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    Archetypes

    so far im trying to narrow down who gets what for my classes.

    Healer (reduce damage, restore health, clear status)

    Defense up
    Magic Defense up
    Revive/Full Revive
    Cure Status/Poison/Slow
    Heal Hp
    Heal Hp/Mp

    DPS/Damage (do damage and increase damage dealt)

    Attack Defense down
    Magic Defense down
    Speed Down
    Attack Up
    Magic Up
    Disarm (on select classes)

    Utility (crowd control plus beneficial group effects)

    Cure Stop
    Slow
    Fast
    Skill Up
    Encounter Down
    Encounter Up
    Sure Run
    Heal Mp
    Heal Hp (lesser)
    Mp Damage

    Tank (draw attacks plus reduce damage from monsters)

    Attack Down
    Skill Down
    Magic Down
    Speed Up
    Hp/Mp Damage (on select classes)

    so for Speed Up/Down and Fast/Slow abilities im guessing from what i can tell it Raises or Lowers targets Agility? and Fast/Slow is equivalent to Final Fantasy Haste/Slow and is solely used for action speed?

    with a 16 skill limit i have to split the skills up and make what defines my classtypes

    i want to sprinkle each type with some utility and synergy in a full group/smaller group/solo play

    i will have pure classes, and a few hybrids with higher cost and lack of aoe ability that cross over from the pure skills

    any suggestions to make the setup smoother feel free to drop feedback

    you can have a balanced group or make your own combination which will still be effective. allowing major choices.

    tank/tank/dps/healer
    tank/dps/dps/utility
    tank/utility/healer/dps
    dps/utility/healer/dps

    just some setup combinations, and each type will have a big selection to choose from
    Last edited by Tussin; 04-24-2011, 05:32 PM.
    http://www.facebook.com/pages/Legion...g/364318249113
    http://www.legiongaming.com/affiliates/jrox.php?id=6006
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