Hello people...
My game "Rise of Apocalypse" has some cool tricks you can find useful in RPG Maker 3...
First of all let's start with a common "Gear Requirement Event" if you want to prevent a character from entering an area unless if they have a certain "Gear"
Reminder: You have to have reasons why you're blocking the player from entering or they will be confused why they can't go in!
First, create, for example, 2 fields, 1 Normal, and 1 Snowy.
Make an auto event in the SNOWY field that says the player needs, let's say, an Overcoat, to enter, and then send them back into the Normal field. (Teleport them or else the auto event will loop and cause an error to your game)
Then, make a certain "Quest" to go get an overcoat. After you give the player an overcoat, (P.S. The overcoat MUST be a TREASURE in order for this to work!!) Make an event that tracks your treasure in the SNOWY field, if they have the overcoat treasure add a mode to the auto event that disables the blocker. (This is optional, you can then tell the player they can actually EQUIP the overcoat, and you can give them overcoat armor and erase the treasure from the player's inventory)
I will post more tips in a later comment.
My game "Rise of Apocalypse" has some cool tricks you can find useful in RPG Maker 3...
First of all let's start with a common "Gear Requirement Event" if you want to prevent a character from entering an area unless if they have a certain "Gear"
Reminder: You have to have reasons why you're blocking the player from entering or they will be confused why they can't go in!
First, create, for example, 2 fields, 1 Normal, and 1 Snowy.
Make an auto event in the SNOWY field that says the player needs, let's say, an Overcoat, to enter, and then send them back into the Normal field. (Teleport them or else the auto event will loop and cause an error to your game)
Then, make a certain "Quest" to go get an overcoat. After you give the player an overcoat, (P.S. The overcoat MUST be a TREASURE in order for this to work!!) Make an event that tracks your treasure in the SNOWY field, if they have the overcoat treasure add a mode to the auto event that disables the blocker. (This is optional, you can then tell the player they can actually EQUIP the overcoat, and you can give them overcoat armor and erase the treasure from the player's inventory)
I will post more tips in a later comment.




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