PDA

View Full Version : Looking for resources for RPGMakerXP...Hey Terr


Jeroak Nelave
09-03-2005, 11:06 PM
In the process of seeing what 2Kers were saying about the international release of XP i found something I think Terr might like. I know i cant post a link to it or anything, but is it okay to talk about resources we find for RPGMaker XP, even if they are from "other" sites, if you know what i mean?

I found an atleast semi decent modern/futuristic indoor tileset, that i think Terr might like, can i post it if i host it myself?

Valkysas
09-03-2005, 11:14 PM
as long as the site has an anti-piracy stance (like rmxp.net, for instance), it's fine to post links to and such.

Jeroak Nelave
09-03-2005, 11:34 PM
as long as the site has an anti-piracy stance (like rmxp.net, for instance), it's fine to post links to and such.

cool, thanks Valk

Jeroak Nelave
09-03-2005, 11:39 PM
Modern/Futuristic tileset (http://www.rmxp.net/resources/rmxp/Graphics/Tilesets/Future--Compilation.png)

The Toecutter
09-04-2005, 12:35 AM
I bet you I could better those given the amount of resolution allowed. They tend to keep colors seperate and divided, giving a cartoon-ish sort of appearance, when a more realistic approach would incorporate more texture into the design of the tiles.

Overall, they are a great template to work from given that I now know what types of tiles will be needed for things like floors, stairs, objects, ect. and how they might work.

Those images on the computer screens are quite good. I like them the most out of the selection as they incorporate a less cartoonish and more gritty design that tries to look more realistic.

Given the first RPGM, making tiles was difficult for me because I'd have to chop down complex tiles to make them fit the resolution and limited colors. Thus my first batch sucked, while I eventually learend to work within RPGM's limits. My second batch of tiles was never released, although I did show screens of them back in 2003, which were about as realistic as RPGM PSX tiles could get. Those were the screenshots I threw into the review template I wrote up a long time ago, of which I don't believe this site hosts any longer.

Valkysas
09-04-2005, 12:40 AM
I bet you I could better those given the amount of resolution allowed

256 pixels across, and can be as deep as you want. XP reads the image when you load it to make one tile per 32x32 pixels

any tile can be used as layer 1, 2, or 3. Layer 1 and layer 2 tiles can be walked on, while layer 3 always display above the character sprite (character sprites are layer 2 items), if you mark them passable, then the character can walk under them. if not, then they cannot.

for instance...

layer 1 would be the ground/grass
layer 2 would be a tree trunk, non-passable.
layer 3 would be the leafy part of the tree, passable, so the characters can walk under and behind it.

if there is anything you need to know about XP, feel free to ask and I'll tell you the answer ASAP.

The Toecutter
09-04-2005, 01:30 AM
How many events can you have going on at once?

Would it be possible to do a scene where the following happens:

In Legend of the Pale Horseman there will be a scene where a mob of a few hundred escaped convicts, militia crazies, and angry bikers storm a courthouse in some midwest town of about 50,000 and kill off about 20 bodyguards and fend off an entire SWAT team, surround a U.S. Senator's Chevy Suburban, shakes the SUV and beats on it repeatedly, tries to open the locked door handles but fails ripping them right off the hinges as the car alarm starts going off, breaks open the windows, with the senator frantically trying to start it, flips it over, drags the guy out, and begins tearing him apart like a chicken at an ozzfest, ripping his hair out with their bare hands, 8-10 or so grab an arm and try to pull it out of its socket tearing off skin in some places and ripping his sleeve off his suit and shirt at the same time, rip all his clothes right off him so he’s naked, throw him to the ground, gather around and kick this guy repeatedly in the head eventually knocking him unconscious, hack at his body with blunt objects, hack his genitals apart with machetes and then hang him on piano wire from which as it tightens after about 1 minute his body falls from his head and they shove a pike up the base of the bloodied head and parade it around the town mounted on top of an armored early 80s model Ford F250 pickup with a black paintjob with a naked Venus painted on the hood *********ing herself with a vibrator, on a lift kit with studded offroad tires and battering ram, dragging said Senator’s mutilated body behind, with these huge concert speakers rigged up in the truck bed playing "Balls to the Wall" by Fozzy and the bikers revving their Harley Davidson motorcycles as loud as they can speeding down the street on both sides of the truck with the townspeople parading on the sidewalks cheering. The camera then pans out(or the map changes) to where you vaguely see this going on via a TV screen.

Can it be done on XP?

Valkysas
09-04-2005, 01:50 AM
How many events can you have going on at once?
I honestly don't think there's a limit. if there is, it's high enough that I havent been able to hit it yet (not that I've been trying). some of my towns are pretty heavily populated, although I think none go past 50 people outdoors at once, and most of those people have their own movement paths, and interact with each other all at the same time.

Can it be done on XP?
I think so, although you're probably going to have to up-size the graphics you're gonna be using if you want anyone to be able to tell what's happening with some of those scenes. luckily, characters can be any size. you're just going to have to make your objects and tiles with that scale change in mind.

look in my LoP topic with the screenshots. thats the size of the "test play" screen. the characters I use are standard sized (well, default sized). could you make out any of what you said happen if your characters were that size? if you think "yes", then don't worry about it.

you're going to have to learn RGSS, but as long as you do that, you should be okay. it's gonna be a pain in the ass to do, but it should be possible.

The Toecutter
09-04-2005, 02:09 AM
Alright. That's awesome.

Valkysas
09-04-2005, 02:13 AM
oh, just letting you know, you can't zoom in or out. so you're gonna just have to cut to the TV.

marcus
09-04-2005, 08:00 AM
I have a demo on my comp that has a battle system that uses zooming in and out but it's in Japanese so I can't read it (and I don't know a lick of rgss so I couldn't decipher the source code). Zooming in and out is definitely possible but it's advanced rgss stuff that I don't understand. If I can find the original link I'll gladly post it.

Also, that tileset is a compilation of Knight's Blade resources which was made in rtp style so it is pretty cartoony.

cloudfrickinstrife
09-04-2005, 12:42 PM
that modern/futuristic tileset just screamed metal gear solid to me

Draygone
09-06-2005, 09:36 PM
Pictures can be zoomed, as well as stuff in the VFX editor. They can be stretched and rotated as well. Unfortunately, they can only rotate at their 0,0 coordinate or in their center, and they can't be deformed, so you wouldn't be able to do anything like a heat wave or Mode 7 effect as far as I know. I haven't delved completely into the editor, so I may be wrong, but it certainly seems this way. Maps and sprites can't be zoomed or rotated at all, so if you wanted them to, you'd have to import them as pictures, or maybe they could be by using the RGSS editor.