I came across this pen & paper RPG and found it kinda funny. Below I copied *some* of the stuff, perhaps it'll give someone ideas.
Wandering Monsters High School
(Click link above to download PDF)
Setting
Years ago, some evil overlords and power-mad wizards decided they had a need for a higher caliber of minion. Henchmen who could actually read the labels on potion bottles. Hirelings who wouldn’t accidentally sack the wrong town. Cohorts who didn’t have to constantly told how to kill the heroes, but could, you know, think on their own.
And thus Wandering Monster High School was born – a preparatory school for monsters of all kind, preparing them for glorious careers as antagonists.
Why, we’ve got proms to attend, nerdy girls to make over, slamball games to win, and – ohmygosh, I just realized I have a test in Introduction to Looting that I totally did not study for!
Cross-Town Rivals
The administration of WMHS has worked out a deal with the Guild Academy, a private preparatory school run by the Adventurers Guild. Neither side will try to destroy the other’s training academy, and instead channel their rivalry into reasonably friendly competitions such as slamball games, academic quiz tournaments, and track meets.
Course Catalog
Magic Through The Ages
Prerequisites: None
Difficulty: Easy
Bonus: You gain a +1 bonus on occult checks to identify magic effects. This is a basic survey class, that teaches how magic has been used before, rather than telling you how to do works of magic. It's really helpful if you ever end up as a henchman to an evil wizard or priest.
Defense Against The Forces of Light
Prerequisites: Occult C+
Difficulty: Average
Bonus: You can cast one abjuration or enchantment spell per day. In this class, you learn how to cast a spell that gives you a bonus on resistance checks against spells, and how to charm others into not attacking you in the first place.
Advanced Looting
Prerequisites: Vocational B+
Difficulty: Tricky
Bonus: You gain a +2 bonus when trying to commit acts of larceny, from breaking-andentering to pickpocketing. This is the more advanced class on how to be a thief. Your student can't take this class at the same time she takes Introduction to Pillaging.
Music
Prerequisites: None
Difficulty: Average
Bonus: You gain a +1 bonus on romance checks.
It's rare to have a graduate of WMHS go on to become a bard, but a few learn the basics of chanting, hitting a drum, or plucking a lute. And everyone loves music, right?
Special Needs And Accomodations
Illiterate
Cost: You gain 1 student point.
Penalty: You can’t read. This means you get a –3 penalty on all Scholastics checks, unless you find a cute, brainy student to help you as your tutor.
Known Troublemaker
Cost: You gain 1 student point.
Penalty: You’re bad, and the teachers know it. You get a –3 penalty any time you try to convince someone you’re not causing problems. If you really are trying to cause problems, it’s only a –1 penalty.
Extra-Curricular Activities
Academic Olympics Squad
Prerequisites: Scholastics A-, Free Period
Cost: 1
Bonus: You gain a +1 on competitive Scholastics checks, and +1 bonus when relating to teachers.
Cheerleader
Prerequisites: Attractive, Hygiene A
Cost: 1
Bonus: You gain a +2 bonus on romance checks, because cheerleaders are hot.
Spells
"Die Already, Dead Thing"
Type: Necromancy
Difficulty: Average
Effect: You disrupt an undead creature; if she fails a Fitness resistance check, she takes 3 points of damage.
"Freeze, Sucker"
Type: Evocation
Difficulty: Easy
Effect: You make someone really cold. If she fails a Fitness resistance check, she takes damage equal to your degree of success, up to a maximum of 3 points.
"It Burrrrrns"
Type: Conjuration
Difficulty: Easy
Effect: You splash someone with a magically conjured blast of acid. If she fails a Fitness resistance check, she takes damage equal to your degree of success, up to a maximum of 3 points.
"Open Sesame"
Type: Transmutation
Difficulty: Easy
Effect: One door, buckle, or other closure opens. This is great for practical jokes.
"Pssst"
Type: Transmutation
Difficulty: Easy
Effect: You can send a short whispered message to anyone you can see, without anyone else overhearing.
"WoooOOOOoooo"
Type: Illusion
Difficulty: Easy
Effect: You create a mysterious sound that doesn’t seem to come from you.
"You’re Getting Sleepy"
Type: Necromancy
Difficulty: Easy
Effect: If the target fails a Fitness resistance check, she gets a –3 penalty on all Fitness checks until the start of the next period.
