Hey guys. I'm having a slight problem which I can't figure out for the life of me, so maybe one of you guys can help. I don't have marcus's game on the computer where I'm at, so that's not an option to look at for now.
I'm making an event (controlled by a switch) that has a NPC character go running off to a door, and then they're supposed to "disappear" as if they went out the door. Here's the situation I run in to.
I do a Set Move route in the event commands, and I set up the necessary 'steps' they have to take to get to the door (5 down, 7 right, 2 down, for example). I then have the last command in that set move be "Change graphic - None" to symbolize that the character has "left" the room.
However, I run in to two problems:
1) The character will disappear after taking one step down
2) The character will go all the way to where he's supposed to, and then NOT disappear.
Now I've tried doing "Wait for move's completion" but all that seems to do is freeze up the game where nothing happens.
What exactly am I doing wrong?
I'm making an event (controlled by a switch) that has a NPC character go running off to a door, and then they're supposed to "disappear" as if they went out the door. Here's the situation I run in to.
I do a Set Move route in the event commands, and I set up the necessary 'steps' they have to take to get to the door (5 down, 7 right, 2 down, for example). I then have the last command in that set move be "Change graphic - None" to symbolize that the character has "left" the room.
However, I run in to two problems:
1) The character will disappear after taking one step down
2) The character will go all the way to where he's supposed to, and then NOT disappear.
Now I've tried doing "Wait for move's completion" but all that seems to do is freeze up the game where nothing happens.
What exactly am I doing wrong?



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