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Valkysas
09-25-2005, 12:03 AM
Thatguy, from agetec's forum offer's this groundbreaking trick:


Hello

I thought this was interesting... I was able to equip my Knight model character with a katana and soon found out this works with most or all weapons and characters. Not sure but i tested this a few times on a couple of my characters with different weapons and it worked every time.

-Create a class that can use the desired weapon.
-Switch the current class of the character you wanted to use it to this class.
-Create the Weapon and set equipable to you character.
-Now Change your characters class back to what it was.

The weapon should be equipable and usually looks pretty good. (havn't tried the little girl with the Great Sword yet but curious) It seems if you ever attempt to edit the weapon after you did this, it will "reset data" no longer allowing the character to equip the weapon again.


Topic was originally posted here (http://p068.ezboard.com/fagetecfrm47.showMessage?topicID=48.topic)

writersblocksucks
09-25-2005, 02:15 AM
after you start the game, will it still allow you to purchase that weapon type in a shop for that character?

DarkMajin
09-25-2005, 02:32 AM
Nope. I believe iff you do that method, your character will have to keep it for the whole game if you want them to keep that type of weapon.

lilwilddude
09-25-2005, 02:52 PM
WONDERFUL! WONDERFUL! WONDERFUL!! I've wished that I could have different people equip different weapons! Now I can have a Ninja using a Dagger!! HIGHFIVE!!
:highfive

DarkEpyon
09-25-2005, 03:42 PM
Wow..... this is very cool. Very nice find indeed.

Chuck
09-25-2005, 04:15 PM
after you start the game, will it still allow you to purchase that weapon type in a shop for that character?
I just tried it. It does work if you buy the weapon at a shop.

writersblocksucks
09-25-2005, 10:03 PM
Awesome, thanks. great find :). I didn't want my main hero looking like a roman soldier just so he could hold a great sword.

The White JackeL
09-26-2005, 01:20 AM
it wont let a warewolf have a sword, it still limets the animals *sigh*

but yes indeed ty and it still helps. haha although a elf shots arrows out her sword haha

Biggie
09-26-2005, 04:01 AM
it wont let a warewolf have a sword, it still limets the animals *sigh*

but yes indeed ty and it still helps. haha although a elf shots arrows out her sword haha

UBER LAME!

Dragonsbrethren
09-29-2005, 04:05 AM
Before I do this for my main character I want to know something. If I do edit the weapon, can I trick the game into letting a character use it again? By changing the class back to the one that can equip it and repeating the process? I tweak my weapons constantly, I'd never be able to do this if I can't touch them after creating them.

If I don't get a reply I'll probably test it myself next time I play.

Dragonsbrethren
09-29-2005, 06:21 AM
As I thought it works fine. Now my two knights can share some swords, rather than having to make two complete sets for them.

Dyne
09-29-2005, 10:21 PM
The only downside to this trick is that it does not work with opposite sex characters. I.e., no males holding spears or females using tonfas.

Chuck
09-29-2005, 10:36 PM
Considering what an improvment it is over each model only having one weapon type, that's not much of a downside.

hitogoroshi
09-29-2005, 10:38 PM
I don't really care. I try to establish the storyteller heads as their primary look, so the whole model thing is shot to hell anyway.

Dyne
09-30-2005, 02:27 AM
Considering what an improvment it is over each model only having one weapon type, that's not much of a downside.

Never said it was a big downside, did I? I was estatic when this information was released.

The Magic Hat
09-30-2005, 02:49 AM
Couldn't quite get it to work. I want a "kunoichi" type character to use a great sword. Each time I switch character class back to where I want it, the weapon I want to use becomes unequipable. Do I equip the weapon on my character before switching classes or do I not equip at all?

Dyne
09-30-2005, 02:57 AM
Couldn't quite get it to work. I want a "kunoichi" type character to use a great sword. Each time I switch character class back to where I want it, the weapon I want to use becomes unequipable. Do I equip the weapon on my character before switching classes or do I not equip at all?

I had the same problem. Unfortuantly, you cannot have the character equip it before hand (through the People section). They can only equip it in-game.

The Magic Hat
09-30-2005, 10:20 PM
Aah, that answers my question. I'll have to try that later.

The White JackeL
10-01-2005, 02:16 AM
So theres no way to have a Warewolf use a say... GS or a S&S from what i understand, right?

HolyPhoenix
10-04-2005, 12:07 AM
Yes. I wanted other weapons for a different class. This is a most exiting find. Thankyou thatguy from agetecs forum and valk for bringing it to us.

DarkMajin
10-11-2005, 03:18 AM
My observations in using this trick, as I've been doing playtesting stuff.

The character in question must have that weapon when they become playable, otherwise, it does not work.

Also, it does not appear the first "improper" weapon you assign to a character can be discarded (probably can't be sold either), nor can any additional weapons of that type be discared either. So, well, these things can fill up your inventory.

