Remember those kickass Double and Triple Techs in Chrono Trigger, I'm wondering if I could do that in XP. I have a large list of planned DT's and TT's for my game-in-planning, Fox Adventures, and I only now began to wonder if you can do it.
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Battle System Mechanics Questionnnnn~
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Battle System Mechanics Questionnnnn~

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Re: Battle System Mechanics Questionnnnn~
Never played CT, but I have a feeling (going by the names) that it's doable. Can you explain how they work, and I'll tell you whether/how it can be done?Originally posted by Nova View PostRemember those kickass Double and Triple Techs in Chrono Trigger, I'm wondering if I could do that in XP. I have a large list of planned DT's and TT's for my game-in-planning, Fox Adventures, and I only now began to wonder if you can do it.
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Re: Battle System Mechanics Questionnnnn~
Originally posted by Wavelength View PostNever played CT
Anyways, when you have two (or three) characters with their ATB filled, new options within the TECH page appear, specifically, Double Techs and Triple Techs.
If you use one, let's use Crono and Marle as an example, it's a combined attack that uses both of their turns. Let's say combining Lightning 2 + Ice 2 makes some attack called Light n' Ice.
They both lose MP based on the Tech they used, and it uses an entirely new tech instead of two seperate ones. Does that make any sense? (I'm still kinda hungover on account of a dorm party last night.
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Last edited by Nova; 09-28-2011, 12:44 PM.
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Re: Battle System Mechanics Questionnnnn~
Two questions, and it's going to be somewhere between moderately hard and very hard depending on exactly what you're going for:
1) Do you want the "Light N Ice" to appear on their Skill menus as long as both of them are in the party and know those respective skills, or do you want it to activate instead of the two selected techs when they choose "Lightning 2" and "Ice 2", respectively? Or, will it appear on a Party menu that is not specifically tied to either player as long as both of them are there and know the skills?
2) Do you need it to incorporate both of their stats, or are you okay having it either take the stats of whoever actually selects the skill or use a fixed amount of power? If you want both characters' stats to be used, will you limit each Double/Triple tech to a single set of characters that can use it, or is it possible that several different subsets of characters (Char A + Char B OR Char B + Char D OR Char A + Char D, for example) can combine to make "Light N Ice"?Last edited by Wavelength; 09-28-2011, 04:25 PM.
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Re: Battle System Mechanics Questionnnnn~
In response to your first question:
What I would like is either one of two things. Either the skill appears in the Tech menu when both characters are in battle as well as having their respective skills. My second idea would be to create it's own menu on the battle list, with the same idea of active characters and knowing the spells.
To your second question:
The damage will likely be a fixed statistic, just to make things easier. (I'm going on the assumption that it is.)
If you really want specific, lookup Double Tech usage in CT on youtube or something. That'll show you exactly what I need.
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Re: Battle System Mechanics Questionnnnn~
Sorry for the DP, () but my PS3 browser is very picky about how much text cannot be inserted into teh box!
To clarify:
Question 1: The first line would be correct, sir.
Question 2: Fixed damage.
Characters have completely unique skillsets and therefore eliminates your final question. Hope thiz helpz! :3
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Re: Battle System Mechanics Questionnnnn~
Maybe something along the lines of what Persona 2 has. In both Persona 2 games they have something called fusion spells. When the right attacks are done in just the right order one of these spells get unlocked and is performed automaticly. From then on the attack can be selected in the Fusion Spell command option to be used as you please. My experiences with RPGM XP is limited so I'm not 100% sure how all the inner workings go. I think it has flags and switches. I could be wrong. My memory isn't what it use to be. However, it should be possible to set up something along the lines of double team moves. It is all a matter of coding. I'm sure there must be someone around to help you out if you can't find out how to do it on your own. I'm probably not being of any help at all. Sorry.PSN: KingJamos
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Re: Battle System Mechanics Questionnnnn~
The spells being unlocked thing would be a good way to go, but I'm impartial to the whole "automatic use" thing, that could really screw you over in battle. Say if you were trying to heal allies for example, and you unlock some dumb damage enemies attack that takes two turns, and leaves your near-death party open for attack! Certainly bad!
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Re: Battle System Mechanics Questionnnnn~
The attacks didn't really interrupt any healing. I didn't mean that the attacks are done automatically for all time, just for the one time it is unlocked. It never interrupted any healing. In fact, if healing was done in between those attacks then they would just go about there usual attacks. Say a fire attack is done with a slash right after then they would perform a combination of the two. The game even asks if you want to go through with it. Now if the fire attack is done followed by healing then slash attack, everything proceeds like normal. Not saying you should do anything like that, after all I don't think you plan on making Persona. Was just bringing up the whole unlocking double team moves during combat thing.PSN: KingJamos
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Re: Battle System Mechanics Questionnnnn~
I know it doesn't force the attack everytime, just on the first. This still bothers me though. I'd really rather just trying to work out my whole sub-menu thing in the interest of saving minor technical headaches.

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Re: Battle System Mechanics Questionnnnn~
Actually, while I think it's a cool gameplay mechanic to unlock it "incognito" the first time, it would be much harder to implement anyway.
This is all do-able, though not easy. Will require a decent amount of scripting and code changes. When I get a chance (maybe this weekend) I'll try to guide you to the right places. It's around the limit of what I can do right now, though there are people out there who could do it gracefully and easily.
Although, if you're using a custom ATB system from somewhere, I don't know what kind of wrinkle that will throw into things.
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Re: Battle System Mechanics Questionnnnn~
*EDIT: AH, to hell with it!Last edited by Nova; 09-30-2011, 12:25 PM.
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