPG Maker 2/3 failed at right. It's easy to use and powerful. I'll be making my "big game" with XP as soon as I get the money to buy it.

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                              #15
                              Re: An observation and a suggestion

                              I understand Dragonsbrethren.

                              I planned what I wanted to do and when I saw that I couldn't...

                              I took days to to see what I could do... I re-wrote some stuff, changed some ideas and adapted.

                              (originaly my story had firearms, ships, vehicles, hand to hand fighting and a bunch of other stuff)

                              This is the exact same thing I had to do with with RPGM1. But that's okay, I choose this over RPGMXP and I don't regret it. ^^

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