Like in my game I tried to have it where a certain character started off with no weapons, yet was able to use two types. No go. Then I discovered the improper weapons could not be discarded.

Kind of bugs out my plans, so much so that I've considered just using the default weapons and go with it.
Only way around the problem of a character starting out with a weapon when you don't want them to is making it seem like it's a weapon "skill" that does no damage...it can't be discarded anyways so they can't lose the skill. But still, you will have to deal with the fact that these improper weapons cannot be discarded, and since you have an inventory limit it can be a problem.

So, there's some more info about it and all.

Jamos' Old Account
10-12-2005, 01:27 PM
My observations in using this trick, as I've been doing playtesting stuff.

The character in question must have that weapon when they become playable, otherwise, it does not work.

Also, it does not appear the first "improper" weapon you assign to a character can be discarded (probably can't be sold either), nor can any additional weapons of that type be discared either. So, well, these things can fill up your inventory.

Like in my game I tried to have it where a certain character started off with no weapons, yet was able to use two types. No go. Then I discovered the improper weapons could not be discarded.

Kind of bugs out my plans, so much so that I've considered just using the default weapons and go with it.
Only way around the problem of a character starting out with a weapon when you don't want them to is making it seem like it's a weapon "skill" that does no damage...it can't be discarded anyways so they can't lose the skill. But still, you will have to deal with the fact that these improper weapons cannot be discarded, and since you have an inventory limit it can be a problem.

So, there's some more info about it and all.

Hmmm... that can be a bit of a problem, unless you want them to have that weapon through the whole game. At least that is how I've set to be in my game. Otherwhise, I love this cheat (I gave prince with the Excalibur like sword and the bellydancer can wield to swords thanks to it.)

DarkMajin
10-12-2005, 07:02 PM
Yep, that's pretty much what the trick is best suited for, a weapon your character will have throughout the game.

And really, if you do forcibly remove such a weapon or weapons during the game, the character loses the ability to use that type.

DarkMajin
10-14-2005, 03:46 PM
Little update with my playtesting.

Seems one assumption of mine was wrong...you can get rid of "improper" weapons through selling them. Can't discard them, but then you can't seem to discard "proper" weapons either.

The character does still need to have the weapon in their inventory when they become playable to use that type of weapon.

So my plans aren't bugged out after all.

ClericPrestonFirstClass
10-14-2005, 04:18 PM
I am sorry if this is repeated somewhere else in the pavilion, but I wanted to help those who may have the same problem I did. I never got the trick to work until I watched the video of how to do it, and I had tried what was originally posted here by Thatguy. I am gonna type exactly what to do for those who haven't gotten it to work yet, as there are a few more steps involved, and for those who don't know where to find the video and such.

Say you want to make a male warrior carry a katana:
1.)Make 2 classes. One that will be the actual class your character will be in the game (in this case, the warrior). Make the second class any katana wielding class(ninja or samurai).
2.)Make your character. Pick what you want them to look like and such, as you won't be matching 3-d class model to 3-D character model.
3.)Make your character's class the Katana wielding class, and DO NOT match the 3-d models when given the choice.
4.)Save changes and exit. Go to the weapon editor and make a katana with all the stats you want. Set it as equippable to your character.
5.)Go back to your character data and switch to the page where you can decide what starting items they have. Give them the katana in their inventory. DO NOT EQUIP THEM WITH IT!*****
6.)Switch back to the warrior class. Don't match 3-d model.
7.) Start or playtest your game. IN-GAME, equip the katana.
8) Boom, you got yourself a Hitori-Hanzo wielding warrior.

As far as not equipping this right away, like if you want to have it in a shop or whatnot, go through the same process, and set it equippable to you, change your class back, and then put the weapon in whatever shop you want in your story. You should be able to purchas it and equip it at the appropriate time in your game.

**As many have mentioned, if you tamper with the weapon settings, you have to repeat the process of switching class or they will not be equippable. If you alter your weapons, just repeat the process, and you are ready to go!

****You can only have male weapons cross to different male characters, female characters only cross weapons with other female characters, and animals cross weapons with animals, which sucks, because they get jipped out of some really cool weapons. And since when could a female not use a katana or tonfas? (maybe i have watched too much kill bill, and played too much soul calibur 2, lol)

Hope this helps those who didn't get it to work yet, and stumbled accross this post :D

Omnislash024
10-17-2005, 07:49 PM
This really helps me out. Thanks and I will try it out.

By the way could we get a link to the actual video?

ClericPrestonFirstClass
10-17-2005, 08:26 PM
This really helps me out. Thanks and I will try it out.

By the way could we get a link to the actual video?

