I'm making a game with my friend called First Reality. If you don't get it, think Final Fantasy, and then apply the antonyms. Tee hee.
Our story is really medieval in a sense that there are kingdoms, how cliche, and a church. The church, just like in medieval times, is repressing the people who quest for knowledge, and telling them that they will suffer in life, and be happy in the afterlife, just like what they did in real life! The church is very high with power, and so with that, they manipulate a war between kingdoms. People are sick of fighting wars for a noble's affairs, so the church comes in and provides as a humanitarian effort to help the suffering people. For instance, the kingdom's are repressing the people, and they are suffering, so the church comes in and helps them by giving them food and shelter. So our heroes arise from a small village, and there are more plot twists as you play the game, but I dont feel like typing the whole story.
But does this game either sound cliche, or a lot like Final Fantasy Tactics, I expect feedback.
Our story is really medieval in a sense that there are kingdoms, how cliche, and a church. The church, just like in medieval times, is repressing the people who quest for knowledge, and telling them that they will suffer in life, and be happy in the afterlife, just like what they did in real life! The church is very high with power, and so with that, they manipulate a war between kingdoms. People are sick of fighting wars for a noble's affairs, so the church comes in and provides as a humanitarian effort to help the suffering people. For instance, the kingdom's are repressing the people, and they are suffering, so the church comes in and helps them by giving them food and shelter. So our heroes arise from a small village, and there are more plot twists as you play the game, but I dont feel like typing the whole story.
But does this game either sound cliche, or a lot like Final Fantasy Tactics, I expect feedback.

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