I know it's only been out for a few days, but how much % of the database have you filled up already? As of this posting, I have 12.5% filled up with about 3 hours of gameplay (this is from start to where I currently ended my last dungeon and this is me knowing exactly what to do). I really love this games length:actual work ratio. It would have taken me a week to get 3 hours of gameplay with rpgm2.
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How much % do you have filled up?
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Re: How much % do you have filled up?
I took two days to get the hang of everything.
I started actually building my game this morning.
Created the first three characters/Classes, first patch of items and equipment and my first dungeon and city.
I'm at 3.4%. =)
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Btw, does anyone know...
Does the data rate reflect how much data the memory card can hold? Or how much data that engine can hold?Last edited by Haitoku No Honoo; 09-23-2005, 01:35 PM.
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Re: How much % do you have filled up?
Yeah I know, I can build a town, with NPC's, that say multiple things. I always avoided this since in the other RPG Makers you hadta.... build a building, then build an inside, than decorate it differently than the other guys house, in another whole editor called the "object placement editor", then build a script for the NPC, then build another one for movement, and make an event for the freaking NPC, and then create scripts to warp in and out of the building.... then make events for the warping scripts, then place those events on the map........... THEN place those npc events in the house........ THEN put it all together in the world organization. THEN same friggin long ass process for 8 other homes and 14 other NPC's. God, I feel almost spoiled by this game. I forget I cant make CBS's or VFX's.
BTW: I am 5.9% filled up.Last edited by Biggie; 09-23-2005, 02:47 PM.
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Re: How much % do you have filled up?
about 16%, and I don't feel that I'm a bit dissapointed by that... I've only used 32 classes, 11 (empty) towns, 3 fields, 6 skills, and 3 characters. I have a felling I'm going to need at least 60+% for events, dialogue, etc... maybe this game stores text more efficiently?
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