Omnislash, and those who need it, I do not know if this is mentioned somewhere else in the pavilion, but just in case, here ya go. There is a link to the video, which was filmed by ObilivianDragon (THANKS SO MUCH FOR THIS, MAN!) that is at the RPG MAgazine website. Here is the link to the resources there:

http://www.rpgmmag.com/resources.php

-Then go to the bottom where there are the RPG Maker 3Faqs, and there is the video. AGain, tons of credit to Obliviondragon. without him, I wouldn't have gotten how to do this by the text versions alone on the pavilion. Thanks again man!

Omnislash024
10-17-2005, 09:37 PM
Yes thanks this is a really big help. I was on the verge of tossing RPGM3 out the window because of the crappy weapin to character limitation. A word to Agetec: NOTHING should ever have to be THAT godamned restrictive.

ClericPrestonFirstClass
10-17-2005, 09:45 PM
I still say though, what the hell is the reason women can't carry a katana? Since when do men not use spears? I dunno, but so much for having a really kick-ass female ninja...unless i want her to have a little knife or a great sword, which is what I wanted to use with someone else in my party, so there goes that. Most of all, I wish you could have fist-fighters...I always like to have a martial artist of some sort in my games. But..the tonfas are pretty cool. Just miss the customization of the other makers. By the way...what the hell is up with the townsman six? are those BOWLS he is attacking with? Oh no, look out! The old decrepit looking hippie is gonna smack you with a bowl! Oh, the terror!!

Ryo
10-30-2005, 02:56 AM
when i do this trick and my archer looks like an archer when you walk around and in battle he looks like a knight and useing a great sword is that the trick?

Jeroak Nelave
10-30-2005, 03:41 AM
no

Rodak
10-30-2005, 04:03 AM
when i do this trick and my archer looks like an archer when you walk around and in battle he looks like a knight and useing a great sword is that the trick?
I never tried the trick but once, however I got it to work.

Did you do your changes to the character or the class?

I believe changes need to be made to both.

Reread the instructions and start again (from scratch with a new class and character) to see what you may have done wrong.

You should be able to get it to work how you want.

Good luck with it.

Peace.

Ryo
10-30-2005, 05:11 AM
i'll try thanks

Xobie
11-04-2005, 06:56 PM
I had the same problem. Unfortuantly, you cannot have the character equip it before hand (through the People section). They can only equip it in-game.
I ran into the exact same problem and thought the entire thing was just a fluke, with the info I can do something better with the game. Thanks!

Bad.CAlvin
11-23-2005, 11:16 AM
Not sure if I am missing it somewhere, but I have done this trick for my Amazon to carry a two handed battle hammer. :) heh.

My question is later on in the adventure I want her to be able to fine the "all important battle hammer of death", is she going to be able to equip it? since she is technically an amazon again, instead of a dwarf?

avatarrules
11-30-2005, 08:31 AM
I need help with variables

Red Dragon
12-01-2005, 12:26 AM
I'm having problems with the weapon trick video, it says I need to download a codec. (running the newest Microsoft media player)

Gil
01-12-2006, 09:32 PM
That is a great find now my knight can use tonfas!

Riotsword
01-13-2006, 09:14 AM
Yes thanks this is a really big help. I was on the verge of tossing RPGM3 out the window because of the crappy weapin to character limitation. A word to Agetec: NOTHING should ever have to be THAT godamned restrictive.
Reading that just made me decide to not buy RPG Maker 3. I'd rather use XP or something.

Rodak
01-14-2006, 08:53 AM
Has anyone found a way to make this work with NPCs?

I wanted to make a character battle, but can't make my Ova Knight (Blue Skinned Princess) carry a Great Sword. I needed a blue skinned NPC female knight for that name. She is the consort to Sir Oolian, The Blue Knight.

I'd really like to get that working.

Peace.

tenshi_no_takai
01-22-2006, 10:32 AM
I was going to do this trick but something came to mind. If the selected weapon is going to have to be used all throughout the game, then the stats would have to be incredibly high so it can stand a chance against later bosses, right?, or can you change the strength of the weapon as you progress through the game?

Draygone
01-22-2006, 08:03 PM
Actually as far as I can tell it's not restricted to one weapon. At least it isn't for me. As long as you set each appropriate weapon as equippable by that person, they should be able to equip them any time they obtain them. I suppose potentially, you could have a character that can equip every single weapon in your game.

MagusMartovich
02-15-2006, 11:06 AM
BUT... you're still limited by the character's "gender" in whzt you can equip, right? SO women can't use Great Swords, men can't use Naginata, and animals can't use squat...
:\
-Why can't I Ren?! I really don't wanna use this two handed weapon anymore...

shocker_1919
02-26-2006, 06:40 PM
if the number indicated on the variable matches a number
required for a certain event, then it works.

Kurokage
02-26-2006, 09:22 PM
BUT... you're still limited by the character's "gender" in whzt you can equip, right? SO women can't use Great Swords, men can't use Naginata, and animals can't use squat...
:\
-Why can't I Ren?! I really don't wanna use this two handed weapon anymore...


