So I finished card 1 last night. Thought I'd leave a little feedback... in the form of a review. 
As a huge fan of choose-your-character RPGs I'm very much enjoying Crystal Shores thus far. The first card is divided evenly between the four main characters (Xiko, Keli, Haidar and Roshan) and a sub-plot that does well to inject the proceedings with much humor.
I particularly liked the narrative structure of Keli's card 1 content. The opening sequence plays out like a fairy tale and does a beautiful job of establishing an emotional rapport with the player. I immediately cared what happened to her, which is something of a holy grail in game writing.
At times I felt like Keli was a little TOO oppressed. The fact that she's a hero's daughter works really well and fuels the early scenes, but her stigma over being a woman didn't make sense to me particularly when I was seeing a lot of non-oppressed female characters around her. Mogrith, an advisor to the king, has a sprite I recognize as female though may have been intended as a male character.
I also wished for additional deep interaction beyond exploring the town and fighting a single boss battle. As I was enjoying Keli I felt compelled to make an impact on her story - or even just grind levels a bit. All in all, Keli's card 1 played like a very enjoyable semi-interactive short story.
Xiko's card 1 was a BLAST and gave me the sense he's a little more central to the plot than the other three. Searching for fuses in the futuristic corridors of Black Lotus Laboratories was great fun and I had the opportunity to watch a zombie leap into bed while pursuing my cybernetic brains:

So hungry, so sleepy.
The setting for Roshan's card 1 content felt like classic, crunchy fantasy a la World of Warcraft. The various races - elves, dwarves, dragons, goblins, merfolk, etc - are on the brink of a massive conflict with the barbaric, war-like human tribes. An interesting reversal to take the angle of the other races and make humanity the looming threat to civilization. To my personal taste by-the-book fantasy is a hard thing to make fresh and exciting with RPGM1 given the generic aesthetic of its graphics (Gobli...). Still, Roshan's story was well told and had nicely-designed maps including a cool desert maze only navigable by night.
Haidar the Pirate's card 1 consisted mostly of town exploration. No complaint here as I like a good raid and pillage. Flashbacks, cranky invisible people and a library with a surprising collection of smut combined to make the start of his tale quite enjoyable.
And then the sub-pot scenes! The misadventures of surly Brognan, gullible Doveen and sarcastic Fanhiel played out like transcripts of a raucous D&D session - most entertaining. I liked that you can make a single pivotal decision at the end of the first (and presumably each?) sequence.
Though I was initially surprised at how expository and story-driven card 1 turned out to be said stories were exceptionally well told with complex characters (particularly Keli) and great dialogue like this priceless line:

Not your daddy's "spoony bard" retort.
The novel-like structure of leaving each character stranded at a cliffhanger requires a little more patience and effort to keep abreast of what's going on in each story line, but I get the feeling it'll pay off when the strands of this massive web start coming together. Unfortunately I've been unable to play card 2 due to a glitch(?) that immediately sent me to a sub-plot sequence, then asked if I was ready to load card 3. Wait, noooo! I'm looking forward to card 2 when I get the chance.

As a huge fan of choose-your-character RPGs I'm very much enjoying Crystal Shores thus far. The first card is divided evenly between the four main characters (Xiko, Keli, Haidar and Roshan) and a sub-plot that does well to inject the proceedings with much humor.
I particularly liked the narrative structure of Keli's card 1 content. The opening sequence plays out like a fairy tale and does a beautiful job of establishing an emotional rapport with the player. I immediately cared what happened to her, which is something of a holy grail in game writing.
At times I felt like Keli was a little TOO oppressed. The fact that she's a hero's daughter works really well and fuels the early scenes, but her stigma over being a woman didn't make sense to me particularly when I was seeing a lot of non-oppressed female characters around her. Mogrith, an advisor to the king, has a sprite I recognize as female though may have been intended as a male character.
I also wished for additional deep interaction beyond exploring the town and fighting a single boss battle. As I was enjoying Keli I felt compelled to make an impact on her story - or even just grind levels a bit. All in all, Keli's card 1 played like a very enjoyable semi-interactive short story.
Xiko's card 1 was a BLAST and gave me the sense he's a little more central to the plot than the other three. Searching for fuses in the futuristic corridors of Black Lotus Laboratories was great fun and I had the opportunity to watch a zombie leap into bed while pursuing my cybernetic brains:

So hungry, so sleepy.
The setting for Roshan's card 1 content felt like classic, crunchy fantasy a la World of Warcraft. The various races - elves, dwarves, dragons, goblins, merfolk, etc - are on the brink of a massive conflict with the barbaric, war-like human tribes. An interesting reversal to take the angle of the other races and make humanity the looming threat to civilization. To my personal taste by-the-book fantasy is a hard thing to make fresh and exciting with RPGM1 given the generic aesthetic of its graphics (Gobli...). Still, Roshan's story was well told and had nicely-designed maps including a cool desert maze only navigable by night.
Haidar the Pirate's card 1 consisted mostly of town exploration. No complaint here as I like a good raid and pillage. Flashbacks, cranky invisible people and a library with a surprising collection of smut combined to make the start of his tale quite enjoyable.
And then the sub-pot scenes! The misadventures of surly Brognan, gullible Doveen and sarcastic Fanhiel played out like transcripts of a raucous D&D session - most entertaining. I liked that you can make a single pivotal decision at the end of the first (and presumably each?) sequence.
Though I was initially surprised at how expository and story-driven card 1 turned out to be said stories were exceptionally well told with complex characters (particularly Keli) and great dialogue like this priceless line:

Not your daddy's "spoony bard" retort.
The novel-like structure of leaving each character stranded at a cliffhanger requires a little more patience and effort to keep abreast of what's going on in each story line, but I get the feeling it'll pay off when the strands of this massive web start coming together. Unfortunately I've been unable to play card 2 due to a glitch(?) that immediately sent me to a sub-plot sequence, then asked if I was ready to load card 3. Wait, noooo! I'm looking forward to card 2 when I get the chance.





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