View Full Version : We could see RPG Maker 3 late this year.
MisterManigation
02-14-2005, 10:43 PM
Let's see. The Japanese version of RPG Maker 1 came out one year before we got it. The same with RPG Maker 2. Who says it not to happen again with RPG Maker 3? But I am looking at a late November day for RPG Maker 3.
Valkysas
02-14-2005, 10:51 PM
sorry, but no. the japanese version of RPG Maker 1 (RPG Tsukuru 3) came out in 1998. we got it in 2000.
Agetec has made no announcements about a new RPG Maker. and from the talks I've had with them on the matter, they are NOT currently working on one. it takes over a year to localize an RPG Maker.
you won't see an "RPG Maker 3" this year from agetec. I doubt we'll ever see the new RPG Tsukruru in the states.
Enterbrain hasn't even made RPG Tsukuru 6, yet. Stating things like this is anything but viable.
The Final Rune
02-15-2005, 12:13 PM
I'd like to believe that although RPG School's following is small here in the states, that wouldn't prevent Agetec from bringing over the next installment in the series (I mean #6, not the current release). Given the life cycle of the PS2, and since I'm a frequent visiter to enterbrain's website and I've not seen heads of tails of RPG School 6, I would expect that the next game will likely be a PS3 release. If this is in deed the case I would assume that since RPG Maker 2 let you create PSone style graphics, the RPG Maker 3 would allow us to create PS2 style graphics. It is unfortunate that they can't seem to make the leap to using the current level of graphic technology. All we can do is hope and wait. Personally, I know I'm no where done using RPG Maker 2, although the idea of a new game is exciting, and I think people should spend more time with the current edition. As of right now there are only a few complete games for RPG Maker 2. I would hope that by the time we see RPG Maker 3 there would at least be a couple dozen complete games. Whatever the outcome I'm sure there's plenty we can still do with RPG Maker 2.
Draygone
02-15-2005, 05:10 PM
The new RPG Tsukuru certainly looks PS2-quality. Or at least between PS1 and PS2 quality.
Big Rick Cook
02-16-2005, 02:26 PM
RPGM2 is closer to Sega Saturn's early 3D games.
WarDragon
02-17-2005, 12:16 PM
NO!!!!!
Crimson Knight
02-17-2005, 12:31 PM
I personally laugh when people make patterns out of less than 2 occurences in video games, like that whole classic Metroid craze on the gamefaqs Metroid Prime 2 board. :lol
The Final Rune
02-18-2005, 10:41 AM
I personally laugh when people make patterns out of less than 2 occurences in video games, like that whole classic Metroid craze on the gamefaqs Metroid Prime 2 board. :lol
Um, I hate to point it out to, but RPG Maker 2 isn't a second game, it's the fifth in the series. Plus, if you inlude the PC RPG Makers, and RPG Maker Advance, there are nearly ten (maybe more) RPG Makers out there. :shutup
Actually, he was just refering to the US releases.
The Toecutter
02-18-2005, 08:22 PM
Personally, I saw screw the graphics, and add more customizability.
We need to allow the player to make custom tiles, textures, models, monsters, and music, and completely control how the controls are set up, every button, and allowed to set their own parameters for objects such as how fast it could move, various speeds attached, its acceleration, ect, perhaps even how an object or character reacts to hitting a certain texture. Custom gauges as well.
With that kind of variety, it would even be possible to make a racing game on RPGM2 with gear ratios and all.
Crimson Knight
02-18-2005, 09:21 PM
Actually, he was just refering to the US releases.
Yeah. The US has had ony 2 releases of RPG Maker. I don't see how anyone could make a pattern out of those.
*smacks The Final Rune for being such a meanie*
And a basic racing game could be done in RPG Maker 2, and you can even have vehicles with their own driving AI. I have to work on seeing if we could use different mechanics to influence driving speed though.
BlueDragon
02-21-2005, 02:30 PM
I saw the Japanese version in the store the other day and thought of picking it up... maybe I will just to check it out.
Alehn Duvas
03-03-2005, 09:00 AM
I saw the Japanese version in the store the other day and thought of picking it up... maybe I will just to check it out.
Hello guys. Don't be sorry. I have bought the new RPG Tsukuru, and I have immediately understood the game mechanics (2 Days!!!!), even if I don't know Japanese! I advise you to buy it. Rpg tsukuru is a magnificent 3D game, which lets you create big fields by just placing small pixels (No experience necessary! The cpu changes your simple heap of pixels into splendid 3d areas). These are the informations I can give you:
1)You can create fields, but you can't create towns nor buildings. As for the towns, you can just place objects and buildings.
2)You can create splendid dungeons without difficulty.
3)You can place event characters only in towns, buildings and dungeons. But you can place other types of event everywhere.
4)Every character can use a specific weapon (So, for example, the character you have seen in the videos, can use only swords).
5)You can't create magic effects (you can choose from a database containing about 68 animations and establish the number of targets hit by every effect). Magics are created in the Skill section (or in the Monster section). The Skill section is where you establish HP, MP, etc. of your party members, and their battle graphic.
6)Event characters are created in the same menu in which you create party members.
7)Event characters can have multiple pages. But switches aren' t necessary for activating one of them (there is an appropriate command for this).
8)The other types of events have pages that can be activated with variables. Every character (playable or NPC) has 60 specific variables (there aren' t default variables: so you can' t find variables like member order, etc).
9)Every field, dungeon, town and building has its specific variables.
Sorry for my Italian-English.
Alehn Duvas
03-03-2005, 09:03 AM
Why am I indicated as a junior member? I am 21.