So im guessing that men can't use preety butterfly weapons, women ca't use giant axes, and animals can't use Giant connon thingies

Draygone
02-26-2006, 09:59 PM
There are no butterlfy weapons or "Giant cannon thingies".

The game gives you a list of possible weapons, and that's what you're restricted to. No guns or crossbows either. Or any sort of modern weapon, for that matter.

Valkysas
02-26-2006, 10:26 PM
there's a list of weapon types in the "big list" topic.

MagusMartovich
03-07-2006, 12:37 PM
:lol

MagusMartovich
03-07-2006, 12:39 PM
So im guessing that men can't use preety butterfly weapons, women ca't use giant axes, and animals can't use Giant connon thingies
Well, no... Men can't use either the "Dagger" or "Knife" class weapons, but women CAN use giant axes! Make a chick dwarf class and then you can equip your woman with axes and hammers! The downside is that they choke up on the handle so it looks kinda awkward...

...That and even though you can give a chicken an axe, it impales itself with it and doesn't swing it to attack... ...rotten chickens...

Silver Senmurv
03-22-2006, 03:11 AM
I've got to try this! As they say, there's a way around everything.I wonder what a puppy with a dagger would look like...

MagusMartovich
03-23-2006, 08:33 AM
I've got to try this! As they say, there's a way around everything.I wonder what a puppy with a dagger would look like...
Again, the animal classes don't really work out right because they weren't designed to be holding weapons...

On a slightly different note, is there anyway to make a weapon but give it the "stick" sprite that characters use when they fight barehanded?

awiszard
03-25-2006, 03:33 PM
I was able to do this however, each time I used the editor, then returned to play or playtest, the weapons had to be re-equiped...in my case, these characters are ment to be "battle" charactors so I can't equip them in play mode...is there any way to keep the weapons equiped on those characters??

kickassgamer
04-07-2006, 07:02 PM
Wow, thanks. Now I can make my characters more realistic (realistic as it gets)

Ixzion
04-07-2006, 08:39 PM
Well, no... Men can't use either the "Dagger" or "Knife" class weapons, but women CAN use giant axes! Make a chick dwarf class and then you can equip your woman with axes and hammers! The downside is that they choke up on the handle so it looks kinda awkward...

...That and even though you can give a chicken an axe, it impales itself with it and doesn't swing it to attack... ...rotten chickens...

But swords and little girls still rocks.

http://www.rpgmmag.com/images/site/rpgm3/screenshots/weapontrick/weapon2.jpg

Draygone
04-08-2006, 01:06 PM
I like how that looks like it reads "hi" when the girl swings that big thing at the phantom.

DYRE
04-08-2006, 10:00 PM
If you give a ninja a shield, he holds it upside-down. It looks pretty weird.

MagusMartovich
04-10-2006, 08:39 AM
I was able to do this however, each time I used the editor, then returned to play or playtest, the weapons had to be re-equiped...in my case, these characters are ment to be "battle" charactors so I can't equip them in play mode...is there any way to keep the weapons equiped on those characters??

You have to set the weapons paramaters FIRST then change your characters' classes back to what they should be. If you edit the weapons and the character(s) aren't the correct class (to use the weapon) you'll get an error message and you have to go through the long/annoying after the fifth time process again.

Kurokage
05-13-2006, 08:23 PM
I hate doing that

theonejanitor
06-26-2006, 07:39 AM
i think this trick may be the main reason I havent traded this game back to the store

Draygone
06-26-2006, 04:30 PM
It's still too limiting for me even with that trick. I'm keeping it because I can't play people's games without it.

MagusMartovich
06-29-2006, 10:05 AM
I think RM 3 is just extremly limiting. I really hate to say it but RM 1 seems like the "free-est" (?) of the seris. I mean, RM 2 allows you to do way more in a way cooler fashion, but RM 1 let's you be able to play your game without half a year invested (sometimes)... I like the programing side of RM 2 but I hate the hassle! They've got a new thread about a "wishlist" for RM 4 and its sad to say I whish for 4 to be just like 3, except more like 1 and 2... Why God, why?!? :cry

Draygone
06-29-2006, 03:24 PM
RPGM1 is the perfect balance of potential vs easiness to use. It only needed variables and if/then commands to be perfect.

But that's off-topic.

MagusMartovich
06-30-2006, 10:28 AM
You're Right! I'm ticked about the ninja (and the dwarf) not understading which way a shield gets held. C'mon, the ninja I can understand, but the "Master Craftsman Dwarf" ought to know that those things are delicate! You can't just mash you're arm through the side of a shield like that!!!

DYRE
06-30-2006, 10:30 AM
Actually, it doesn't really affect the ninja much if you use the round and square shields, but what kind of ninja uses a shield anyway. A coward, must that shield-bearing ninja be.

