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    Events Problem

    Hey guys. I'm having a slight problem which I can't figure out for the life of me, so maybe one of you guys can help. I don't have marcus's game on the computer where I'm at, so that's not an option to look at for now.

    I'm making an event (controlled by a switch) that has a NPC character go running off to a door, and then they're supposed to "disappear" as if they went out the door. Here's the situation I run in to.

    I do a Set Move route in the event commands, and I set up the necessary 'steps' they have to take to get to the door (5 down, 7 right, 2 down, for example). I then have the last command in that set move be "Change graphic - None" to symbolize that the character has "left" the room.

    However, I run in to two problems:
    1) The character will disappear after taking one step down
    2) The character will go all the way to where he's supposed to, and then NOT disappear.

    Now I've tried doing "Wait for move's completion" but all that seems to do is freeze up the game where nothing happens.

    What exactly am I doing wrong?

    #2
    Re: Events Problem

    I do not have XP, but in general... is there a "wait" command?

    You may need to allow the movement to finish before he vanishes. In RPGM2 this often needs an Apply Together command.

    Just a guess from somebody on the outside, but it may help.

    Good luck with it.

    Peace.
    Last edited by Rodak; 09-23-2005, 06:32 PM.

    MOO!




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      #3
      Re: Events Problem

      Underneath Move Route is Wait for Move to Finish or something to that effect. Put that after your various move routes.

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        #4
        Re: Events Problem

        It could be that you are making the event try and walk onto the door event without turning the "Through" command on. One event can't pass through another without this. You can turn it on for that character when you're setting the move route or if there's no chance the player might walk through the event earlier (which can look weird) you can turn the Through option on permanently for that event by clicking on the through option on the lower left in the Edit Event page.

        Another thing to try is making the event stop one space short of the door event and disappear there instead.

        In any case make sure the "wait for move's completion" command is entered after the move route. And remember the move will freeze up if anything is blocking the route. I guess that also means you should check the tileset and make sure the exact route isn't blocked.

        Good luck to you, I hope something here works for you.

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          #5
          Re: Events Problem

          I got it all figured out. Thanks guys. I'm having a ton of success making my first RPG. Hope you'll all play-test it with me

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