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    Potion Making Puzzle (Useful for RPG Maker 3)

    I was wondering if anyone was interested into making a potion, so i decided to put this lesson up, first of all, make an event that looks like the BIGGEST pot you can find, then, set the activation events to "With Treasure", then make your Treasures/ Ingrediants, maybe scatter them out the world a little, but once thats done, make a new item, maybe a Heal Potion or a Strength Potion, and then edit the vase event, once you have all (3 or less) ingrediants, make the event, that gives you the Potion, and thats the arts of a Potion Making Puzzle.

    Hoped you like it

    #2
    Re: Potion Making Puzzle (Useful for RPG Maker 3)

    Makes sense, but let's say I have six different potions I want to make available, each of which uses a different combination of ingredients. Can I do that with just one pot?

    Edit: Also, how do I rig the event to tell the player they do NOT have the necessary ingredients, if they are missing one of the treasures?

    Edit 2: You can only have one treasure at a time, right? So will this system really even work at all, assuming you want the player to be able to use the potion-making pot more than once in the entire game? Wouldn't variables be a much better way to track the ingredients?
    Last edited by Wavelength; 10-18-2011, 09:55 AM.


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      #3
      Re: Potion Making Puzzle (Useful for RPG Maker 3)

      Originally posted by Wavelength View Post
      Makes sense, but let's say I have six different potions I want to make available, each of which uses a different combination of ingredients. Can I do that with just one pot?

      Edit: Also, how do I rig the event to tell the player they do NOT have the necessary ingredients, if they are missing one of the treasures?

      Edit 2: You can only have one treasure at a time, right? So will this system really even work at all, assuming you want the player to be able to use the potion-making pot more than once in the entire game? Wouldn't variables be a much better way to track the ingredients?
      I can easily solve those problems, since I dont know variables, I can only do this the old fasion way, to the disclamer intro, yes you may do the several potions in all 1 pot, it is possible, also, there is a function event called "Without Treasure", so, make the event, without ANY of the ingrediants for the certain potion, and post an event message saying they do not have the correct ingrediants, (Also set the pot to Button Trigger)

      The event there keeps track, if the player has the wrong ingrediants, or if he doesnt have enough ingrediants.

      You CAN have only One SEPERATE Treasure per treasure on the lists, BUT, a way around that limit is by creating multiples of that treasure, also, you will have no problems of these disclamers if you do the codes correctly...

      Hope that works for you

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        #4
        Re: Potion Making Puzzle (Useful for RPG Maker 3)

        Originally posted by Redeye View Post
        You CAN have only One SEPERATE Treasure per treasure on the lists, BUT, a way around that limit is by creating multiples of that treasure, also, you will have no problems of these disclamers if you do the codes correctly...
        I don't think this would work, because you have no way to tell RPG Maker 3 "You need to have Red Herb 1 OR Red Herb 2 OR Red Herb 3 OR...Red Herb 10, AND you need to have Blue Herb 1 OR Blue Herb 2 OR...Blue Herb 10, in order to make Strength Potion."

        That being said, I just realized you intended this as a puzzle, not as a real item creation system, so I guess it's reasonable to only have the potion pot be used only once in the game.

        In that case, though, I'd recommend making the resultant potion another treasure, rather than an item. Because people can USE that item, and you have absolutely no way to track whether they used it or not.


        How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

        "I live and love in God's peculiar light." - Michelangelo

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          #5
          Re: Potion Making Puzzle (Useful for RPG Maker 3)

          Originally posted by Wavelength View Post
          I don't think this would work, because you have no way to tell RPG Maker 3 "You need to have Red Herb 1 OR Red Herb 2 OR Red Herb 3 OR...Red Herb 10, AND you need to have Blue Herb 1 OR Blue Herb 2 OR...Blue Herb 10, in order to make Strength Potion."

          That being said, I just realized you intended this as a puzzle, not as a real item creation system, so I guess it's reasonable to only have the potion pot be used only once in the game.

          In that case, though, I'd recommend making the resultant potion another treasure, rather than an item. Because people can USE that item, and you have absolutely no way to track whether they used it or not.
          Trust me, once youve learned the basics, its easy, besides, you dont need to do the "Numberings" on the ingrediants, you can make their names the same (Example)

          You Need a Red Herb in order to make this potion

          And just make a Red Herb, then copy it like, 5 times without adding numbers, its too easy once you know this stuff...
          Last edited by Redeye; 10-18-2011, 04:53 PM.