MagusMartovich
06-30-2006, 10:39 AM
Ninjas use bracers!!! But since you can only give 'em a helmet OR bodyarmor and (honestly) the armor looks ...non-ninja oriented as does the full helm, you basically have a ninja sporting full plate or a skullcap and either way he's got some problems...

Draygone
06-30-2006, 02:25 PM
Ninjas are supposed to be masters at evasion, anyway.

DYRE
06-30-2006, 05:20 PM
But, you never see the armor, right.

MagusMartovich
09-08-2006, 09:59 AM
Ninjas are supposed to be masters at evasion, anyway.

I can't increase the "evade" stat!!! What the heck! I mean, even games that have an evade statistic don't really make sense!

Like the FF seris has a "hit rate" and "evade rate" but its extremly rare that anyhting misses unless you're wearing the best armor and the only things that ever dodge are the things you do piddly ammounts of damage to when/if you ever manage to lay hands on them in the first place!

...and why isn't the crown armor?!

Ωbright
12-11-2006, 10:46 AM
Sorry if this is old news, but there's a crux to this whole trick which might clear up some misconceptions about it.

The whole reason why this trick works is because weapons do not automatically update their 'equip-able' list. If you change someone's class to another one which uses a different weapon, then ADD them to the weapon's equip list, that name will stay on that list...regardless of what class you change into...until you attempt to edit that weapon in the editor. As soon as you do this, it will see that something is wrong, and fix it.

You can make multiple weapon types for the same character this way...so that there are daggers, swords, and rods (for instance) that can all be equipped on the same character.

Once you've done this, you can equip the weapon, unequip it, sell it, drop it, whatever you want to do with it...it won't matter...so long as you DON'T even open the weapon in the editor. You can make 15 daggers for your mage, and they will all be treated as if they were rods as long as you do it this way.

Again, sorry if this is already well-known, but after reading through this thread I thought this might be helpful.

MagusMartovich
12-11-2006, 11:41 AM
Know what? I think you're correct, Obright! It seems that we all missed that error that somebody pointed out (W A Y L O N G A G O) so mad props to you!:thumbs

Ωbright
12-11-2006, 12:08 PM
Well I know I wasn't the first person to figure out that the equip trick was possible, but the way I found out also helped me figure out exactly why the trick worked.

MagusMartovich
12-11-2006, 04:27 PM
The more that people post upon figuring out tricks like these, though, the more understanding that gets through as well... Even if someone already said something, odds are it was over half a year ago and since the really relevant stuff was said in the first post, if poeple are having problems then they should read on. I mean, in other threads prolly not so much so (How do I...?) but for this particular thread that seems to be the case, you know?

Excelryu
12-15-2006, 03:06 PM
Awesome find guys! But really.....why did agetec limited the thing on the first place if its possible. Please gods hear me! RPGM4! Good graphics and rpgm1 or rpgm2 kind of creation. No limitations please god!

MagusMartovich
12-19-2006, 11:22 AM
Yeah, we've all been barking up that tree for a while now... and by "we" I mean "I"

Soldier363
12-23-2006, 05:11 PM
This thing is cool... I've tried to equip a fighter with a hammer and first it was normal...the code happened normal...but when I played second time the fighter was with two hammers!!!
How is it possible?

Jamos' Old Account
12-23-2006, 05:14 PM
The fighter and dancer (I think) wield dual weapons. So any weapon you give them will make them wield two.

MagusMartovich
12-27-2006, 01:36 PM
Cower in fear of my double-battle-hammers! Mwa hah haa!!!

Blkpanther90
01-27-2007, 10:41 PM
It didnt work for me.
I could'nt equip any weapon with anyone.

JPS
01-27-2007, 11:48 PM
Thats because you need at least 50 rep points at the pavilion for it to work:)

Blkpanther90
01-28-2007, 12:52 AM
??????
Are we on the same page here?

Valkysas
01-28-2007, 01:10 AM
... I don't think so.

anyways, did you follow the instructions exactly?

Blkpanther90
01-28-2007, 01:26 AM
Yeah I changed the class of one of my characters to a class that can equip the desired weapon and then I equipped the weapon.
But when I changed it back to the original Class the weapon became unequipable.
Why is that?

P.S.
Why does my character change whein I fight with him?

JPS
01-28-2007, 01:51 AM
I'm just messing with ya:)

Keep trying, it took me almost 5 tries for it to work, pay close attention to the directions, it works, its just complicated

EDIT
I had the same exact problem, I cant remember what it was, but I know it was something simple I had overlooked

Your character changes because your 3D model for your class and character is different

Blkpanther90
01-28-2007, 02:25 AM
THANX IT WORKED YOU ARE A BIG HELP.
Well Cya l8r I have some game making to do.

Dusk Raven
03-13-2007, 02:31 PM
Will this trick work for NPCs, such as characters that you fight? I wanted to know so I could have the party fight a child who wields tonfas....

