First thing, be creative at your own risk. Say you want to break the mold of the standard RPG, you will suffer for this. For me I wanted a character interaction driven game, boy was the programing a nightmare. Each character interaction caused a certain effect that progressed you though the game. I quickly used up all my characters the game allowed, and had to get creative about how to make the game longer. And debugging took months. I time traveled so I could get more mileage out of the existing game, effectively doubling it's size.
I am the same character thoughout the game no one ever joins my party, I did this to give the game a more action game kind of feel. But that limited the amount of items I could carry and made monster programing a real task.
To make a long story short, I love the game I created, but you may want to stick to a more traditional RPG for your first game. Your life will be much much easier. Spend most of your time making fields, dungeons, and towns. Try to limit character or action events, in other words talking to a character does this, opening a chest does that. Make the game more exploration oriented, and always keep in mind the length of the game. Mine was too short. Focus on world design and story.
You want a long and simple RPG, unless you want to torture yourself like I did.
I am the same character thoughout the game no one ever joins my party, I did this to give the game a more action game kind of feel. But that limited the amount of items I could carry and made monster programing a real task.
To make a long story short, I love the game I created, but you may want to stick to a more traditional RPG for your first game. Your life will be much much easier. Spend most of your time making fields, dungeons, and towns. Try to limit character or action events, in other words talking to a character does this, opening a chest does that. Make the game more exploration oriented, and always keep in mind the length of the game. Mine was too short. Focus on world design and story.
You want a long and simple RPG, unless you want to torture yourself like I did.



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