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The Multiple File Trick revisited

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    The Multiple File Trick revisited

    Alright, so I was rereading the thread on the M.F.T., found here: http://www.pavilionboards.com/forum/...ple+File+trick

    Now, someone said that you can't revisit places you've already been to, but I can't understand why. Can't you just edit the data in AND of those places?


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: The Multiple File Trick revisited

    The way I understand it, yes you can have a place on both files and be able to "revisit" it that way, but you don't want to do that with a lot of places, or you're going to defeat the point of multiple files in the first place (extra room to add more places to go and people to see).

    The best use for this kind of trick would normally be to have a journey across continents, worlds, dimensions, or time, something that would bring you into an almost entirely new setting that you wouldn't logically jump back and forth between often. I guess if you wanted a couple of "common" maps, maybe like a Mission Control that exists in both worlds, I see no reason you couldn't do it.


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

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      #3
      Re: The Multiple File Trick revisited

      Well, suppose you wanted the player to revisit old areas to check newly unlocked sidequests and/or content.


      "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
      -Walt Disney

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        #4
        Re: The Multiple File Trick revisited

        Originally posted by Deeth Irteen View Post
        Well, suppose you wanted the player to revisit old areas to check newly unlocked sidequests and/or content.
        If you want all the old content available too, you give yourself essentially zero extra room to work on new stuff with the "second disk" (i.e. defeating the entire purpose), so that couldn't be done.


        How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

        "I live and love in God's peculiar light." - Michelangelo

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          #5
          Re: The Multiple File Trick revisited

          Well, I was planning to replace all the old cut scenes and sidequests with newer ones. Sure, the player will miss out on those quests once they reach the next "disc", but said quests don't matter very much storywise anyway.


          "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
          -Walt Disney

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            #6
            Re: The Multiple File Trick revisited

            Ah, yeah, then you might gain some use from using this trick. It's almost like you're treating it like the System/Scenario data divide in RM1. In my experience a "balanced" RPG might be 40-50% event data in RM3, so you'd be able to get an extra "half" of a game file in that way.

            You have to be awfully careful not to let the player "break" the game or any of the quests by doing event B without event A, though! Track all that stuff compulsively, using variables.


            How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

            "I live and love in God's peculiar light." - Michelangelo

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              #7
              Re: The Multiple File Trick revisited

              You're talking to the guy who spends most of his time tinker-toying with variables. :P


              "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
              -Walt Disney

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