Jamos
03-13-2007, 04:25 PM
Afraid not. Sorry. :(

MagusMartovich
03-13-2007, 05:08 PM
Can't you create the NPC, have (it) equip the weapon and then change the info, thus causing the character to start off equiped with said weapon "(in this case a tonfa?)

Jamos
03-13-2007, 05:14 PM
Unfortunately, even with the trick, you have to equip the weapon manually during play. Meaning the character would had to have been in your party earlier to do so. My memory is fuzzy, so I'll check to make sure.

MagusMartovich
03-15-2007, 05:00 PM
SO then even with playable characters you start with the weapon unequiped? For some reason that doesn't seem right...
I mean, data doesn't change until you enter the editing field for it again (in this case, the character's status screen) so if you make the character start with the wespon equiped, then change the class thing around, shouldn't the character stay equiped with said weapon? If it doesn't, then this should mean that (technically) all characters need to be manually equiped with all pieces of equipment, thus making the player's ability to start characters with equiped equipment totally null and void, no?

Dusk Raven
03-16-2007, 12:17 AM
I think I tried that, and once I changed the characters class they unequiped the weapon. It's a pity that it's not like in Morrowind where NPCs automaticly equip their best weapon...

MagusMartovich
03-16-2007, 05:03 PM
WHat really stinks is that now this "trick" has become more of a bonus feature, like walking underwater... :cry

ParanoiasBestFriend
03-19-2007, 07:25 PM
Is walking underwater as good for your calves as walking across an entire map?

MagusMartovich
03-20-2007, 06:01 PM
Is walking underwater as good for your calves as walking across an entire map?

Though this is not the correct thread for this, I'll answer your question:

Walking underwater is prolly better for your calves, but you can't walk underwater (in RM3) only "be" underwater... Its not like you can even fight with different weapons underwater... :cry



I cry a lot...

chris
06-19-2007, 07:05 PM
Hey I dont know what you mean, do I have to go to the class screen or do I have to go to the people screen?

chris
06-19-2007, 07:40 PM
I cant seem to do it. I want my archer to use a sword AND shield, but I cant. Can someone explain it in a very detailed way, like if I am suppose to be in charactor class mode or people mode? Help, Help, Help.

DBtheProdigy
06-20-2007, 02:24 PM
I love this because i have little children using great swords. I have elfs shooting arrows out of tonfas. I was wondering if your character was like thief could you dual-wield daggers?

MagusMartovich
06-22-2007, 06:14 PM
Okay, look, the only characters that can EVER dual weild, are characters that dual weild anyway. Belly Dancers (F), and Fighters (M) I believe, are the ONLY characters that can dual weild anything.
That being said, if you can tolerate the (IMHO) ugliness of the fighter, OR want a female theif, then YES, they can dual weild daggers.
Secondly, its kinda silly to make a theif a dancer just to get the dual weild, as they already dual weild the knives anyways. A better (read: more original) idea, would be to dual weild some of the big, high-end swords, as regardless of the ugliness, this is super cool.

Dusk Raven
06-23-2007, 12:19 AM
What's with this Dual-wielding fad I've seen in entertainment lately?

With ranged weapons, it just makes them more inacurrate - only one-in-five bullets fired from a hundgun a mid-range will hit, and it takes two hands to aim most of them decently. Melee weapons aren't as bad, some are intended to be used with two hands, and using a shield makes you use one hand, but it's still shaky, and the extra hand could be used for other things like the aforementioned shields

The whole thing fits in with the "OMG-uber-noob-pwner" thing I've seen lately. Ask yourself: when was the last time you heard of dual-wielding in real life (with weapons not meant to be duel-wielded)?

Valkysas
06-23-2007, 12:33 AM
The whole thing fits in with the "OMG-uber-noob-pwner" thing I've seen lately. Ask yourself: when was the last time you heard of dual-wielding in real life?
tonfas. :p

Dusk Raven
06-24-2007, 08:09 PM
tonfas. :p

:doofus

I know that. By the way, who used/uses tonfas in real life?

DYRE
06-24-2007, 08:20 PM
http://en.wikipedia.org/wiki/Tonfas

Kaneda
06-25-2007, 02:02 AM
What's with this Dual-wielding fad I've seen in entertainment lately?

With ranged weapons, it just makes them more inacurrate - only one-in-five bullets fired from a hundgun a mid-range will hit, and it takes two hands to aim most of them decently. Melee weapons aren't as bad, some are intended to be used with two hands, and using a shield makes you use one hand, but it's still shaky, and the extra hand could be used for other things like the aforementioned shields

The whole thing fits in with the "OMG-uber-noob-pwner" thing I've seen lately. Ask yourself: when was the last time you heard of dual-wielding in real life (with weapons not meant to be duel-wielded)?

