I have found some nice transition graphics and was wondering if there was a way to set one of them as the main transition from map to map. Or am I just stuck with the default transition. Thanks.
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Re: Transitions Graphics
Transition graphics are an area that I haven't worked with yet so I'm looking at this for the first time, but since Transitions are available in the Material Base and I see Transitions being called all over the code, I'll hazard the guess that this is doable.
I checked out the Scene_Map class in the Script Editor and I see a few places where a modification might pull off what you want. The one that jumps out to me the most is this:
Perhaps you could replace "Graphics/Transitions/" + $game_temp.transition_name with "Graphics/Transitions/NameOfYourTransition - it will need to be perfect syntax so try to either find another place where the actual name of a Transition is being mentioned in the code, or do a Google search for something that might have used a custom transition (because there's a lot of script out there you can look at).Originally posted by Scene_Map# Execute transition
if $game_temp.transition_name == ""
Graphics.transition(20)
else
Graphics.transition(40, "Graphics/Transitions/" +
$game_temp.transition_name)
end
Trying to figure out how to reference things has definitely been one of my main sticking points when trying to code things.
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