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Hmm well is it possible to make a feature like this in RPGM3

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    Hmm well is it possible to make a feature like this in RPGM3

    In RPGM 3 i'm working on this game called Fenu Knight. I was wondering if it's possible for characters to learn automatic skills like Damage 20% at level up or do you need to use classes to do that. Cause i wanted to try a modified level up system. like for example my main character Fenu.

    I wanted to have it so you learn passive skills at level up so they give characters certain bonuses.

    For example.

    Spells & Skills
    Level 3 Damage 10% 10% damage when you attack



    And make a custom menu that allows you to equip these passive skills but only up to 5 divided by types. Physical, Magical, Support, Finding, and Parameter.

    And each one takes a certain amount of points to equip like Damage 10% AP 5 and there's a limit to how much AP you can have. and you gain 1 AP for every time you lvl up.

    But for my game passive skills can have their AP reduced by successfully using them and upgraded at certain levels. like for damage 10% in order to for damage 25% you need to use it many times.

    But not all characters can max their skills though.Some can only get their skills upgrades to rank 3 others 8 but very few at max level 10. and fewer. characters can bypass the level 10 mark.

    So is it possible with RPGM3 if not then it'll be possible with XP then.

    Cause i wanted to make it more customizable for my Game.
    There is one thing that pretty much disturbes me in an SRPG....

    Maronakins.

    #2
    Re: Hmm well is it possible to make a feature like this in RPGM3

    we won't know for a while yet just whats possible in RPGM3.



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