Announcement

Collapse
No announcement yet.

Transitions Graphics

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Transitions Graphics

    I have found some nice transition graphics and was wondering if there was a way to set one of them as the main transition from map to map. Or am I just stuck with the default transition. Thanks.

    #2
    Re: Transitions Graphics

    Transition graphics are an area that I haven't worked with yet so I'm looking at this for the first time, but since Transitions are available in the Material Base and I see Transitions being called all over the code, I'll hazard the guess that this is doable.

    I checked out the Scene_Map class in the Script Editor and I see a few places where a modification might pull off what you want. The one that jumps out to me the most is this:

    Originally posted by Scene_Map
    # Execute transition
    if $game_temp.transition_name == ""
    Graphics.transition(20)
    else
    Graphics.transition(40, "Graphics/Transitions/" +
    $game_temp.transition_name)
    end
    Perhaps you could replace "Graphics/Transitions/" + $game_temp.transition_name with "Graphics/Transitions/NameOfYourTransition - it will need to be perfect syntax so try to either find another place where the actual name of a Transition is being mentioned in the code, or do a Google search for something that might have used a custom transition (because there's a lot of script out there you can look at).

    Trying to figure out how to reference things has definitely been one of my main sticking points when trying to code things.


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

    Comment


      #3
      Re: Transitions Graphics

      Thanks for the help Wavelength. Although I'm terrible with scripting, but I'll check it out.

      Comment

      Working...
      X