For the game I'm working on, I'm developing a lot of opportunities for the user to make choices that will affect how the action unfolds. For example, in the opening scene a castle is being attacked, and the character has to choose if he will defend from inside the castle walls, or go out and fight the enemy in the open. Depending on what choices the player makes, the characters will develop differently (by giving different rewards which can be exchanged for stat upgrades or skills). For example, if a player chooses routes which involve sneaking around and avoiding battles, the characters can get increased agility. If they choose to just kick a door down and fight everything inside, they can get strength upgrades or physically powerful skills.
It is a obviously a TON of work to program in all these extra choices, but I feel like it gives the game more depth, replay value, and control of character development.
Has anyone else tried anything like this? Any ideas/suggestions? Thanks!
It is a obviously a TON of work to program in all these extra choices, but I feel like it gives the game more depth, replay value, and control of character development.
Has anyone else tried anything like this? Any ideas/suggestions? Thanks!






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