I read this article a few days ago. I completely agree with it. Personally, I believe the day the industry becomes mature enough to be accepted by the other entertainment industries and treated the way it deserves is starting to draw near -- the contributions of Nintendo, Capcom, Konami and others attempting to broaden the definition of gaming reflect this, methinks.
Image Is Everything?
by: Bob Colayco | August 12, 2005
I'm happy to see that video games are getting more widespread appeal. The bigger the game industry gets, the more I get out of it in the long run. But I look forward to the time when it's treated like an actual industry and not like the latest fad. It's definitely the responsibility of the developers and the media to usher in the mature age of gaming, and when they do, I promise you'll see less of a focus on who's buying them and more of a focus on what's actually being bought.
But I'd actually say that the utopian ideal of games being judged only for their content and not for their packaging is merely that--a fantasy. Playing up image in game marketing is only going to intensify. Many of us consumers already fall prey to this "image is everything" mentality when it comes to games. If you don't believe me, take a look at GameSpot's own forums and you'll probably lose count of the number of times that the word "kiddy" is used in conjunction with Nintendo's products. And it didn't just start when Nintendo released the GameCube initially in the purple lunch-box form factor. It's an image that began forming when the company took the blood and guts out of Mortal Kombat and toned it down for Street Fighter back in the Super Nintendo days. You're not "cool" or "mature" unless you have an Xbox and play those "hardcore" shooters like Halo and Rainbow Six. Nevermind that these are squabbles between kids who are all probably under 16. (That's the age when image really is everything.)
The idea that you are what you play is prevalent in our cruel community. Play an MMO? You must be an antisocial shut-in who lives in his parents' basement and hasn't had a date since Ultima Online came out. No, your in-game wedding to that fetching night-elf at the Temple of the Moon in Darnassus doesn't count. Got Madden in your collection? You must be a drooling troglodyte whose wardrobe comes entirely from Nike and Mitchell & Ness, and whose TV is permanently fixed on ESPN. A Final Fantasy fan? You're an anime-watching cosplayer who worships anything Japanese. Put down that piece of nigiri. I'm talking to you! Hell, our own government sees anyone who plays Grand Theft Auto as a gun-wielding sociopath who could snap and start shooting at any moment.
With these image-related attitudes so entrenched in our psyches, is it any wonder that the big game companies will try to play to them? Can you really blame them? It's no accident that Sony designed the PSP to be so sleek, shiny, and sexy. It was a shot across the bow of Apple, warning the company that the Sony PSP intended to challenge the iPod as the hot new tech gadget that doubles as a fashion accessory. It also stood in nice contrast to the original GBA, which shipped in several cute pastel shades. How about the Xbox 360 and its video unveiling, with its cast carefully chosen for just the "right" diverse mix of races, genders, ages, and lifestyles. See? Everyone plays games! Just look at J Allard's wardrobe during the Microsoft press conference at E3. He didn't just accidentally put on a sport coat over his hoodie. He's hip and edgy! Just like you are if you buy an Xbox 360! (I guess.)
Maybe I'm just being overly cynical, but the more money the game industry generates, the more carefully constructed the marketing messages become. And that all filters in to the way the products are designed, whether it's console hardware or the actual software. And it's all being done in the name of growth and to attract new consumers to the industry. That's all fine and good. I'm just not sure that pigeonholing customers into neat little categories based on the product is the right way to go about it, as the industry might end up alienating more people than it attracts in the long run. Sure, I enjoy playing Gran Turismo and Need for Speed, but my real car is all stock equipment, and I don't take it to a track on weekends.
Image Is Everything?
by: Bob Colayco | August 12, 2005
I'm happy to see that video games are getting more widespread appeal. The bigger the game industry gets, the more I get out of it in the long run. But I look forward to the time when it's treated like an actual industry and not like the latest fad. It's definitely the responsibility of the developers and the media to usher in the mature age of gaming, and when they do, I promise you'll see less of a focus on who's buying them and more of a focus on what's actually being bought.
But I'd actually say that the utopian ideal of games being judged only for their content and not for their packaging is merely that--a fantasy. Playing up image in game marketing is only going to intensify. Many of us consumers already fall prey to this "image is everything" mentality when it comes to games. If you don't believe me, take a look at GameSpot's own forums and you'll probably lose count of the number of times that the word "kiddy" is used in conjunction with Nintendo's products. And it didn't just start when Nintendo released the GameCube initially in the purple lunch-box form factor. It's an image that began forming when the company took the blood and guts out of Mortal Kombat and toned it down for Street Fighter back in the Super Nintendo days. You're not "cool" or "mature" unless you have an Xbox and play those "hardcore" shooters like Halo and Rainbow Six. Nevermind that these are squabbles between kids who are all probably under 16. (That's the age when image really is everything.)
The idea that you are what you play is prevalent in our cruel community. Play an MMO? You must be an antisocial shut-in who lives in his parents' basement and hasn't had a date since Ultima Online came out. No, your in-game wedding to that fetching night-elf at the Temple of the Moon in Darnassus doesn't count. Got Madden in your collection? You must be a drooling troglodyte whose wardrobe comes entirely from Nike and Mitchell & Ness, and whose TV is permanently fixed on ESPN. A Final Fantasy fan? You're an anime-watching cosplayer who worships anything Japanese. Put down that piece of nigiri. I'm talking to you! Hell, our own government sees anyone who plays Grand Theft Auto as a gun-wielding sociopath who could snap and start shooting at any moment.
With these image-related attitudes so entrenched in our psyches, is it any wonder that the big game companies will try to play to them? Can you really blame them? It's no accident that Sony designed the PSP to be so sleek, shiny, and sexy. It was a shot across the bow of Apple, warning the company that the Sony PSP intended to challenge the iPod as the hot new tech gadget that doubles as a fashion accessory. It also stood in nice contrast to the original GBA, which shipped in several cute pastel shades. How about the Xbox 360 and its video unveiling, with its cast carefully chosen for just the "right" diverse mix of races, genders, ages, and lifestyles. See? Everyone plays games! Just look at J Allard's wardrobe during the Microsoft press conference at E3. He didn't just accidentally put on a sport coat over his hoodie. He's hip and edgy! Just like you are if you buy an Xbox 360! (I guess.)
Maybe I'm just being overly cynical, but the more money the game industry generates, the more carefully constructed the marketing messages become. And that all filters in to the way the products are designed, whether it's console hardware or the actual software. And it's all being done in the name of growth and to attract new consumers to the industry. That's all fine and good. I'm just not sure that pigeonholing customers into neat little categories based on the product is the right way to go about it, as the industry might end up alienating more people than it attracts in the long run. Sure, I enjoy playing Gran Turismo and Need for Speed, but my real car is all stock equipment, and I don't take it to a track on weekends.



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