RPGs arent real life and dual wielding looks cool.

MagusMartovich
06-25-2007, 05:40 PM
Aside from SWAT teams the world over...? Either way, (again, I'm beating the horse to make sure it stays dead, BTW) dual weilding looks cool, and though you MIGHT be so inclined to take 2 long bows into battle (I dunno why exactly) taking 2 great swords into battle DOES look cool AND being a RPG (FANTASY!!!) the ability to lift one with each hand has got to say something right?

And, as a related question, why do people question dual weilding of weapons, and NOT the ability for a heavily armored man to jump (presumably) 7+ feet into the air, flip, and attack a foe all in one smooth motion?

blackwolf0925
06-26-2007, 12:37 AM
Hi I am a newbie at this game but I want to know is there any way a female created character can wield a Katana.

Dusk Raven
06-26-2007, 02:31 PM
No. Since you can't have a female class use katanas, there's no way to have them wield said weapons.

As for the above discussion, I don't think I mind dual-weild melee weapons (indeed, I kinda like the idea). Ranged weapons pose a problem (unless you tie them together, how can you dual-wield longbows?), especially firearms (how do you reload?).

MagusMartovich
06-26-2007, 05:39 PM
Didn't you ever play GoldenEye64?! Magic. (Duh) :)

Red Dragon
06-26-2007, 07:09 PM
If they have a belt clip you can. (minigun, machine gun, etc.) But really the only thing I've seen dual weild those monsters is Spawn :p

MagusMartovich
06-29-2007, 02:07 PM
Forget that! Look, it doesn't matter if/when/where you saw anything, because, technically, its your game! No, swinging 2 longbows at slime creatures makes not sense at all, but why not? I mean, while "someone" is out there trying to make a "reality" RPG (which is all fine and good and now that I called it that, it sounds kinda fun to play) everyone else is looking for a surreal romp throughout a surreal world where the ammount of money you/your party has can be a variable w/o eliminating random battles.

BOTTOMLINE: If you want a character who uses 2 of the same weapon, I won't stand in your way!

(on a side note, what happens if you give the fighter a shield? Will he use 2 of those as well???)

Kefke_Wren
07-17-2007, 06:48 PM
The awsomness abounds. Thank you very, very much for this. I would say I just got a 500% upgrade to what I can do. Imagine, a Sordswoman with a sword! What a concept.

MagusMartovich
07-18-2007, 05:31 PM
Yes, we all stand in awe of the awesomeness of a class that is actually carrying the correct weapon for his/her class... Unlike, say, a Dwarf carying a wand, or a knight with a feather.

(PS: I know that you can't make a feather a weapon, and "wands" was used to be more dramatic. I'm not saying you can't make these characters [except the knoight...] just that it really puts them out of place...)

Phoenix
07-18-2007, 06:05 PM
Ahhhh I remember dual-wielding rocket launchers in Goldeneye :lol

MagusMartovich
07-24-2007, 06:58 PM
And I remember the fact that having those 2 rocket launchers would take out ANYTHING! Yup, that's right: ANYTHING with one hit (well, one hit, twice, anyway...)

SPOILER: sadly, the final boss was a bit of a letdown there, as even though you waste him right off the mark at the begining of the stage, you still have to get to the bottom of the satelite to end the stage and w/o Trev to taunt you (lead you) all the way there it was kinda a pain to find it.

UNSPOILT: the thing that I really dislike about games with dual weild weapons is that when there's an option between (for example) a sword and shield, a battle axe, or claws characters with claws don't get the double bonus (having double the weapons) and characters with shields have the advantage in battles as they have the additional item as well as the same attacking abilities as everyone else.

I like to give the dual weilders a lot more speed in compensation for the lack of attack power or crazy attack power since they're so balistic about fighting that they really only care about mushing things into a bloody (or whatever creaturess might be filled with) pulp.

ParanoiasBestFriend
07-25-2007, 01:08 PM
Forget that! Look, it doesn't matter if/when/where you saw anything, because, technically, its your game! No, swinging 2 longbows at slime creatures makes not sense at all, but why not? I mean, while "someone" is out there trying to make a "reality" RPG (which is all fine and good and now that I called it that, it sounds kinda fun to play) everyone else is looking for a surreal romp throughout a surreal world where the ammount of money you/your party has can be a variable w/o eliminating random battles.

BOTTOMLINE: If you want a character who uses 2 of the same weapon, I won't stand in your way!

(on a side note, what happens if you give the fighter a shield? Will he use 2 of those as well???)


I agree with Magus. Its your game, you can do whatever you want to with it, whether it looks right or not. Nowhere does anything say, nor can it, say you can't have something in your game that looks totally rediculous. If anyone does question it, just sick your Knight with a feather on him/her, that'll learn 'em.

kamekaze77
07-25-2007, 02:51 PM
I was able to equip the weapon but i couldn't attack...odd. I had to use magic, until I ran out of mp, then i died. I'll try to equip it again...hmm

ParanoiasBestFriend
07-25-2007, 04:47 PM
Didn't you ever play GoldenEye64?! Magic. (Duh) :)

Add in the good 'ol INFINITE AMMO cheat.........

