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View Full Version : Phantom Data on RPGM1 saves?


Draygone
02-14-2005, 01:35 AM
I remember it being talked about how "phantom data" or something like that appears in RPGM1 saves, taking up space. Question is, is this data created just by changing/deleting something in your game, or is the data created when you delete something since your last save, or what? I'm asking because I'm trying to do something that's goign to take a whole lot of trial and error (and probably some cutting and...well, more cutting) to create, and having a bunch of space unwantingly used up on the memory card is not something I want to happen with this. Even worse if it turns out what I'm trying to do won't work (which is likely), thus creating a whole lot of phantom data once deleted. I'm wondering if I'll have to create this thing without saving until its done or create this thing, write down what all the events for it do, start a new file and recreate what I wrote down.

The Toecutter
02-14-2005, 03:01 AM
I don't know if it exists or not, but one solution:

Make a map that uses a bunch of data, and replicate it until you're out. Then work one dungeon at a time and monitor your data constantly, starting data and current data and where the points went. Before saving, always do the math...

Would take < 5 minutes a gaming session.

Czechs Mex
02-14-2005, 04:42 PM
Huh, I'm not sure if this exists. If you ever do any tests, make sure you post your results, cause i'm curious to hear more about this.

Draygone
02-15-2005, 12:33 AM
I wouldn't know how to test it. I know somebody figured it out by looking at the source code on their memory card and found some text that they had previously deleted. Don't know if other stuff can take up data like that.

RPGD
02-15-2005, 12:51 AM
This rather reminds me of some problems I had making long, uninterrupted cutscenes in RPGM1, by the by. The normal warping worked fine for the first few maps, then eventually the character was warped to a completely different area of the map.

I managed to work around it, though. Nonetheless, it's a bit odd.

Draygone
02-15-2005, 12:55 AM
What do you mean warped to a different area? Like, away from the camera, or like you misplaced the location you wanted him to go to? Must've been glitchy, since you would've noticed if you had made a mistake like that.