well i am making a list of all the good things that they did and all the bad things that they removed or where two lazy to add
ok i split the catagorys from - to +
+ is good
- is bad
this list is a simple + and - rating system
-------------------abity system
+ characters can have abitys that are uniqe
+ simple to use, easy to edit.
+ monsters can have abilitys.
+ vary easy to use even a 10 year old would learn this stuff in a day or 2
+ can have 300 items\weapons\shields total
- the game sometimes slows down randomly.
- unable to create your own effects (posion other stuff)
- but after learning it he will soon find out how limiting it is.
- no online capabitys. or 2 player modes.
- unable to create other genes of rpgs (aka fable)
- unable to create limit breakers
- only able to create events for day and night (why is there no after noon? or before night events!)
- only able to create 100 monsters...
- monsters only have 3-5 animations per monster when it clearly says on the back characters\ monsters have over 3000 animations i am gessing this is total animtions. but it would of been nice if the monsters at least had 10 animations per monster.
- i find it vary anoying that it is not like a rts map editor even the most basic rts map editor wood of been better for terrain editing
- you cant set weapons to have magic spells like in rpg maker 1 (boo!!!!!!)
- creating a ocean of water is neary imposable
--------wishs for rpg maker 4 for the 360
we all know creating anther rpg maker for the ps2 will only result in anther game like rpg maker 3 but a tad better.
so the next gen rpg maker will be even better
= not for 360 or not planed for 360
= must have online capabitys (x-box live)
= must have top notch grafix
= must have ability for weapons
= must be able to set a chance of the enemy to use a abity.
= must be able to populate the towns with 100's of enemys
= Must have other genes of rpgs allowing you to create fable like games!
ok i split the catagorys from - to +
+ is good
- is bad
this list is a simple + and - rating system
-------------------abity system
+ characters can have abitys that are uniqe
+ simple to use, easy to edit.
+ monsters can have abilitys.
+ vary easy to use even a 10 year old would learn this stuff in a day or 2
+ can have 300 items\weapons\shields total
- the game sometimes slows down randomly.
- unable to create your own effects (posion other stuff)
- but after learning it he will soon find out how limiting it is.
- no online capabitys. or 2 player modes.
- unable to create other genes of rpgs (aka fable)
- unable to create limit breakers
- only able to create events for day and night (why is there no after noon? or before night events!)
- only able to create 100 monsters...
- monsters only have 3-5 animations per monster when it clearly says on the back characters\ monsters have over 3000 animations i am gessing this is total animtions. but it would of been nice if the monsters at least had 10 animations per monster.
- i find it vary anoying that it is not like a rts map editor even the most basic rts map editor wood of been better for terrain editing
- you cant set weapons to have magic spells like in rpg maker 1 (boo!!!!!!)
- creating a ocean of water is neary imposable
--------wishs for rpg maker 4 for the 360
we all know creating anther rpg maker for the ps2 will only result in anther game like rpg maker 3 but a tad better.
so the next gen rpg maker will be even better
= not for 360 or not planed for 360
= must have online capabitys (x-box live)
= must have top notch grafix
= must have ability for weapons
= must be able to set a chance of the enemy to use a abity.
= must be able to populate the towns with 100's of enemys
= Must have other genes of rpgs allowing you to create fable like games!







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