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View Full Version : ENTERBRAIN CARES!!! (RMXP PATCH)


marcus
09-21-2005, 09:32 AM
That's right, Enterbrain actually cares about the American audience. There's a patch available here:

http://www.enterbrain.co.jp/tkool/RPG_XP/eng/download.html

It fixes the problems with the actors tab being too big. It also fixes a problem where the program crashed if you made a condition that asked for the amount of gold the party had.

Now then, let's SEE THOSE SAMPLE GAMES!!!

IRC
09-21-2005, 01:10 PM
Does it do anything about importing custom tilesets?

Valkysas
09-21-2005, 01:23 PM
there's no bug about that, is there? I've done it just fine.

Jeroak Nelave
09-21-2005, 02:14 PM
Are you having problems importing custom tilesets IRC?

IRC
09-21-2005, 02:15 PM
Well wouldn't it be associated with the Actor tab bug?

Basically if I try to have more than the 50 custom tilesets Grassland becomes Grlssland and it's the port town 1 tileset.

I was able to add my custom Port Town 1 tileset by renaming it Port Town 01 and it just substituted it for the default Port Town set. I think Dreamknight had the same problem. I'm not sure if he had the actor tab glitch.

When I get home I'll try this patch and see how it works.

Dreamknight
09-21-2005, 02:18 PM
Well, I know the game has a set maximum of 50 tilesets, but I think if you rightclick the map portion of the interface one of the options allows you to up that total.

Still hasn't helped me get those world tiles to work, though.

Valkysas
09-21-2005, 02:20 PM
click "change maximum" under the tileset listing

IRC
09-21-2005, 02:26 PM
That's just crazy enough to work.

TheHonorableRyu
09-21-2005, 02:58 PM
In XP, the maximum number actors, tilesets, items, etc. is stored in an array (a list with a single name). Each of those things is numbered 0 to the maximum size of the array, and its place within its array is called its "index."

In the scripts, the game engine is often coded to read through the entire size of the array to find out information for certain functions (for example, if the player has a certain item in his entire item bag). The "maximum" setting is there to be changed so that the game engine searches lists that are only as long as they need to be (as opposed to reading through a list of 999 indexes every single time), cutting down the total time spent processing.

IRC
09-21-2005, 05:51 PM
It works.

aarn321
10-01-2005, 02:46 PM
For some reason now the enter message box doesn't let me go past three lines as oppose the four as it should be. And I can't use batch text entering cause than if I mess up on a fourth line I can't go back and edit it since the only way to do that is through the enter message box.

Geowil
10-05-2005, 09:17 PM
EDIT: Welcome to the RPG Maker Pavilion. Enjoy your ban. Pirating is not tolerated here, and giving links to pirated material SURE as hell isnt. go die.