What's up guys!
Here how to create cool Save Portal...
First create a Visual Effect as follows:
- (0) No SFX
- (1) New Element > Object > Magic > Ring
-Color=White
-Trans=80%
-Blend=Add
-Rotate=Z-axis
-Speed= -100
- (2) New Element > Effect > Pillar
-Seup 1
-Pattern=Crystal
-Color=Bright Blue
-Trans=50%
-Blend=Add
-Setup 2
-Form=Pillar
-Inner=3.00
-Outer=3.00
-Height=6.00
-Size=70
-Generate=30
-Interval=4
-Life=15
-Setup 3
-Move X=0.00
-Move Y=0.00
-Move Z= -1.20
-Rotate X=0.00
-Rotate Y=0.00
-Rotate Z=6.00
-Split X=1.00
-Split Y=1.00
-Split Z=1.00
Set the frame length to 60F (where it shows ?F / ?F make the number in the right box 60)
Now create an instance for both Ring and Pillar at 0,30, and 60 on the timeline.
Edit the instances:
-At 0F, reduce the SIZE of both the Ring and Pillar so that they are fairly small. Place the ring at the base of the pillar. Change the Trans of both Ring and Pillar to 0% within the edit screen.
-At 30F, increase the SIZE of both the Ring and Pillar until they are a descent size but not too big. Raise the Ring vertically (Z-axis) to about mid way up the pillar. Change the Trans of Ring to 50% and Pillar to 80% within the edit screen.
-At 60, reduce the SIZE of both Ring and Pillar untill they are very small again. Make sure the Ring is now a little above the now shorter pillar (you shouldn't have to move it). Change the Trans of both Ring and Pillar to 0% within the edit screen.
Create a Script as follows:
-Name=Save Effect
-Type=Action
000 Effect [Save Portal] Event (go to Screen Display > Effect > Event > Effect=Save Portal , Repeat=0)
Create a Script as follows:
-Name=Save Portal
-Type=Content
000 Sound: SFX [Magic 1]...
001 Text: Message "Save progress?"
002 Input: Mult Choice 3 "Save, Save and Quit, Don't Save"
003 Script Branch: Condition: Variable [User Choice]= +1
004 Other: Show Save Window
005 Script Branch: Condition: Variable [User Choice] =/= [0 Fixed]
006 Data: Game Info: Save
007 Script: Condition End
008 Script: Condition End
009 Script Branch: Condition: Variable [User Choice]= +2
010 Other: Show Save Window
011 Script Branch: Condition: Variable [User Choice] =/= [0 Fixed]
012 Screen Effect: Color= Black (for all four squares) 30F
013 Data: Game Info: Save
014 Other: Finish Game
015 Script: Condition End
016 Script: Condition End
017 Script Branch: Condition: Variable [User Choice]= +3
018Script: Condition End
Now, create an Event called Save Portal (or whatever)
-Type=Normal
-Conditions=None
-Model=None
-Motion=Save Effect (the script you made earlier)
-Start=Equal ; None
-Apply=Save Portal (the script you just made)
Now just place the event on a map and your all set! Let me know if you have any questions!
Here how to create cool Save Portal...
First create a Visual Effect as follows:
- (0) No SFX
- (1) New Element > Object > Magic > Ring
-Color=White
-Trans=80%
-Blend=Add
-Rotate=Z-axis
-Speed= -100
- (2) New Element > Effect > Pillar
-Seup 1
-Pattern=Crystal
-Color=Bright Blue
-Trans=50%
-Blend=Add
-Setup 2
-Form=Pillar
-Inner=3.00
-Outer=3.00
-Height=6.00
-Size=70
-Generate=30
-Interval=4
-Life=15
-Setup 3
-Move X=0.00
-Move Y=0.00
-Move Z= -1.20
-Rotate X=0.00
-Rotate Y=0.00
-Rotate Z=6.00
-Split X=1.00
-Split Y=1.00
-Split Z=1.00
Set the frame length to 60F (where it shows ?F / ?F make the number in the right box 60)
Now create an instance for both Ring and Pillar at 0,30, and 60 on the timeline.
Edit the instances:
-At 0F, reduce the SIZE of both the Ring and Pillar so that they are fairly small. Place the ring at the base of the pillar. Change the Trans of both Ring and Pillar to 0% within the edit screen.
-At 30F, increase the SIZE of both the Ring and Pillar until they are a descent size but not too big. Raise the Ring vertically (Z-axis) to about mid way up the pillar. Change the Trans of Ring to 50% and Pillar to 80% within the edit screen.
-At 60, reduce the SIZE of both Ring and Pillar untill they are very small again. Make sure the Ring is now a little above the now shorter pillar (you shouldn't have to move it). Change the Trans of both Ring and Pillar to 0% within the edit screen.
Create a Script as follows:
-Name=Save Effect
-Type=Action
000 Effect [Save Portal] Event (go to Screen Display > Effect > Event > Effect=Save Portal , Repeat=0)
Create a Script as follows:
-Name=Save Portal
-Type=Content
000 Sound: SFX [Magic 1]...
001 Text: Message "Save progress?"
002 Input: Mult Choice 3 "Save, Save and Quit, Don't Save"
003 Script Branch: Condition: Variable [User Choice]= +1
004 Other: Show Save Window
005 Script Branch: Condition: Variable [User Choice] =/= [0 Fixed]
006 Data: Game Info: Save
007 Script: Condition End
008 Script: Condition End
009 Script Branch: Condition: Variable [User Choice]= +2
010 Other: Show Save Window
011 Script Branch: Condition: Variable [User Choice] =/= [0 Fixed]
012 Screen Effect: Color= Black (for all four squares) 30F
013 Data: Game Info: Save
014 Other: Finish Game
015 Script: Condition End
016 Script: Condition End
017 Script Branch: Condition: Variable [User Choice]= +3
018Script: Condition End
Now, create an Event called Save Portal (or whatever)
-Type=Normal
-Conditions=None
-Model=None
-Motion=Save Effect (the script you made earlier)
-Start=Equal ; None
-Apply=Save Portal (the script you just made)
Now just place the event on a map and your all set! Let me know if you have any questions!
