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Whatever happened to wireframe models?

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    Whatever happened to wireframe models?

    Remember when they used these in the Donkey Kong Country games? It's been a long time since I've seen that DKC video I got from Nintendo Power (those were the days), but if I remember right, those models weren't made up of polygons, but were in full 3D; I remember seeing them rotating those models in real-time. I believe they wound up choosing different poses as sprites for the SNES games, but nowadays consoles should be powerful enough to recreate those models as well as render areas like in the DKC games. Why don't they?
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

    #2
    Re: Whatever happened to wireframe models?

    they were made up of polygons. anything 3D is.



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      #3
      Re: Whatever happened to wireframe models?

      Wireframe is just a less intensive way of showing polygons. It's not like the modles are made up of wires...

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        #4
        Re: Whatever happened to wireframe models?

        It's funny then. They looked so smooth. Maybe it was just me being impressionable way back when and the fast that it's been years since I've last seen that video. ...I think I still have it around here somewhere, along with the Mario 64 video and Star Fox 64 video.
        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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          #5
          Re: Whatever happened to wireframe models?

          Anything you see in DKC just prerendered. There are no polygons in the game. Basically, they modeled something in 3D, rendered it out, and made sprites out of the renders to put put in the game.

          Wireframes are just unshaded polygon models. Those wireframes represent the edges of each polygon face (4 sides for quads and 3 for tris). If they were really smooth and looked like the wireframes were bending instead of being totally straight then they could have been modeled in NURBS.

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            #6
            Re: Whatever happened to wireframe models?

            Yeah, I know how they were just used. I was just wondering why those wireframes weren't being used real-time in video games nowadays. They actually shaded the wireframe model of DK at one point in the video; not textured though.

            What in the world is NURBS?
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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              #7
              Re: Whatever happened to wireframe models?

              ...

              Wireframes are just a different way of showing polygons. They're exactly the same thing.

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                #8
                Re: Whatever happened to wireframe models?

                The two subsequent DKC games would use the same technology. Killer Instinct used it as well.
                Last edited by DarkEpyon; 09-25-2005, 03:19 PM.

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                  #9
                  Re: Whatever happened to wireframe models?

                  Originally posted by Draygone
                  I was just wondering why those wireframes weren't being used real-time in video games nowadays.
                  It's a style issue I guess. Rez uses some IIRC. Aside from that you might find the odd wireframe mode easter egg in some games.

                  NURBS

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                    #10
                    Re: Whatever happened to wireframe models?

                    Well not being used as wireframes, just with the textures like that 3D model I saw. And that article was confusing. Too much techno-babble. I'm guessing to tell the game to move those models around in real-time along with everything else in the game would take up a lot more power than regular polygons, though.

                    I remember what they called it at the time. ACM? ATM? Okay, I dunno exactly, but that's kinda the term they were using at least when previewing Donkey Kong Land. Or maybe that's something different.
                    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                      #11
                      Re: Whatever happened to wireframe models?

                      No, it would possibly take less computing to move a wireframe. A wireframe just displays the edges of the same model, and hides the faces. No one uses them anymore cause we're not all OMG 3D! as we used to be.

                      The generic enemies in Super Smash Brothers Melee were wireframes.

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                        #12
                        Re: Whatever happened to wireframe models?

                        advanced computer modeling.

                        they made 3D models (current gen systems can do better), posed them, and took screenshots which were compressed and turned into sprites. thats all it was.

                        nothing interesting about it. it's outdated technology, since we can actually have things in real 3D now.

                        they just called it advanced computer modeling and all that other crap to make it sound cool. same with the genesis and it's "blast processing" which never even existed.



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                          #13
                          Re: Whatever happened to wireframe models?

                          So that's why the KI models looked so good, but animated crappily!
                          Quote of the moment - "When you cut down a tree, don't stand near it."

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