What the heck is wrong with it? When I go to view it it's red and flashy. WHAT DO I DO?!?! I already checked the manual..
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RPGM3 Field Editor
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Re: RPGM3 Field Editor
The red part is the area that you cant walk in, after you click preview, click on the part of the map that you want to start atOriginally posted by lilwilddudeWhat the heck is wrong with it? When I go to view it it's red and flashy. WHAT DO I DO?!?! I already checked the manual..
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Re: RPGM3 Field Editor
quick question.
are maps absolutely necessary this time?
in one they were pretty much pointless, 2 it was a bit too tough...
i've been doing good making dungeon only games but i'd like to see if i should at least try and branch out with 3.the legends have returned...whenever i can finish these, lol.
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Re: RPGM3 Field Editor
You don't necessarily have to have fields (world maps). You can make the exit to each town go straight into the next town. But there're also plenty of premade fields if you don't want to make your own.Last edited by DarkwingChuck; 09-22-2005, 07:46 PM.I want that Mulan McNugget sauce, Morty!
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Re: RPGM3 Field Editor
Anyone think world map takes away a lot of the feeling of a world?
I plan on making my RPG by adding fields, leaving the player free to explore at first (not everywhere) and if you come back to your village, you get the feeling, I went to river, but I wonder what was on the other side, Ill buy more potions then Ill check it out.
Like Quest 64, or Morrowind. No world map, a world itself. Planning on using ancestral portal to make travelling easier, but not in the beginning of the game...and at a certain point, evil will affect portal to bring you in another world....MOUAHAHAHHA.
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Re: RPGM3 Field Editor
Oh, yeah, RPGM1 worldmaps sucked. The RPGM3 ones are cool though, since I find the dungeons kinda bland in this game the fields bring a sense of a world to the player. They are sorta like the worldmaps for FF7. Freeroaming, and you can hide stuff in the forests, makes for fun times. Try them out.
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Re: RPGM3 Field Editor
Hey just to be sure, you use the field just as you would in Zelda Ocarine of time right? Like you go from a village to another.
Whats with the world map, is it 2d, 3d or what? What can you do on it? Fast travel or?
(Man if I just had the game like i was suppose to...lol)
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Re: RPGM3 Field Editor
The worldmap (or field editor) in this game is typical of early-playstation rpg's like Final Fantasy 7 where you have a 3D map and icons that you walk into. Technically you could create huge fields, but the way I have it set up is that my world (well, my game takes place on a small peninsula within a larger world) is broken up into about 5 provinces (you can link up to 20 fields together). Because I don't have as many locations as a multi-continent epic game, I can make my fields huge and give the player a sense of exploration.Originally posted by Paladin_JagHey just to be sure, you use the field just as you would in Zelda Ocarine of time right? Like you go from a village to another.
Whats with the world map, is it 2d, 3d or what? What can you do on it? Fast travel or?
(Man if I just had the game like i was suppose to...lol)
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