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View Full Version : RPG Maker 3 questions...


Lord_Mofop
08-17-2005, 03:18 AM
I read what Intro1 had to say awhile ago, and that didn't satisfy my hunger for RPG Maker 3. I would like to know, if anyone knows, what the weapon system is like. I heard a couple of different things from different people. And does anyone know what kind of weapons are in the game, such as Katana, Scimitar, Halberd, etc. All I see, and have been seeing in those same ol' preview videos on sites like gamespot is a guy in red cloth, yellows boots running around different enviroments. :| That's most of the scenes I've seen! The others are the dialogs cutscene's, and a couple battles. And by looking at the battles, the weapons all look the same. Oh well. And does anyone know what the menu screen is like. Like is there a picture of the person next to their HP/MP bars and stuff like most RPG'S, or is it like RPGM1? I highly anticipate the game, for RPG Maker 2 was a huge disappointment for me. I know what RPG Maker 3 is like, and I will quest through the mountains of Mordor, and the lakes of Asgarnia to obtain it. But I'm just a little bicurios to the smaller things that make an RPG a good RPG. (Such as weapons and menu)

Lord_Mofop
08-17-2005, 03:19 AM
Another thing, how many different character mods could you select from. I forgot the number.

Necromancy
08-17-2005, 11:35 AM
I'm assuming you know each character is limited to one type of weapon (Preselected by Agetec), and only 10 different graphics for that one weapon.

Mmm...as for character models, we have yet to get the list. Not sure why. The number is pretty high...i'm not even going to try a guess, though.

Lord_Mofop
08-17-2005, 12:11 PM
Huh, well then limits my amount of characters. I've been waiting a real long time for that damn character list that never has come out. I want to get as much knowledge as I can about it, so when I pre-write my RPG, it's accurate and easier to make out when it is planned.

DarkEpyon
09-02-2005, 09:03 PM
When you make your character classes, you pick a gender and a weapon type, which will in turn limit the models you can use. You can't, for example, have a rabbit with a sword.