Wandering Monsters High School
(Click link above to download PDF)
Setting
Years ago, some evil overlords and power-mad wizards decided they had a need for a higher caliber of minion. Henchmen who could actually read the labels on potion bottles. Hirelings who wouldn’t accidentally sack the wrong town. Cohorts who didn’t have to constantly told how to kill the heroes, but could, you know, think on their own.
And thus Wandering Monster High School was born – a preparatory school for monsters of all kind, preparing them for glorious careers as antagonists.
Why, we’ve got proms to attend, nerdy girls to make over, slamball games to win, and – ohmygosh, I just realized I have a test in Introduction to Looting that I totally did not study for!
Cross-Town Rivals
The administration of WMHS has worked out a deal with the Guild Academy, a private preparatory school run by the Adventurers Guild. Neither side will try to destroy the other’s training academy, and instead channel their rivalry into reasonably friendly competitions such as slamball games, academic quiz tournaments, and track meets.
Course Catalog
Magic Through The Ages
Prerequisites: None
Difficulty: Easy
Bonus: You gain a +1 bonus on occult checks to identify magic effects. This is a basic survey class, that teaches how magic has been used before, rather than telling you how to do works of magic. It's really helpful if you ever end up as a henchman to an evil wizard or priest.
Defense Against The Forces of Light
Prerequisites: Occult C+
Difficulty: Average
Bonus: You can cast one abjuration or enchantment spell per day. In this class, you learn how to cast a spell that gives you a bonus on resistance checks against spells, and how to charm others into not attacking you in the first place.
Advanced Looting
Prerequisites: Vocational B+
Difficulty: Tricky
Bonus: You gain a +2 bonus when trying to commit acts of larceny, from breaking-andentering to pickpocketing. This is the more advanced class on how to be a thief. Your student can't take this class at the same time she takes Introduction to Pillaging.
Music
Prerequisites: None
Difficulty: Average
Bonus: You gain a +1 bonus on romance checks.
It's rare to have a graduate of WMHS go on to become a bard, but a few learn the basics of chanting, hitting a drum, or plucking a lute. And everyone loves music, right?
Special Needs And Accomodations
Illiterate
Cost: You gain 1 student point.
Penalty: You can’t read. This means you get a –3 penalty on all Scholastics checks, unless you find a cute, brainy student to help you as your tutor.
Known Troublemaker
Cost: You gain 1 student point.
Penalty: You’re bad, and the teachers know it. You get a –3 penalty any time you try to convince someone you’re not causing problems. If you really are trying to cause problems, it’s only a –1 penalty.
Extra-Curricular Activities
Academic Olympics Squad
Prerequisites: Scholastics A-, Free Period
Cost: 1
Bonus: You gain a +1 on competitive Scholastics checks, and +1 bonus when relating to teachers.
Cheerleader
Prerequisites: Attractive, Hygiene A
Cost: 1
Bonus: You gain a +2 bonus on romance checks, because cheerleaders are hot.
Spells
"Die Already, Dead Thing"
Type: Necromancy
Difficulty: Average
Effect: You disrupt an undead creature; if she fails a Fitness resistance check, she takes 3 points of damage.
"Freeze, Sucker"
Type: Evocation
Difficulty: Easy
Effect: You make someone really cold. If she fails a Fitness resistance check, she takes damage equal to your degree of success, up to a maximum of 3 points.
"It Burrrrrns"
Type: Conjuration
Difficulty: Easy
Effect: You splash someone with a magically conjured blast of acid. If she fails a Fitness resistance check, she takes damage equal to your degree of success, up to a maximum of 3 points.
"Open Sesame"
Type: Transmutation
Difficulty: Easy
Effect: One door, buckle, or other closure opens. This is great for practical jokes.
"Pssst"
Type: Transmutation
Difficulty: Easy
Effect: You can send a short whispered message to anyone you can see, without anyone else overhearing.
"WoooOOOOoooo"
Type: Illusion
Difficulty: Easy
Effect: You create a mysterious sound that doesn’t seem to come from you.
"You’re Getting Sleepy"
Type: Necromancy
Difficulty: Easy
Effect: If the target fails a Fitness resistance check, she gets a –3 penalty on all Fitness checks until the start of the next period.