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            #6
            Re: Potion Making Puzzle (Useful for RPG Maker 3)

            Originally posted by Redeye View Post
            Trust me, once youve learned the basics, its easy, besides, you dont need to do the "Numberings" on the ingrediants, you can make their names the same (Example)

            You Need a Red Herb in order to make this potion

            And just make a Red Herb, then copy it like, 5 times without adding numbers, its too easy once you know this stuff...
            How does the system know that your ten "Red Herb" treasures are all supposed to be acceptable to make the strength potion? The "has treasure" condition looks for the presence of a single treasure, not for anything with the same name.

            Can any other vets besides myself weigh in on whether this is possible without using multiple 20-mode events (nor restricting the player to carrying only one of each ingredient at a time)?

            I did this in RPG Maker 3 using variables, though you needed to check events to get an accurate count of your ingredients. It's a hell of a lot easier in XP (as I'm sure it is in RM2).
            Last edited by Wavelength; 10-18-2011, 05:03 PM.


            How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

            "I live and love in God's peculiar light." - Michelangelo

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              #7
              Re: Potion Making Puzzle (Useful for RPG Maker 3)

              Originally posted by Wavelength View Post
              How does the system know that your ten "Red Herb" treasures are all supposed to be acceptable to make the strength potion? The "has treasure" condition looks for the presence of a single treasure, not for anything with the same name.
              Mm...that CAN be a problem, but the best solution is probably just make 1 treasure, make a potion with the rest, and just give you the potion, and take away your ingrediants, so thats when you may put the treasures anywhere else. (Make sure to make the player EXPLORE the map in order to find ingrediants) The Best ways to hide an ingrediant is to (Example)

              Make a world map with a grass event, that when triggered, the player automaticallt cuts down the grass and gathers a Green Herb for a Health Potion.

              Another example is an enemy battle, after lets say, you defeat a Dragon, you collect an egg from it's dead body, and you can use the Egg to make, like, a Strength Potion (For the Secondary Ingrediant)

              The best potion planner should at least be...

              1.) A Key Ingrediant Ex.) Green Herb
              2.) A Secondary Ingrediant Ex.) Holy Water
              3.) A Flask to hold your potion in place

              Thats the best way to handle a Potion Maker, its fun and easy to make these, when Rise of Apocalypse comes out youll learn the expirience of what I mean, There'll be TONS of Cauldrons to make potions, (But the best place you can find one is in the Secret Mage's Guild)

              That's all my information i have to give you.

              Last edited by Redeye; 10-18-2011, 05:12 PM.

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                #8
                Re: Potion Making Puzzle (Useful for RPG Maker 3)

                The major problem with this is that short of using tons of treasure items, there is no other way to track regular items. For example, say we are making a "Red Potion." We need three items, let's say: a Bat Wing, Red Herb and Bomb Shell.

                The problem with RPGM3 is that there is NO way to track regular items when creating events, this would result in being able to make potions without the proper craft items. Your event would say, do this:

                1. Remove items: (Bat Wing/Red Herb/Bomb Shell)
                2. Acquire item: Red Potion

                The problem here is that even if the player has none of these items, they'd still be able to craft the Potion regardless. The only way to prevent this is to make a plethora of treasure items to craft. This is impractical due to the fact that you cannot own more than one of a treasure at any given time.

                This could be used as a one-time, or multiple time puzzle event in a dungeon, but it could not be practically imposed as an item creation system in RPGM3.

                Of course, I could be misunderstanding your entire implication here, but if my understanding is correct, this will not work as smoothly as you want it to. Believe me, and certainly listen to Wave on the subject.

                Qualifications to make this decision: Self-proclaimed master of RPGM3 puzzles.

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                  #9
                  Re: Potion Making Puzzle (Useful for RPG Maker 3)

                  Originally posted by Nova View Post
                  The major problem with this is that short of using tons of treasure items, there is no other way to track regular items. For example, say we are making a "Red Potion." We need three items, let's say: a Bat Wing, Red Herb and Bomb Shell.

                  The problem with RPGM3 is that there is NO way to track regular items when creating events, this would result in being able to make potions without the proper craft items. Your event would say, do this:

                  1. Remove items: (Bat Wing/Red Herb/Bomb Shell)
                  2. Acquire item: Red Potion

                  The problem here is that even if the player has none of these items, they'd still be able to craft the Potion regardless. The only way to prevent this is to make a plethora of treasure items to craft. This is impractical due to the fact that you cannot own more than one of a treasure at any given time.

