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    Balanced

    How can I easily create balanced battles? I've always had trouble with that, either the hero is too strong, enemies are too weak, etc etc. Can someone help me with this?
    Currently working on "Huntmaster" (WORKING TITLE) on RPGM3.

    #2
    Re: Balanced

    The best answer I can give is that it takes lots of testing; lots of trial and error. No shortcuts really exist for that because you can't change the damage formulas.

    Using small level-up numbers (compared to a character's base stats, which can be set at the beginning of the game via events) can make your job easier.

    If you scrap the default level-up system and allow players to receive small, frequent stat gains over time, for example gaining a strength points by defeating X monsters of a certain type or an intelligence point by completing a certain quest (perfect for the kind of Monster Hunting game you've advertised), the players can compensate for imperfect balance, and your job will be easier as well.


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      #3
      Re: Balanced

      I'd advise that you create a set of characters with varying stats that fit their role in battle. Set their offensive stats between 7 and 14. Their defensive stats should be lower than their offensive stats, unless they're specifically set to be defensive etc.

      As for the monsters, give them higher ATK and MAG points than the DEF and MDF of the characters that will be participating in battle. Likewise the monsters' DEF and MDF should be lower than the characters' offensive stats.
      Place the intelligence of the monsters between 50 and 90. If the intelligence is too low, the enemies will not be effective. If the intelligence is too high, the enemies will keep using their most powerful skills or attack, preventing them from using their other skills.

      Having the monsters use the "Skill" attacks is useful if later in game the characters become too powerful to be dealt by with magic. Skill damage is unaffected by the targets defensive abilities, however it's power is slightly increased as the physical attack power increases.

      If you prefer to go by the game's standard leveling system, I suggest not placing the starting level as 1since your characters will have difficulty leveling up. On the otherhand, once the characters gain more levels, the previous enemies that they will have fought 2-3 levels lower than them will be too weak. Along with what I have stated in the second paragraph, the enemies should be a few levels ahead of the main characters once the party reaches the new area where the monster parties are placed.
      Last edited by mr.kraken; 07-08-2011, 07:16 PM.

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        #4
        Re: Balanced

        Having all battles that give experience points be event battles can keep things balanced because you are in total control of which monsters the player encounters and when. Other random battles that don't level up your character can give monetary rewards or special items.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          #5
          Re: Balanced

          Yeah, in Terra Incognita I made a system in which only boss battles would level up a set amount of levels (via event). It's a great way to balance the system if you don't want to take all the time of balancing and test playing.

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            #6
            Re: Balanced

            cool tips thanks for this
            http://www.facebook.com/pages/Legion...g/364318249113
            http://www.legiongaming.com/affiliates/jrox.php?id=6006

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