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    official RPGM3 community support thread

    Well I think we need a place where those of us with RPGM3 can ask and answer each others technical questions. If you have a tech problem, it's possible someone has already figured it out. OR maybe you've discovered something you think is unique or less commonly known, and want to share it with others. Anyway, if we help each other we'll each be better for it...

    To start off, I have 2 questions...

    1) Is it me or are there no random or % choice options? Maybe Random choices could be simulated by arbitrarily changed variables, but I would have thought that they would have put this in here.

    2) Memory. Perhaps I'm wrong, but it seems that the "game save" is saved inside the Database data. does this mean we are only limited to 1 databases worth of data? I know we got around this in RPGM 1 & 2...
    Esper Quest
    Coming to RPG Maker 1
    (Delayed date, due to following project: )

    EQOA: Forever (Youtube annotation Network)
    in Beta *Click "Start a new Quest" at the top right of the screen*


    #2
    Re: official RPGM3 community support thread

    Sorry, couldnt help ya on those, but I have 2 questions of my own.

    Once again, I always have problems with battles. Until I can get the AGI and such to meet certain stats, they always miss or do only 1 damage. Any advise!? Thanks.

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      #3
      Re: official RPGM3 community support thread

      bigfoot721 - if you want characters or monsters to do more damage to one another, you have to have your stats balanced well. also make sure that attack or defense bonuses don't interfere too much.

      For example: I have a hero with 40hp at level 1. He's got a 10 attack, 5 defense, 5 agi. A monster has about 15hp, with a 5 attack, 3 defense, 3 agi. This should have monsters doing between 4 and 10 damage per hit. Try looking at actual RPG data for hints on how high to set your numbers.

      My own question: is there any possible way to testplay the music in RPGM3 without loading into a map and then testing the map?

      Comment


        #4
        Re: official RPGM3 community support thread

        1) Is it me or are there no random or % choice options? Maybe Random choices could be simulated by arbitrarily changed variables, but I would have thought that they would have put this in here.
        No, you can't alter the actual % other than modifying "high, medium, and low" in the dungeon and field editor.

        2) Memory. Perhaps I'm wrong, but it seems that the "game save" is saved inside the Database data. does this mean we are only limited to 1 databases worth of data? I know we got around this in RPGM 1 & 2...
        The games are saved within the database which is why you have to have the database saved onto a card before you can save ingame. However, you have 3 save slots (or atleast I think it's three, I don't know where but 3 just seems to be the number in my head) to save in game and that should be plenty. The debug feature is too useful to have to worry about multiple saves (in my opinion).

        Once again, I always have problems with battles. Until I can get the AGI and such to meet certain stats, they always miss or do only 1 damage. Any advise!? Thanks.
        Can't help you with this one because all of my rpg's use low numbers (10hp at level 1, etc.). For me, it's as simple as making sure armor doesn't far outweigh attacks which usually means 1 hit does 1-3 points of damage (4-5 hits to kill a player generally unless there's a critical hit). For higher hp battles, I guess the easiest way to go about it is to double your monsters strength or multiply it by 1.5 in accordance to party member with the lowest def.

        My own question: is there any possible way to testplay the music in RPGM3 without loading into a map and then testing the map?
        This is the only thing I dislike about rpgm3 actually. There's no way to test play sound effects (except making a blank story teller and just loading up all the sounds) and there's no way to test the bgm without doing the same process. The method I use to listen to bgm is to go to the options tab and select editor bgm. It detracts from game making, but it works. I'm typing this message right now while listening to main theme 2 (trying to find a nice, dramatic song).

        EDIT: DOH I'M AN IDIOT! I didn't figure this out until I pressed select while looking at a song because I'm curious. In the storyteller (or anytime you select bgm or sound effects) press the square button to hear it.

        Now then, HERE'S MY QUESTION: How do you get animations to work? It says something about "select the object" but out of the 30 or so objects I have, none are selectable. Which objects are capable of animating?
        Last edited by marcus; 09-23-2005, 01:30 AM.

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          #5
          Re: official RPGM3 community support thread

          I just go the the story teller and test out music. And thank you, Ill try that.
          Last edited by Biggie; 09-23-2005, 01:28 AM.

