I noticed on another thread someone mentioned that events have internal flags. Do they also have internal values? That would be quite helpful, especially if I were to make a system similar to Paper Mario's badge system.
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Are there internal variables?
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Re: Are there internal variables?
Um, I don't know what you mean by "internal." You can make as many flags (they're called switches here) and variables as you want and they can affect the way the event acts or starts. Either way, everything from the battle algorithms to the map data can be changed in the script editor.Last edited by marcus; 09-18-2005, 03:03 AM.


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