Ryner
03-03-2005, 12:24 PM
jun·ior - adj.
1. Abbr. - Jr. Used to distinguish a son from his father when they have the same given name.
2. Intended for or including youthful persons: a junior sports league.
3. Lower in rank or shorter in length of tenure: a junior officer; the junior senator.
4. Of, for, or constituting students in the third year of a U.S. high school or college: the junior class.
5. Lesser in scale than the usual.
Valkysas
03-03-2005, 12:38 PM
you havent set your custom title yet. thats why.
Draygone
03-03-2005, 11:00 PM
I'm still interested, despite the shortcomings I seem to be reading. Could you clarify on these?3)You can place event characters only in towns, buildings and dungeons. But you can place other types of event everywhere. Okay, so NPCs are now their own type of events, right? So if they can be placed in towns, buildings, and dungeons, that means you can't place them in the world map (assuming that's what that pixel thing you mentioned was)?4)Every character can use a specific weapon (So, for example, the character you have seen in the videos, can use only swords). Does this mean we can only use stock characters, or can the character graphics use only a certain type of weapon (as in, you can't have the robe guy use a sword ever)?
Are towns made the same way as the big hill-filled fields, or are they always flat? What about dungeons? How detailed can they be; can we make a big room with a high ceiling and ledges/bridges in dungeons?
Does the game come with a sample game like previous RPGMs?
How much memory does a game take on a memory card? Is it determined by how much stuff you have in the game like in RPGM1, or is it always a set amount like in RPGM2?
How's the music and sound? How many of each? How many character models and monster models? What sort of animations are possible for characters (like sitting, waving, etc.)? Can monsters be placed outside of battle for those who want to make non-random battles?
5)You can't create magic effects (you can choose from a database containing about 68 animations and establish the number of targets hit by every effect). Magics are created in the Skill section (or in the Monster section). The Skill section is where you establish HP, MP, etc. of your party members, and their battle graphic.
Do you mean to say that this RPG Maker totaly lacks a VFX editor?
If so, I cannot get this one.
Alehn Duvas
03-04-2005, 03:51 PM
Dear Draygone and RPG Programmer, there's a very important thing to say: RPG Tsukuru is less customizable than RPG maker 2. So, for example, there isn't a visual effect creator. As for magic visual effects, you can only choose the target, the animation performed by the character (or the monster) who invokes the magic and the kind of effect (there are more than 60 pre-made elements). The section in which you create magics is the same section used for create characters' class or monsters: so, a magic is a particular faculty of a single character/monster. Now I'm going to answer to the other questions:
1) Yes, NPCs are different from the other events: they are created in the same section in which you create party members. You can't place a NPC in a field, because fields are world maps (do you remember FF8 world map?). You can place only 3 things in these maps: 1) Towns in miniature 2) Classic events 3) Objects.
2) As for the character models, every model can equip only a single type of weapon: the character you have seen in the videos, for example, can equip only swords (there are 10 graphic models for swords).
3) You can only choose pre-made towns (21) and place objects, buildings, etc in created towns. Every town has a world map model (in miniature) and a complete playable area. You don' t need a "move location" command for the field-town transition.
4) Buildings have an exterior model and an interior model: the first one is the model you place in towns.
5) Dungeon creation is very very easy. You can create beautiful dungeons just by placing walls, traps, and establishing the texture style (it depends on the textures if the dungeon is a cave or another kind of structure). I don't think you can create bridges, etc.
6) There are 2 sample games. One of these games is called "Dear brave heart".
7) Memory question: every element requires a certain percentage. 2 chara= 0,3%; 1 class=0,25%; 1 party member= 0,15+0,25%; 1 monster=0,2%; 1 field= 4,1% (it doesn't depend on field dimension!!!); 1 dungeon=0,4%.
8) Number question: Objects=248!; Buildings=46; Sound effects=96; BGM=49 (splendid BGM in Lord Of The Rings style! You can appreciate a magnificent female chorus in some BGM!); Male chara=23; Female chara=22; Animals=9; small monsters=21, medium monters=14; big monsters=14; Chara animations=27.
9) You can't place monsters like event characters. But you can fight also against the same character models you normally use for create party members or event characters.
One of the most splendid characteristics of RPG Tsukuru is the hugeness of spaces and field of vision!
Now I am studying the most complex aspect of the game (complex because the game is in Japanese): magic status effects (like poison, etc). But I have just understood a lot of things.
I hope I was clear, even if I don't know English very well, because I am Italian.
Draygone
03-04-2005, 05:11 PM
No, your English is pretty clear for the most part. Thanks for the information. I can see why Agetec might be a bit hesitant about bringing this one over. And yet, at the same time, I wonder if it would be easier to translate.
Don't worry about it. You've made your point quite clear.
Unfortunately, it looks like I shan't be getting this one. The models in the game are too realistic for the type of games I wish to make, among other things.
The Final Rune
03-29-2005, 11:51 AM
Has anyone heard or found anything yet at the hint of development of an actual RPG Maker 3 or RPG School 6 or whatever?
I've been back and forth over enterbrains site and found nothing.
I wonder if anything has gone into development or even planning?
I hope we get a new version once the PS3 comes out.
Crimson Knight
03-29-2005, 12:09 PM
Ah, now that's some good tidbits. It seem as if RPG Tsukuru is what I call a "crowd pleaser" game, at least in the USs case. Looks like I won't be getting it either. Things do seem easier and more flexible(like the world creation) and the game looks a lot better compared to RPG Maker 2, but it all comes at a huge price.
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