                  This could be used as a one-time, or multiple time puzzle event in a dungeon, but it could not be practically imposed as an item creation system in RPGM3.

                  Of course, I could be misunderstanding your entire implication here, but if my understanding is correct, this will not work as smoothly as you want it to. Believe me, and certainly listen to Wave on the subject.

                  Qualifications to make this decision: Self-proclaimed master of RPGM3 puzzles.
                  Im thinking of that, that could be a small something, buts its not much of a big deal, in Rise of Apocalypse before every dungeon boss you may create a potion if youve found some ingrediants along the way, and there is 4 Potions in all, Healing, MP Restore, Speed, and strength, if youre pretty good in puzzles why not tell me some of the good stuff in them, im saying id like to know some of your puzzle making skills, i might be very good at RPG Maker, but i dont have ALL the tricks put down.

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                    #10
                    Re: Potion Making Puzzle (Useful for RPG Maker 3)

                    If people would simply exert a tiny fraction of the effort that they put into getting around variables into LEARNING them...

                    Variables aren't a limitation, they are a godsend.

                    Until you learn them, variables are going to stand there and mock you. They will point at you and laugh. Don't let them get away with that! They want you to think they are difficult, but they aren't! Take this as a challenge, and kick their ass.

                    YOU CAN DO IT.

                    If my dumb ass did it, then you can.

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                      #11
                      Re: Potion Making Puzzle (Useful for RPG Maker 3)

                      Originally posted by Ωbright View Post
                      If people would simply exert a tiny fraction of the effort that they put into getting around variables into LEARNING them...

                      Variables aren't a limitation, they are a godsend.

                      Until you learn them, variables are going to stand there and mock you. They will point at you and laugh. Don't let them get away with that! They want you to think they are difficult, but they aren't! Take this as a challenge, and kick their ass.

                      YOU CAN DO IT.

                      If my dumb ass did it, then you can.
                      O_O





                      wtf, you got past the variables with your @$$!?




                      Now the fact is i just finished a lesson ABOUT variables in math class when i was in school today O_O
                      Last edited by Redeye; 10-19-2011, 06:40 PM.

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                        #12
                        Re: Potion Making Puzzle (Useful for RPG Maker 3)

                        As limited as RPGM3 already is, you are doing yourself a huge disservice by not learning how to use variables.

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                          #13
                          Re: Potion Making Puzzle (Useful for RPG Maker 3)

                          Originally posted by Perversion View Post
                          As limited as RPGM3 already is, you are doing yourself a huge disservice by not learning how to use variables.
                          I. Dont. Really. Care. Anymore.



                          Its just part of what i do
                          Last edited by Redeye; 10-19-2011, 09:46 PM.

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                            #14
                            Re: Potion Making Puzzle (Useful for RPG Maker 3)

                            Originally posted by Redeye View Post
                            wtf, you got past the variables with your @$$!?
                            No, I got past variables with my brain and with some help from other people, and so can you.

                            Originally posted by Redeye View Post
                            Now the fact is i just finished a lesson ABOUT variables in math class when i was in school today O_O
                            I think that might be your problem...you're expecting this to be way more complicated than it is.

                            I hear your frustration, and I'm sorry if I downplayed the value of your ideas. It's just that, I understand this aversion to variables. I swear to you though...it's NOT as complicated as you're thinking! It doesn't mean that you're dumb if they stymie you for a while, you just aren't approaching them the right way! If you want some help with them, then I will give it to you. But it's like...once you understand, you'll kick yourself. I know that I did.
                            Last edited by Ωbright; 10-19-2011, 11:18 PM.

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                              #15
                              Re: Potion Making Puzzle (Useful for RPG Maker 3)

                              Originally posted by Ωbright View Post
                              No, I got past variables with my brain and with some help from other people, and so can you.



                              I think that might be your problem...you're expecting this to be way more complicated than it is.

                              I hear your frustration, and I'm sorry if I downplayed the value of your ideas. It's just that, I understand this aversion to variables. I swear to you though...it's NOT as complicated as you're thinking! It doesn't mean that you're dumb if they stymie you for a while, you just aren't approaching them the right way! If you want some help with them, then I will give it to you. But it's like...once you understand, you'll kick yourself. I know that I did.
                              Kicking myself?

                              The only idea ive got in variables is just setting down how much variables you want and make event codes inside them
                              Last edited by Redeye; 10-20-2011, 07:06 AM.

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