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View Full Version : Random numbers, changing names questions!


ThatGuyOverThere
09-24-2005, 03:49 AM
Hey guys!

Three questions about RPG Maker 3

1. Is there any way to get random numbers? I had an idea for a rock/paper/sissors type game, and I wonder if it is still possible in RPG Maker 3

2. What exactly is the difference between "enter name" and "change name?" I've done a lot of trial and error, and I can get it to work kinda, but I still don't understand it.

3. Is there a way to have the name change apply to all the text messages and not just the identifying speech window display?

Brutemein
09-24-2005, 04:00 AM
1) As far as I can tell, there's no random number generation. Nor are there any "chance" type events, just from looking here in the manual. Which is odd, because I want to say one of the buildings I saw on a town layout map was a casino. I didn't try it, maybe they hard-coded it in.

2) From what I can tell, "Change Character Name" is used when you want to force the character's name to change from the original, mainly because you enter the new name in the event command. This would be for if your story called for a good knight guy named Bob, and then if there's something in the game that turns him evil...or he wants to escape his ex-wife...you can set an event to change the character's name without having to make a totally new character.

"Enter Character Name" seems to be the traditional "let the player type it in" thing. I guess if you really wanted to use "Change Character Name," it would override anything the player put in if you let them use "Enter Character Name."

3) Unless the command is hidden, I don't see a way of displaying the character's name automatically in a message.

Rodak
09-24-2005, 07:35 AM
You could always do what your PC does when generating "Random" numbers: Make a big list use variables to keep track of where you are on said list.

No computer generates random numbers. Many just use very large prime numbers or irrational numbers as a starting point.

Since you can't do any Math (just arithmetic at best) on RPGM3, this is the only way I can think of to emulate randomness.

Yes, it sux... but it can give the illusion well enough for a single play-through.

I have not played around enough to help with your name questions.

And now... the sarcastic version: The answer to all your questions is simple; use RPGM2.

Sorry, I had to!

Good Luck with it.

Peace.

NikisKnight
09-24-2005, 11:34 PM
Here a limited way to simulate randomness--if the path the PC will travel on is 3 spaces wide, put an event on each that gives a different number to a certain variable. depending on where the char walks, the variable will be different.


And now... the sarcastic version: The answer to all your questions is simple; use RPGM2.
I am getting a better appreciation for RPGM2 ... except the map editors. but that's neither here nor there.