description: A sect of a religious order go on a quest to find the legendary artifact. What they discover will change the course of an entire religion.
review: Oh wow this was a nice find. The story for this game is well done for an RPG Maker game. It centers around a small sect of a large religious order. As you progress through the game you begin to question your directive and, following a huge twist, end up fighting a mortal confliction. Your confliction causes you to see the very god your religion is centered on. What happens is something epic.
This game is one of the better balanced games. I decided to try the game on its normal setting (the game gave you a choice of easy or normal). Most of the fights where tolerable, but many battles where far too hard. Some magic was so powerful as to be ludicrously hard. If more then one monster of the same kind cast a high end spell then it was very possible to be crippled from full health or if I was very unlucky, outright killed. Additionally I found some status effects to be too hard, such as the snakes in the plain (lol), casting confuse on all members, plus their high speed. This combination was a knock out for me as I sometimes was hit with this effect multiple times without being able to get any damage out.
It didn't help that I managed to totally miss getting any miracles (the games magic) until midway in the game. At that point the battlers where too tough and I really needed the magic to increase my time in a dungeon. Even when I did managed to backtrack for the missing magic I still found the dungeon hard and only through careful grinding did I claw my way through.
I liked being able to choose the shield or the extra weapon. I most always went with the extra weapon, but found that the final dungeon really required the shield and the final boss especially required the shield. It's one of the few games where I could of benefited noticeably by using a shield, but still tolerable enough for me to use extra weapons instead. What I didn't like was the total absence of any accessories. So many times I could of used a boost from something to customize my character and found that I had to level up or change a skill to do it.
The skills where introduced at level 8 (after the first dungeon really) and where nicely balanced. Dias used the same system as I use in my game, giving positive bonus' for some stats and negatives for others. Though these skills where nice, they really didn't feel like a lot of help, having no miracles attached to them at all. I could of benefited from some extra skill learned at level 7 with a skill.
One of the biggest areas in the game that lacked was detail. The main party was basically illiterate, being unable to read any book. The dungeons themselves lacked interactive elements or in many cases added bonuses like stones or shrubs. The towns had plenty of details but in very few cases where there something thought provoking from the main party. This is something that could of added additional depth and giving more life to the plain dungeons. The dungeon designs where fairly nice and reasonably innovative with their creation.
Another killer was the bugs. The game was mostly fine until I hit the last dungeon. I had to hack the game to fix a game breaking bug (which is now fixed in the pav copy I submitted), and I ran into some other strange bugs like a random fight with Marla with no explanation or reaction, a dungeon missing music, and other bizarre occurrences. This leads me to believe the end of the game wasn't play tested.
There was no custom graphics in this game and no real mini games. There was puzzles which where tough, one chest puzzle in particular had me be reset outside of the dungeon 17 times before I found the answer. There was a secret dungeon in the game that I tried but it was far too hard and I couldn't survive long enough to see what it held. I was level 21 when I finished the game, and even with all that experience I still couldn't live through one battle in this optional dungeon.
The final boss was epic. She was a good challenge to beat and a nice way to end the game. It's not possible to beat her without a shield through, and you must have the 50% less miracle reducing magic cast to survive her nasty magic. Keep your VP high and simple attrition will win this battle.
Overall I enjoyed the game. It took me 5:30 hours to complete. I think it's well worth a playthrough, being one of the better games out for the RPG Maker 1 game.
review: Oh wow this was a nice find. The story for this game is well done for an RPG Maker game. It centers around a small sect of a large religious order. As you progress through the game you begin to question your directive and, following a huge twist, end up fighting a mortal confliction. Your confliction causes you to see the very god your religion is centered on. What happens is something epic.
This game is one of the better balanced games. I decided to try the game on its normal setting (the game gave you a choice of easy or normal). Most of the fights where tolerable, but many battles where far too hard. Some magic was so powerful as to be ludicrously hard. If more then one monster of the same kind cast a high end spell then it was very possible to be crippled from full health or if I was very unlucky, outright killed. Additionally I found some status effects to be too hard, such as the snakes in the plain (lol), casting confuse on all members, plus their high speed. This combination was a knock out for me as I sometimes was hit with this effect multiple times without being able to get any damage out.
It didn't help that I managed to totally miss getting any miracles (the games magic) until midway in the game. At that point the battlers where too tough and I really needed the magic to increase my time in a dungeon. Even when I did managed to backtrack for the missing magic I still found the dungeon hard and only through careful grinding did I claw my way through.
I liked being able to choose the shield or the extra weapon. I most always went with the extra weapon, but found that the final dungeon really required the shield and the final boss especially required the shield. It's one of the few games where I could of benefited noticeably by using a shield, but still tolerable enough for me to use extra weapons instead. What I didn't like was the total absence of any accessories. So many times I could of used a boost from something to customize my character and found that I had to level up or change a skill to do it.
The skills where introduced at level 8 (after the first dungeon really) and where nicely balanced. Dias used the same system as I use in my game, giving positive bonus' for some stats and negatives for others. Though these skills where nice, they really didn't feel like a lot of help, having no miracles attached to them at all. I could of benefited from some extra skill learned at level 7 with a skill.
One of the biggest areas in the game that lacked was detail. The main party was basically illiterate, being unable to read any book. The dungeons themselves lacked interactive elements or in many cases added bonuses like stones or shrubs. The towns had plenty of details but in very few cases where there something thought provoking from the main party. This is something that could of added additional depth and giving more life to the plain dungeons. The dungeon designs where fairly nice and reasonably innovative with their creation.
Another killer was the bugs. The game was mostly fine until I hit the last dungeon. I had to hack the game to fix a game breaking bug (which is now fixed in the pav copy I submitted), and I ran into some other strange bugs like a random fight with Marla with no explanation or reaction, a dungeon missing music, and other bizarre occurrences. This leads me to believe the end of the game wasn't play tested.
There was no custom graphics in this game and no real mini games. There was puzzles which where tough, one chest puzzle in particular had me be reset outside of the dungeon 17 times before I found the answer. There was a secret dungeon in the game that I tried but it was far too hard and I couldn't survive long enough to see what it held. I was level 21 when I finished the game, and even with all that experience I still couldn't live through one battle in this optional dungeon.
The final boss was epic. She was a good challenge to beat and a nice way to end the game. It's not possible to beat her without a shield through, and you must have the 50% less miracle reducing magic cast to survive her nasty magic. Keep your VP high and simple attrition will win this battle.
Overall I enjoyed the game. It took me 5:30 hours to complete. I think it's well worth a playthrough, being one of the better games out for the RPG Maker 1 game.


