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    2 Questions...

    I don't know if these have been asked before but here it goes:

    Question #1: Has anyone found a creative way of doing music differently in RPGM1?

    The only thing I can think of besides changing tempo. or reverb., is to use sound effects, but they only work when Characters aren't moving, I don't think there is a way to do it during regular gameplay.

    Questions #2: Is there a way to copy events or dungeon data and put them into another game?

    For example, I am creating a mini-game but made it in a system file by itself, but now I want to put it as a mini-game in a larger game of mine. Is there a way to do it without having to redo it all?

    Thanks for any help!

    #2
    Re: 2 Questions...

    to the first many have been creative with this and used sound effects together with different tempos ect. there is no way to import or change music while the characters move. by slowing down or speeding up songs you can change the music almost entirely. be creative and experiment and you will find a solution that isnt perfect but can work.

    as for the second i wish there was. my game has tons of mini games and i would like to put them all into one game to show case and allow others to play them directly rather then play through my game. the only way to do this is to recreate it line by line by using two playstations, two tvs and swapping the disk back and forth. its grueling but i managed to recreate an entire card of system data so i could reset the timer on my game. took like a week to do it though.

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!

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      #3
      Re: 2 Questions...

      In the case of the latter, I wrote down all the events and commands that I wanted to copy over. Still tedious, though.
      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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