          Comment


            #6
            Re: official RPGM3 community support thread

            Originally posted by bigfoot721
            I just go the the story teller and test out music. And thank you, Ill try that.
            I edited my post. Whenever you select bgm or sound effect you can press square to listen to it. Be careful about the melodies because there's no way to stop them once you start them and it's kind of annoying listening to a 30 second tune until it ends so you can test out the other tunes. Yea, I am pretty impatient at random intervals.

            Comment


              #7
              Re: official RPGM3 community support thread

              Originally posted by Ragnarok818

              My own question: is there any possible way to testplay the music in RPGM3 without loading into a map and then testing the map?
              YES! simply select the music you want to hear and then press square!!!
              Esper Quest
              Coming to RPG Maker 1
              (Delayed date, due to following project: )

              EQOA: Forever (Youtube annotation Network)
              in Beta *Click "Start a new Quest" at the top right of the screen*

              Comment


                #8
                Re: official RPGM3 community support thread

                Umm yeah, I already knew that, for the record.

                Comment


                  #9
                  Re: official RPGM3 community support thread

                  about battles: Im not sure about RPGM 2, but in RPGM 1 the basic damage equation is (ATTACK POWER MINUS DEFENCE) DIVIDED BY 2=DAMAGE POINTS.(example 20 AT. -10 DF. /2 =5 Damage) (DRAGON WARRIOR SYSTEM)

                  But in RPGM 3 its just Attack Minus defence=damage.

                  That means when a char lvls up or gets a new weapon, the new damage amount to the same enemy will be dramaticly higher, where in the older /2 system an increase is toned down by half. This means to be balanced, we should use smaller numbers for raising attack power....or throw off the balance of the game....
                  Esper Quest
                  Coming to RPG Maker 1
                  (Delayed date, due to following project: )

                  EQOA: Forever (Youtube annotation Network)
                  in Beta *Click "Start a new Quest" at the top right of the screen*

                  Comment


                    #10
                    Re: official RPGM3 community support thread

                    Monster creation. Okay, maybe all of you knew this already, but I just figured this out, and I think its a big deal. when you set a "monster party", you choose what lvl you want each monster to be. so, thereticly, you could fight the same bad guy multiple times through out the game, but he keeps going up in lvl too...

                    Which means, when you set the stats for a monster, you should probably compare its lvl 1 stats with the Heroes lvl 1 stats.......

                    Is this right or do I have it all wrong?
                    Esper Quest
                    Coming to RPG Maker 1
                    (Delayed date, due to following project: )

                    EQOA: Forever (Youtube annotation Network)
                    in Beta *Click "Start a new Quest" at the top right of the screen*

                    Comment


                      #11
                      Re: official RPGM3 community support thread

                      Yeah, in a way thats easier, and somewhat of a neccesity in this game since you can only have 100 monsters, even though I don't think my game will need all 100.

                      I have no idea how I'm gonna balance it though, I'm kinda scared of trying to use a leveling up monster and trying to balance him at the higher level and throwing off the balance on the lower lever version of him. I'll probably just make a new monster.

                      Comment


                        #12
                        Re: official RPGM3 community support thread

                        I would imagine that if you want a more gradual level progression for character stats as they level up, but you still want fairly high attributes at the start, you can set up an event to artificially enhance the character's attributes.

                        Basically, you set the character's stregth at 2 or 3 in the editor, but boost his strength by 10 or 20 in the game, so they start with a Str of 23, but only increase strength by 3 each level. It worked in RPGM1. I don't see why it wouldn't in RPGM3.

                        Comment


                          #13
                          Re: official RPGM3 community support thread

                          The RPGM3 Workshop Forum is intended specifically for this.

                          Comment


                            #14
                            Re: official RPGM3 community support thread

                            about battles: Im not sure about RPGM 2, but in RPGM 1 the basic damage equation is (ATTACK POWER MINUS DEFENCE) DIVIDED BY 2=DAMAGE POINTS.(example 20 AT. -10 DF. /2 =5 Damage) (DRAGON WARRIOR SYSTEM)

                            But in RPGM 3 its just Attack Minus defence=damage.
                            Thanks for that equation. Its simple, but why does Agetec always make us figure out the equations? Except RPGM2, where you could change it. I liked that.

                            Is it me or does this game have very low mem capacity? I'm at 15%+, and I haven't made a single event!
                            Is there a way to make skills that anyone can use, or all they all personalized? I had to remake a healing spell 3 times.

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