View Full Version : Questions
MRevelle83
09-16-2005, 08:58 AM
There are a few things I've not been able to figure out on this RPGM.
1. How do you do a continuous day and night system?
2. The max drive, how difficult is it to get ahold of one?
3. I've tried tinkering with the RPGM2 Music generator, how do you get it to work properly? I know you have to set the sounds, but I'm confused as to how to do that.
Chuck
09-16-2005, 10:39 AM
The only question I can answer is the Max Drive one. They're not hard to find at all. You should be able to find Action Replay MAX at most game stores and retailers with a good game section. It has the software and you can buy your own USB Drive. Or get the EVO edition which includes the 16MB flash drive but it'd be cheaper to get one of your own. If you can't find either at a store go to Datel's site www.codejunkies.com. The store section has all Datel products available for every system.
Rodak
09-16-2005, 06:56 PM
About the Day/Night system:
The simplest way is to look over the flow of your game and add the commands to change the time of day colors after key points.
The working clock is complicated, but possible.
I don't like to link to other RPGM2 sites, but this is an excepton.
Click here (http://doansdomain.proboards27.com/index.cgi?board=Help&action=display&thread=1113874068) and check Replies #20 and 21. That shows how DungeonWarden and TheTrueCoolness did it.
There are many threads there where different aspects of clockwork are discussed. Use the search feature.
Sorry Valkysas, but there are so many different clocky bits there I felt it was better than posting 6 or 7 links.
As for the music generator question... what music generator?
I thought custom music was scripted or created in the VFX editor. Did you mean the tool posted here in the Tools section? I have never used that, or even looked at it for any reason other than to see what it was.
If you can clarify I may be able to help.
Good luck with it.
Peace.
Dungeon Warden
09-16-2005, 07:08 PM
There are a few things I've not been able to figure out on this RPGM.
1. How do you do a continuous day and night system?
2. The max drive, how difficult is it to get ahold of one?
3. I've tried tinkering with the RPGM2 Music generator, how do you get it to work properly? I know you have to set the sounds, but I'm confused as to how to do that.
1. Set up a clock system to run an an action script. Use the Time command to set the lighting at each time change.
Simple script:
Script Branch : Repeat : Flag0: off = off
Screen : Effect : Time [Dawn] 90 F
Wait 1800 F (1 minute)
Screen : Effect : Time [Noon] 90 F
Wait 1800 F
Screen : Effect : Time [Dusk] 90 F
Wait 1800 F
Screen : Effect : Time [Night] 90 F
Wait 1800 F
End Repeat
Place the script in the movement slot of an even on the map and the lighting will change every minute the player moves around the map. Useing variables you can keep track of the hour and make sure the lighting is the same for every map instead of returning to dawn every time. Have fun working this out.
2. Not hard (see above answer)
3. The music generation isn't part of RPG Maker 2. You'll have to ask the creator how it works. There should be a document with the tool explaining how to use it.
MRevelle83
09-16-2005, 08:36 PM
Yeah, I was talking about the program in the Tools section. Thanks for the help, I'll look into it here in a bit.
I was just wondering about the Day/Night system, because one of the Premade maps not only had it, but seemed to do it without any scripts whatsoever. Just stand there and it changed from day to night to day automatically.
Draygone
09-16-2005, 09:29 PM
It was set in an action script the sign near the town had. The sign doesn't have a very good day/night script running, of course. Go back into the town, it's back to day.
MRevelle83
09-16-2005, 10:09 PM
Okay, I got it. I'm going to fiddle around with this later on.
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