MagusMartovich
07-25-2007, 09:59 PM
I was able to equip the weapon but i couldn't attack...odd. I had to use magic, until I ran out of mp, then i died. I'll try to equip it again...hmm

I dunno how this happened but I have one sugestion for you: Make sure (when this happens) that your character is in the FRONT ROW... 2nd and 3rd rows make hand-to-hand fighter unable to ...fight!

That is, of course, unless there's nobody in the first row, cuz then the 2nd is the 1st and so on...

kamekaze77
08-02-2007, 12:15 PM
He was the only one in the party...

MagusMartovich
08-08-2007, 05:29 PM
Okay, maybe you need to make your character a little bit stronger...

...Or, you already solved it and this post is "Super Late"

coldwar
08-21-2007, 11:49 PM
I was just thinking, even though the archers will shoot an arrow out of their sword if you equip them with one, one of their attack animations just has them swing their bow like a melee weapon. That could pass as a sword swing... if only you could apply it to their physical attack.

tjoris9
08-22-2007, 03:45 AM
Actually, I think being in the second row completely prevents you from using your physical attack, but you can be subject to your opponent's physical attacks if there's nobody in the rows in front of you.

I know this because it's how I won a war while playtesting my Dreadlord demo.

It was down to my king and the enemy cleric. He was in the second row and ran out of MP, so all he could do was block.

coldwar
08-22-2007, 03:59 AM
So potentially you could put the archer with a sword on the second row and give him melee skills and spells with the swing animation, and he would never ever have to fire an arrow out of it.

MagusMartovich
08-22-2007, 05:23 PM
But, having your "archer" use an ability where he/she/it swings the bow would still count as a "magical" attack, even if there's no animation set: this could be used from the back row to cause "melee" damage...

coldwar
08-22-2007, 05:34 PM
Exactly. And thus an archer with a sword wouldn't look entirely stupid and bugged- as long as you overlook the fact that he'd be a melee-looking character using magic attacks to hit everything. And he'd still have a quiver of arrows on his back. And he would never get any weapon effects like Drain Hp or Mp; to be effective he'd have to have a lot of + Magic damage items the whole game.

Kind of a stretch to go to. But if you just need a sword wielding elf or afro guy, you could do it.

MagusMartovich
08-24-2007, 05:41 PM
...and it wouldn't matter anyway, as if I'm not mistaken, as an archer he/she would still be able to attack from the back row (by shooting an arrow) regardless of what said archer was armed with.

lil_das
10-12-2007, 09:49 PM
Yes but in doing so that said archer would look glitched up

MagusMartovich
10-23-2007, 05:48 PM
Either way, you're going to get a character that looks "glitched" it is just the degree to which you can tolerate it. Having a "Warrior" use great swords looks fine, and "Knight" can use shields without too much awkward questioning...

Unlike say a dwarf using a shield or a chicken using any weaponry...

impcast95
01-04-2008, 03:57 PM
great, great, great!most guides don't work but this one did!
how many times can i do this?

MagusMartovich
01-08-2008, 06:10 PM
as much as you have patience for... the problem comes when trying to edit items after the trick has been used (you'll get a weird error) and the fact that usage depends on "gender"

impcast95
01-12-2008, 12:31 AM
UH, on my game it shows the adventurer in battle and he will use a bow or sword or axe and it will show the item and use it right.

MagusMartovich
01-12-2008, 08:53 PM
No, it will have an adventurer and if he's using:

SWORDS: of any kind he will look/act normally

AXE/HAMMER: he will be holding it one-handed, up at the blade/head, but otherwise, will act normally

BOW: he will hold the bow at a weird angle and swing it like a sword

...as opposed to the melee fighters, the archers will do much the same things, except that they will continue to shoot arrows out of whatever it is that they are equiped with, be it a bow, sword, axe, spear or dagger.

characters that normally wield axes and whatnot hold swords "correctly" but will still move boths arms/hands as though said weapon had an enormous hilt. These characters will also give you cause to NOT equip them with shields as the will hold them "backwards" or mash arms/legs/etc. through the shield and have it (somewhat) affixed to their person thusly.

I would play around with the trick a bit until you figured it out and see what works best for you. Good luck! :)


As an aside that is somewhat unrelated, why is this no longer stickied? At what point did we decide that this was no longer a great idea? Was it added to the "Tricks..." thread, or something and just never announced, or is it somehting far more sinister? :shakefist

thelegendaryX
11-27-2009, 12:32 PM
Don't know if this was mentioned yet or not. But what about shields? Most of my characters can't equip them...