So I'm sure all of us have been frustrated by the 100 character limit, so this is a trick I thought of to work around it. I give one of my characters an ability called 'Spy' or 'Eavesdrop'. This ability allows the character to go to certain windows and spy on or talk with people in the building. I just make a touch (or button) event by the outside of the window which can only be triggered after the ability is learned. I can use the 2D character portraits to allows the character to talk with or spy on these people. This can allow you to have almost unlimited "characters" in your game, you just only interact with them through windows. It is only limited by how many events you can use on a map and how much memory they take up.
This can allow way more characters than the game normally allows, and it can be fun because the player has to check around and look for hidden characters/stores/quests in windows. You can even make levels of the ability (i.e. Spy 1, Spy 2) which allow players to go back to previous towns and find new characters.
Anyone else tried something similar? Thoughts?
This can allow way more characters than the game normally allows, and it can be fun because the player has to check around and look for hidden characters/stores/quests in windows. You can even make levels of the ability (i.e. Spy 1, Spy 2) which allow players to go back to previous towns and find new characters.
Anyone else tried something similar? Thoughts?





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