what's your standard when making a game? the old Playstation game Wild ARMs has long been my idea of what a good RPG Should be like. can't wait for alter code f but RPGM3 demands my money first. anyway that's the best RPG I've ever played in my life, even better than entry 7 of a particular series. whenever i make a game that's the standard i set. "how would this stack up to wild ARMs?".
now from what i'm hearing most just make their game. but i'd like to know what you think about this subject.
now from what i'm hearing most just make their game. but i'd like to know what you think about this subject.



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