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A cute little idea...

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    A cute little idea...

    Here's a scenario I've imagined (every great thing starts with an idea):

    In a scenario in an RPG, an NPC is leaving the town the party has stopped in to go into the nearby temple-esque area (or something) The party has two options: Go along with the veteran warrior to help him out, or let the veteran warrrior go on his own at first, and (of course) go after him the next morning.

    If the party chooses to go with him, they are faced with the standard temple dungeon stuff: A bunch of puzzles, treasure chests ripe for the looting allover the place, etc.

    However, if the party chooses to wait, when the finally leave for the temple, they'll find that all the puzzles have already been solved (presumably by the veteran warrior). However, as a tradoff, all of the treasure chests have been opened.

    Sure, I haven't written any code as to how this works just yet, but it's an amusing little idea.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: A cute little idea...

    Sounds like a programing/debugging pain in the ass. Not sure it's cool enough to justify all that work. And you better make the game sweet enough to be played twice.
    "Now I feel my drive to move forward failing me. I will choose someone to kill me soon...
    But that is another story."

    -God

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      #3
      Re: A cute little idea...

      It was just an idea I had. A fragment of a game. Vitually anything could be built around it.


      "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
      -Walt Disney

      Comment


        #4
        Re: A cute little idea...

        Yeah then, sounds good.
        "Now I feel my drive to move forward failing me. I will choose someone to kill me soon...
        But that is another story."

        -God

        Comment


          #5
          Re: A cute little idea...

          A lot of games offer great rewards for going through a lot of crap. I've never seen a game that made things much easier in lieu of treasure. It's actually kinda cool, but it would KILL me. I would have to know what I had missed out on.

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            #6
            Re: A cute little idea...

            Originally posted by Ωbright View Post
            I would have to know what I had missed out on.
            Good point. It may be a bad idea for this reason. I have this response to when a game does this to me. I usually dig though an FAQ to make sure I choose the right path. Kinda frustrating.
            "Now I feel my drive to move forward failing me. I will choose someone to kill me soon...
            But that is another story."

            -God

            Comment

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